Dusk_Coven wrote: »Complicated systems don't always help against exploits.
All fair points. This all just goes to show all the unintended consequences a change can have.Darkenarlol wrote: »increasing membership fee x4
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it can blur out shady deals like selling item worth 5g for 500k (what goldsellers do)
because it gonna become the mainstream way to invest into your bid account
with this new noone-asked-for 75% tax for transfering
Honestly, the direct infusion of wealth into new guilds isn't really a problem, so there should probably be a way to allow direct deposits for new guilds, while disallowing them for established guilds. Not sure the best way to accomplish that. Hmm....It would be impossible for a newer guild to ever get a kiosk...
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There is no way internal sales would ever be able to compete with the taxes generated by a guild that has high end traders selling to everyone in the entire game already.
I don't. I want to abolish inflating bid prices with wealth earned (or bought with crowns) from outside the sales activities of the current guild.Apart from crown selling, things like lotteries or donations are still guild members putting money back into the guild, and usually this won't be a net loss overall. So this way of earning money for the bid is still directly connected to the sales. I don't know why you would want to abolish that.
I'm beginning to appreciate what an accomplishment that is. I'm still dissatisfied with aspects of it, but I understand the reticence to start mucking around with a legacy system that mostly works. You start pulling on one thread that you don't realize is intertwined with 20 others, and all of a sudden, the whole thing starts to unravel.Am I the only person that doesn’t think the trading system needs “fixing”? ESO is a 6 year old game, with a 6 year old economy that feels pretty healthy after all these years.
silvereyes wrote: »It's no secret that trade kiosk bids are atrociously expensive. The pressure to bid high is enormous and forces trade guilds to resort to many fund-raising activities that have nothing to do with trading, such as raffles and dues. They are even often independently financed at a loss by crown sales and/or gold earned in other more successful guilds.
I had an idea about how to combat this problem, and I wonder what others think of it.
Each guild gets a new separate gold-only bidding account
- Only members with bid privileges can see the bidding account balance
- Bids for kiosks can only use funds from the new bidding account.
- No deposits or withdrawals are allowed between players and the bidding account.
Guild cut of sales taxes automatically deposits to the bidding account, not the guild bank
- Guild cut of sales taxes is reduced to 2% from 3.5%
- The game cut increased to 5% from 3.5%
- The 1% listing fee remains the same.
- This is all to discourage gaming the system. If you really want to indirectly transfer gold to the bidding account by selling overpriced items to an accomplice, you will lose 3g for every 1g transferred. 1% listing fee + 5% game cut = 6% = 3x the 2% guild cut.
Weekly sales totals are added to the guild roster for each member.
- Every member sees their own sales totals.
- A new permissions level would allow members to see other members' totals.
Benefits
This is a big change, but I think it would be good for the game because of the following benefits.
- Direct correlation between selling and winning bids. The only way to get more kiosks with good listings is to make sales the determining factor for which guilds get kiosks.
- More fairly priced listings for buyers. Overpriced items don't sell, don't generate tax revenue, and therefore lead to lower bid funds. Lower bid funds means they will get outbid by guilds with reasonable priced items that sell and generate tax revenue.
- More items listed for buyers. All things being equal, a guild that encourages members to list more items will generate more taxes than one that does not.
- Better trust between guild officers and members. Taxes that cannot be withdrawn cannot be embezzled or outright stolen.
- Lower bid prices. I admire the hard work that officers do to run fund-raisers or donate personal funds so that others don't have to. However, those activities do have the unfortunate side-effect of inflating bid prices beyond what is reasonable for a location. Only allowing bids that are proportional to sales allows the market for that location to determine the maximum bids that location can sustain.
- More fun for trade guild officers. Leading will revolve more around teaching members to be better traders and possibly providing top-sales / top-buyer rewards, instead of running raffles or soliciting dues. In-game tools for tracking member sales would make identifying those who don't make minimums very easy, even on console.
- Less annoyance for guild members. Eliminating all the fund-raising solicitations would be a breath of fresh air for many.
Downsides
I would be remiss if I didn't mention some of the things that people may not like about the idea. The current system does have some upsides that would go away.
- No more free lunch. There are many social guilds that have their traders independently financed by a benevolent GM. Eliminating that injection of outside wealth into such guilds would mean they probably can't compete for bids anymore.
- Harder to break into the market. Jump starting a trader with personal funds will be 4x as costly, due to the tax structure. New guilds will need to provide buy-local incentives to their members and save up in-guild sales taxes in order to win their first bid, and then there needs to be enough kiosk sales to sustain the bids from then on.
- Worse gold sink. The largest guilds only supply a fraction of their bids with tax revenues. Even ensuring taxes are 100% removed from circulation probably wouldn't come close to sinking the same vast sums of gold that are removed today. This means ZOS would need to come up with a new gold sink.
What are your thoughts? Are there any pros or cons that I've forgotten? Do you like the idea or not? Why?
I don't think that would improve anything.
If people want to bid more than their sales, let them. They'll run out of money eventually and someone else will take over that trader.
I don't disagree, but I doubt ZOS will ever do anything about it. They would have to spend resources on enforcement in order to earn less money. A company that cared more about the game than money might go that route, but after years of neglecting even the most basic QoL improvements for guilds, while continually slipping further down the not-so-micro-transactions slippery slope, I don't see any evidence to make me think ZOS is such a company.Doing something about selling crowns for gold would do more for the trade guild situation. That is the actual and real issue.
silvereyes wrote: »I don't disagree, but I doubt ZOS will ever do anything about it. They would have to spend resources on enforcement in order to earn less money. A company that cared more about the game than money might go that route, but after years of neglecting even the most basic QoL improvements for guilds, while continually slipping further down the not-so-micro-transactions slippery slope, I don't see any evidence to make me think ZOS is such a company.Doing something about selling crowns for gold would do more for the trade guild situation. That is the actual and real issue.
That's not going to happen. First off, there are way more players that like gifting for legit reasons and would be negatively impacted by its removal than there are people negatively impacted by kiosk bid prices. Heck, I myself have gifted DLC to friends so that we can run content together.If Zos were to eliminate gifting bids for top locations would come down a notch or two.
silvereyes wrote: »That's not going to happen. First off, there are way more players that like gifting for legit reasons and would be negatively impacted by its removal than there are people negatively impacted by kiosk bid prices. Heck, I myself have gifted DLC to friends so that we can run content together.If Zos were to eliminate gifting bids for top locations would come down a notch or two.
It's not gifting that's the problem. It's the gold selling. But cracking down on that requires analysis and manual intervention. ZOS can't even keep up with their current ToS violation case load with existing staff and tools, so they'd need to invest in that division more if they were to add more cases to be investigated.
True, I shouldn't presume what other players deem to be "fun".There are some assumptions made with these statements.