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Do you think ZOS would ever implement an easier spec swapping system?

  • Zabagad
    Zabagad
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    I agree with most points from @Kwoung and just want to add 2 more points.

    1) Even if you have all points in health (not sure if a tank should do that, but I dont play a real tank) with 2 or 3 proc sets you can easily do all openworld stuff in a acceptable time. E.g. my "all points in health" char is using Leeching Plate + Grothdarr + Bahraha and is almost doing all content without using any skill :) (one spamable to make it faster is really enough)
    For worldboss you may need some help (or time), but all other people appreciate if a tank is arround.

    So if you use Dressing Room or AlphaGear it is just one click.

    2) If you really want to switch even mag to stam, you better should use two different char - that is what most people do.

    So - my thought/opinion about the topic - On console it would be nice to have - on PC there is no real need.

    As a non-pet sorc since 2016 the U46 Patch Notes sound like: "Those who do not wish to interact with the pet gameplay can now replace this skill line eso as a whole."
  • kind_hero
    kind_hero
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    I am sure the devs know of this request, since content creators like Alcast proposed this a long time ago.

    It should work like an outfit slot. I would be happy even with just one extra spec, it will still help alot. By this I mean just another configuration of attribute points, skills, morphs, champion points, mundus constellation. I'm fine without gear set-ups, there are add-ons for that, but with time they could implement that as well.

    Thing is, in vet dungeons and trials you really have to optimise your build, and sacrifice some nice to have, situational morphs or points. But overland, questing, pvp, require different set-ups, and it happens that I tend to use one char just for a specific thing, instead of doing more things with the char I enjoy to play the most.

    I would pay for a 2nd spec tab the same price I pay for an extra outfit slot.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • Rinthetharmo
    Rinthetharmo
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    This should alr be in the game as a default thing, i sometimes pull my hair in frustration that its not when all other mmo's manage this just fine.. I am dying to try out tanking on my main healer class, but i simply wont because i have to pay to change all cp points etc each time so its not worth it for me. Addons let u save specs and gear, but ur still forced to pay for the right attribute and cp points, which is just utterly wrong in an mmo imo.
  • zvavi
    zvavi
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    richo262 wrote: »
    zvavi wrote: »
    vestahls wrote: »

    ZOS would probably implement something like this eventually, if they can monetise it :trollface:

    They can. Easily. Add another slot in character select near the outfit called "soul slots"
    It will work like this:
    when you get a new soul slot you have all your skill points, attributes and champion points there on 0 and you can allocate them however you wish.
    You can swap while out combat.
    You can pay gold to reset it entirely and move it to another character.
    You can bind equipment to a specific soul slot, auto equipping it if it is in your inventory when you swap to that soul slot.

    Give 1 free soul token per account for people to use.

    But most importantly, before monetising it.... fix the game &£#&£&#&!!!

    The only draw back they may have with a 'soul' token, is for every slot you add diminishes the value of a character slot, because alt characters are merely just builds really.

    What they could do is make it possible to merge 2 characters. IE a DK Nord and a DK Orc merge, you pick the primary and the secondary merges, achievements, skill points, lore books, XP in trees, quests (primary takes precedence if there is a decision conflict in a quest). This could also introduce funerals for RP or for people attached to the character they chose to sacrifice. The player loses a character slot (but if they delete the character they are left with they get 2 slots back).

    The end result is
    1 Character with
    2 sets of racials to choose from
    2 sets of attributes
    2 sets of skills (morphs are now swappable on the fly)
    2 sets of CP
    2 equipped inventory load outs
    Increased inventory space (to make up for losing an entire character inventory)

    As there are 18 slots and 6 classes, that is 3 slots per class, so you should be able to add a 3rd character to increase that to 3.

    Furthermore, outfit slots can now be useful, outfit slots are renamed to loadout slots. You can configure a loadout slot to simply change the appearance (what we have already) or simply change the loadout or change both appearance and loadout.

    If this was the case, I would buy all character slots, and I'd buy a lot of 'loadout' slots. I'd then reduce my character list to 6 characters and proceed to make a Stam build, Mag build, Heal build, Tank build, Overworld build PVP build and possibly a vMA build on all 6 of my characters. I would aim for quality over quantity. I have 10 characters and 4 are mostly mules.

    The only drawback I could see ZOS having with this would be it reduces the importance of research and horse feeding if people just make an alt to merge it with their main, so perhaps have a requirement that 1 of the characters needs to have completed all research and horse feed, and what you are left with is whatever the other character needed to do.

    For instance if Main has 60/60/60 on horse feed, but the alt has 30/60/20 the end result merged character would be on 30/60/20 and need to complete to 60/60/60 if they wanted to add a 3rd, which would also reset it to whatever the 3rd is.

    Downside for the player is, having 18 crafter makes a lot of $$, having only 6 makes less. So, firstly this process should only be optional, but also if you merge 2 characters you have a 50% chance of a double drop on daily writs, having 3 merged character results in a double drop on writs. That is still the crafting of 6 = 12, still less than 18, but it isn't so penalizing.

    So potential for monetisation for ZOS
    Character slots
    Outfit (Loadout) slots
    Horse feed
    Research timers

    Given gold/crown gifting is a thing, I'm perfectly fine with that. The rest is just time. It also isn't that daunting because people that want to do it will just make all there characters at once and just start feeding and researching immediately, or buy feed. You could say, I'm undaunted.

    It ain't a drawback since they can make cost for soul slots a bit higher than character slot.
  • richo262
    richo262
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    What I mean by being a draw back is it makes the Character slot redundant.

    Why bother making a new character if you can just add a soul to an existing one.

    ZOS wants you to make characters to invest time in research/horse. I don't think ZOS would be in a hurry to make a system that diminishes and competes with an existing system.

    By making it a requirement to be max horse and/or research, and sacrifice a character (and its slot) to create a soul slot, you're satisfying those points. Plus your new soul comes with a different racial bonus, and an explanation as to why you have a Nord that can fight with the soul of an Orc. The soul is actually given by another character.
  • January1171
    January1171
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    Rich Lambert answered a related question in an interview:
    https://forums.elderscrollsonline.com/en/discussion/521824/new-rich-lambert-interview/p1 question #5
    Basically, they're aware of the request and are looking into it
  • Twilanthe
    Twilanthe
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    Rich Lambert answered a related question in an interview:
    https://forums.elderscrollsonline.com/en/discussion/521824/new-rich-lambert-interview/p1 question #5
    Basically, they're aware of the request and are looking into it

    I see a question about Dressing Room, what is that? Does it cover entire spec changes? It sounds like it just refers to swapping gear.
    Lüc - Argonian Necromancer Healer
    PC-NA
  • volkeswagon
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    some games allow you to store a loadout. Being able to store a loadout to use that automatically equips certain gear, changes CP and skills in one press of a button would be nice.
    Edited by volkeswagon on June 11, 2020 12:51AM
  • richo262
    richo262
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    Twilanthe wrote: »
    Rich Lambert answered a related question in an interview:
    https://forums.elderscrollsonline.com/en/discussion/521824/new-rich-lambert-interview/p1 question #5
    Basically, they're aware of the request and are looking into it

    I see a question about Dressing Room, what is that? Does it cover entire spec changes? It sounds like it just refers to swapping gear.

    Gear and skills.
    It does not effect attributes or CP.
  • miguelcura
    miguelcura
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    Twilanthe wrote: »
    I play with two IRL friends who are both DPS, so when I joined them I decided to play a healer so we could run dungeons together. They really appreciate the (almost) instant groups, and I actually fell in love with healing. My healing spec does have some decent DPS, so I have no trouble at all with overland content. When my friend tried tanking, though she enjoyed it, she couldn't stand how awful it was for questing. She wasn't dying, but it was taking her forever to kill anything. She couldn't stand it and tried a couple hybrid builds before just giving in and going back to DPS.

    As I said, I do love healing, and I do enough DPS that I handle quest content just fine, if a little slower than a pure DPS. But I also really enjoy a stamina DPS sneaky stabby build when questing. I would love it if I had the ability to swap between two specs, without having to spend 45 minutes and like 15,000 gold re-arranging my skills, attributes and champion points. I certainly don't mind that process when I just want to play around with a new build once every few weeks, but it's not feasible for someone who would really love to swap between specs on a daily basis when my friends and I run dungeons for a bit.

    Changing things up a bit by swapping gear and using different skills works for most people I think, and I'm sure ZOS wants and has this gold/time sink to change builds for a reason. To encourage commitment to builds, or to encourage rolling new characters, etc. So I understand if this request goes against their vision for the game in some way. But as someone who really just plays a single character with no interest in alts, but still wants to engage in two really different playstyles on a daily basis, I would love some kind of spec swap system.

    My Idea for it would be simple, something like the changing of outfits.
    You get two slots, and you can assign skills, morphs, attribute points, champion points and maybe even gear to each, and swap at will.
    When you change specs it will change over all those things automatically.
    You still need to go to shrines and pay gold to edit those two specs, but once locked in you can switch at will.

    It would likely just be limited to two
    It could maybe cost some amount of gold, like an outfit station
    It could maybe even require some kind of new station, which could potentially be another item for ZOS to add to furnishings, to purchase with crowns, etc. Or perhaps could become a feature of the transmute station and use transmute stones, or some other currency. I mean, I would ideally love it to be free, or maybe cost money/crowns to unlock but then free to swap, but I'm not too picky.

    I'd love to hear other's thoughts, if they'd want something like this, or not. And if not, why.


    Definitely yes. It is necessary that we can easily switch between stam / mag, some tool to save the profiles even if it costs some gold. I get bored playing with the same build of mag or stam with my main sorc, and I would like to be able to switch easily so as not to get bored without having to do so many things (go to the altar, etc)
  • Amottica
    Amottica
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    A couple of months ago there were people who probably thought Zenimax would never implement what they are about to implement for changing builds. So we really do not know. We can guess and that is all we can do on this subject.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    And the Armorer System is coming.
    Who says ZoS never listens to us.. Lol..
    Huzzah!!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

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