The issues related to logging in to the North American PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

Dungeons Runners

Skycore
Skycore
Soul Shriven
Why do some players like running through a dungeon, don't talk to any NPCs, a player may get jumped by a mob and the rest of the group keep running.
Thanks in advance for your answer.
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are different play styles. That person would ask why some people like going so slow. Yes it's very annoying to play with someone that plays differently than you do, but that other person might be thinking the same thing from the other perspective.

    Even if you take it to the extreme, there are some players that get joy out of pulling tons of mobs and watching slower players struggle behind them. I don't understand that but I do realize that it exists. People have fun in different ways.
  • Raisin
    Raisin
    ✭✭✭✭✭
    ✭✭✭
    They're often players that have either already run the dungeon hundreds of times, or simply have no interest/enjoy it. They're likely doing the dungeon for some other purpose, are only interested in completing it and want it to be over fast.
    Edited by Raisin on June 8, 2020 10:22PM
  • Haquor
    Haquor
    ✭✭✭✭✭
    Right now its because people are farming leads from the laat bosses in Spindleclutch 1, Elden Hollow, Direfrost keep, Crypt of hearts 1 and Blackheart Haven.

    Aside from that, people come to dungeons to complete quickly for thier daily bonus experience or to farm the items. Its highly likely they have already completed the story in the dungeon many times.
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    Probably people rushing to get the leads at the moment but you still get plenty of players that rush regardless, most just want to get the pledge done or get their daily XP and move on, more often than not they are running a lot of alts through the dungeons that day as well.

    Got no issue with people that want to clear the dungeon faster, its people that abandon group members who get caught/killed while near a boss they have chosen to run past, with no way to revive on their own.

    Had that happen a long while ago, I think it was in Crypt of hearts 2, the boss that cocoons group members, the two DPS ran on ahead pulling everything in their rush to get to the end of the dungeon, the healer and me playing the tank both had a lot less stamina/regen than them so we both got caught by that boss, healer got killed I got cocooned then died, the DPS ignored group chat just kept running on ahead.

    The healer and I left the group, queued together got a decent group, since then we have both been on each others friends list.

    That said I have annoyed some of those group types in the past on my tank, the kinda of group that just wants to rush ahead to the boss fight and wipe just before you reach the boss to lose all the ads. That is all well and nice but at the time I was wearing Leeching plate and Bahara's curse, it was lucky I had balance slotted on my back bar, that said I took my time using it just to see their reactions of me just standing there with all the ads attacking and my health bar not moving much.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    They want to rush.

    Which is usually fine because I'm often the tank and I stick with the slowest members. You aggro it? Okay, you tank it until I get there. And if you die doing it, I'm going to laugh at you.
  • Thechuckage
    Thechuckage
    ✭✭✭✭✭
    They want to rush.

    Which is usually fine because I'm often the tank and I stick with the slowest members. You aggro it? Okay, you tank it until I get there. And if you die doing it, I'm going to laugh at you.

    You spank it, you tank it. Either I taunt the boss when you are dead or I become the worst dps in the group. Even better when the healer is on the same sheet of music.
  • Red_Feather
    Red_Feather
    ✭✭✭✭✭
    ✭✭
    To any new players using dungeon finder and getting Elden Hollow. Good luck enjoying that. :|
  • redspecter23
    redspecter23
    ✭✭✭✭✭
    ✭✭✭✭✭
    To any new players using dungeon finder and getting Elden Hollow. Good luck enjoying that. :|

    I don't think dungeon finder has been a great way to enjoy dungeons for a while now. The leads have only made it worse for questers/slower players.
  • JamieAubrey
    JamieAubrey
    ✭✭✭✭✭
    ✭✭✭✭✭
    If I pug a dungeon I'll let the other players advance forward before I start attacking in case they are doing the quests etc
  • Magdalina
    Magdalina
    ✭✭✭✭✭
    ✭✭✭
    If you're talking about group dungeons, some of us have literally run them hundreds, if not thousands, of times already. Imagine that you do it for the first time, talk to all NPCs, marvel at the scenery (I know not all people do this event first run, but I for one do), the you run it again...then again... again...and again*5428 times. You'll probably stop being so interested in what NPCs gave to say somewhere around time 100, yes?

    However, if you are doing the quest, you may want to mention that so people know to wait for you. But if you really want to do the quest - like, actually listen to the dialogue, maybe even read books etc, you may want to find people of similar mindset for that, in a guild or even zchat I guess, because people running the dungeon for time #2341 in order to get that gear piece they've been after for the last 123 runs may not be so patient.

    Also, far as getting attacked by a mob goes, of course it's not right to rush ahead when your teammate is in trouble, they may be out of resources and all, but generally if you get unwanted mob attention you don't want to hide in the corner hoping someone will come save you, you want to bring it up to the tank so they can taunt it off you and healer so they can heal you. Running away in a group dungeon due to being attacked is in fact counter-productive.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    The dungeon group finder really should separate players based on CP level (or experience in a specific dungeon).
    Players with low CP might want to do a slow first run, talk to NPCs and explore the dungeon.
    CP810+ players often just want the reward for completing the pledge or they are looking for a specific item.

    Often this clashes and it results in both sides being annoyed for different reasons.

    My suggestion would be a couple of tiers that you can select in the group finder.
    Tier 1: up to level 50.
    Tier 2: level 50 to CP160.
    Tier 3: CP160 to CP300.
    Tier 4: CP300 to CP600.
    Tier 5: CP600+.
    When you reach Tier 3 for example, you can select find group members in Tier 1, 2 and/or 3.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    The dungeon group finder really should separate players based on CP level (or experience in a specific dungeon).
    Players with low CP might want to do a slow first run, talk to NPCs and explore the dungeon.
    CP810+ players often just want the reward for completing the pledge or they are looking for a specific item.

    Often this clashes and it results in both sides being annoyed for different reasons.

    My suggestion would be a couple of tiers that you can select in the group finder.
    Tier 1: up to level 50.
    Tier 2: level 50 to CP160.
    Tier 3: CP160 to CP300.
    Tier 4: CP300 to CP600.
    Tier 5: CP600+.
    When you reach Tier 3 for example, you can select find group members in Tier 1, 2 and/or 3.

    I think your Tier 1 should be "CP zero". Because lots of supposed lowbies are just new toons on high-CP players. CP zero players would be more likely to be actual new players. Even then they might be transfers from another server and just interested in grinding up their level. Or they started a new class and just want to zoom to where they were when they tried their first toon. Or they got advice to power level and they are doing that as new players -- making the tiers entirely irrelevant.

    High CP toons might still want to experience the story properly because they are continuing their multi-chapter adventure on the same toon. Other players might be achievement hunters looking for books and whatever. Their CP is irrelevant in such cases.

    It's about the individual. People have their own agendas on a dungeon run and a numerical scale won't capture that. Trying to get people with the same agenda together is the challenge.
    Even if you have a queue for each agenda, there will be fakes exploiting whichever queue will pop the fastest. We already have fake tanks and fake heals doing that.

    Solo dungeon mode really is the best option. It bypasses the need to sort agendas/goals at all.
    Edited by Dusk_Coven on June 9, 2020 9:36AM
  • Asardes
    Asardes
    ✭✭✭✭✭
    ✭✭✭✭
    Well if I did it like 100 times already in pledges and I just want my XP boost for leveling a character or catching up on CP, farming gear, and as of late, leads, that's exactly what I do. In the case of vanilla dungeons I even swap out my tank gear for DD gear and only keep the taunt on to make the run even faster - I usually do 60-85% of the group DPS in such cases. But I never skip mobs that have aggro, let alone bosses, since I've had quite a few bad experiences where I lost more time sneaking into corners, trying to lose that aggro and interact with a lever or door, or, in some instances, doors to the rest of the dungeon won't open unless you have killed some boss or trash pack.
    Edited by Asardes on June 9, 2020 9:24AM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
    The Traveling Merchant: Silver


    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • jecks33
    jecks33
    ✭✭✭✭✭
    i'm a dungeon runner, i run because i did every dungeon hundreds of times but if anyone type "quest" i wait without problems.
    PC-EU
  • Vietfox
    Vietfox
    ✭✭✭✭✭
    ✭✭
    Because i don't want to spend more time than i need on pve.
  • mikejezz
    mikejezz
    ✭✭✭✭
    The dungeon group finder really should separate players based on CP level (or experience in a specific dungeon).
    Players with low CP might want to do a slow first run, talk to NPCs and explore the dungeon.
    CP810+ players often just want the reward for completing the pledge or they are looking for a specific item.

    Often this clashes and it results in both sides being annoyed for different reasons.

    My suggestion would be a couple of tiers that you can select in the group finder.
    Tier 1: up to level 50.
    Tier 2: level 50 to CP160.
    Tier 3: CP160 to CP300.
    Tier 4: CP300 to CP600.
    Tier 5: CP600+.
    When you reach Tier 3 for example, you can select find group members in Tier 1, 2 and/or 3.

    The dungeon finder is already broken, no reason to break it even more.
  • Darkenarlol
    Darkenarlol
    ✭✭✭✭✭
    because when i farm something i don't waste my time

    and sorry for doing 80+% party dps as a healer on my immurshn breaking run ;)
  • Xebov
    Xebov
    ✭✭✭✭✭
    My suggestion would be a couple of tiers that you can select in the group finder.
    Tier 1: up to level 50.
    Tier 2: level 50 to CP160.
    Tier 3: CP160 to CP300.
    Tier 4: CP300 to CP600.
    Tier 5: CP600+.
    When you reach Tier 3 for example, you can select find group members in Tier 1, 2 and/or 3.

    2 issues here. 1.) there are also high CP players doing this. 2.) It would fracture the group finder and im not sure if that would be benefitial.
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Dusk_Coven wrote: »
    High CP toons might still want to experience the story properly because they are continuing their multi-chapter adventure on the same toon. Other players might be achievement hunters looking for books and whatever. Their CP is irrelevant in such cases.

    Thats why you can select in what range you want to find a group.
    If you want to find books I think you have to discuss it with your group or just solo the dungeon on normal.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    mikejezz wrote: »
    The dungeon group finder really should separate players based on CP level (or experience in a specific dungeon).
    Players with low CP might want to do a slow first run, talk to NPCs and explore the dungeon.
    CP810+ players often just want the reward for completing the pledge or they are looking for a specific item.

    Often this clashes and it results in both sides being annoyed for different reasons.

    My suggestion would be a couple of tiers that you can select in the group finder.
    Tier 1: up to level 50.
    Tier 2: level 50 to CP160.
    Tier 3: CP160 to CP300.
    Tier 4: CP300 to CP600.
    Tier 5: CP600+.
    When you reach Tier 3 for example, you can select find group members in Tier 1, 2 and/or 3.

    The dungeon finder is already broken, no reason to break it even more.

    It works somewhat reliable if you queue as tank for example, but then you often get a group that has no clue what to do want you end up not finishing the dungeon. For vanilla non-dlc dungeons it doesnt really matter because you can often run it with 3/4 DDs. But for even the easier DLC dungeons that rely heavily on mechanics or dps checks its really annoying.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Zer0_CooL
    Zer0_CooL
    ✭✭✭✭✭
    Damn those runners, and their lack of understanding for roleplaying. Everytyme my bosmer tries to start a drum circle, have some skooma and spread some good vibes, they just run like they were chased by molag bal himself.
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    Because they don't care about other people playing with them. They only care for themselves, to do the dungeon fast and leave.

    In my group, dungeon runner = insta kick
Sign In or Register to comment.