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Zaan can be blocked and dodged now - intended?

silver1surfer69
silver1surfer69
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Ive seen in my fightlogs that zaan can be blocked and dodged. Observed in no cp cyro and no cp IC. PC EU.
PC/EU
Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • nesakinter
    nesakinter
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    Good.
  • silver1surfer69
    silver1surfer69
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    That would mean all dots can be blocked and dodged. Still good?
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • thatESOdude
    thatESOdude
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    Have u tried using skill instead of procs?
  • Leeched
    Leeched
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    Have u tried using skill instead of procs?

    Let me reply for him:"No."
    (DC) Grimsley - MagSorc || Denderan - StamPlar || Phaedon - StamBlade || Oberon - MagPlar || Leontes - StamSorc || Saroush - MagDk || Culan - StamDen || Dullahan - StamDk
    Ruvik - MagBlade || Tivil - MagDen || Juval - MagNecro || Gargrave - StamNecro
    (EP) Vicio - MagBlade || Clavigo - MagPlar || Peritas - MagDen || Fedrak - MagSorc
    (AD) Maledicto - MagBlade || Voriak - StamBlade

    PC EU || Currently CP 1500+
    Azura's Star Sotha Sil
    I serve bombs ღ - retired
  • Lybal
    Lybal
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    Zaan is not a dot, it's a beam. (technically a beam which deals damage to an enemy would be a specific kind of dot ?)

    And every link in the game is blockable or break with Los, Zaan was the only beam that wasn't affected in this manner.

    It shouldn't be dodgeable, but Zaan is probably different to all beams in the game from a coding perspective for some obscure reasons, but from the player perspective it's a beam and it suffer of consistancy issues.

    Due to the way it works and while the devs don't consider the amount of work to fix it worth their time, it'll probably always suffer of consistancy issues compare to all similar stuff in the game and remain with a unique behavior.

    My bet is that they changed the set, idk what and idc but you can probably look that in the patch note, and it affected how the beam works (programming magic), leading to these changes, which is closer to other links in their behaviours, and better from a balance perspective since it gives counterplay other than healing through it or mobility, while remaining the same in PVE, so that's a good thing.

    Edit : Changed Link for beam, I didn't remember the exact term when I first wrote
    Edited by Lybal on June 10, 2020 9:13AM
    Out of this game, tired of horrible performance and a lot of changes.
  • technohic
    technohic
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    I've been seeing "dodge" float on jabs and crescent sweep as well.
  • silver1surfer69
    silver1surfer69
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    Lybal wrote: »
    Zaan is not a dot, it's a link. (technically a link which deals damage to an enemy would be a specific kind of dot ?)

    And every link in the game is blockable or break with Los, Zaan was the only link that wasn't affected in this manner.

    It shouldn't be dodgeable, but Zaan is probably different to all links in the game from a coding perspective for some obscure reasons, but from the player perspective it's a link and it suffer of consistancy issues.

    Due to the way it works and while the devs don't consider the amount of work to fix it worth their time, it'll probably always suffer of consistancy issues compare to all similar stuff in the game and remain with a unique behavior.

    My bet is that they changed the set, idk what and idc but you can probably look that in the patch note, and it affected how the link works (programming magic), leading to these changes, which is closer to other links in their behaviours, and better from a balance perspective since it gives counterplay other than healing through it or mobility, while remaining the same in PVE, so that's a good thing.

    Yes it was changed. That behaviour i described is now post patch nad was not the case pre patch. Zaan is buffed via dot cp points, so in the Eso universe its seen as a dot. Nice that u think its good as i know u nly use the most balanced stuff.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    Leeched wrote: »
    Have u tried using skill instead of procs?

    Let me reply for him:"No."

    Both of that replies sound to me that u search for reasons to explain why i obviously won the encounter, by avoiding giving me any credit. Did i understand that correct?
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    Have u tried using skill instead of procs?

    That reply sound to me that u search for reasons to explain why i obviously won the encounter, by avoiding giving me any credit. Did i understand that correct? And in addition to that, it implies that you have skill and i dont. Correct?
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • Lybal
    Lybal
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    Lybal wrote: »
    Zaan is not a dot, it's a link. (technically a link which deals damage to an enemy would be a specific kind of dot ?)

    And every link in the game is blockable or break with Los, Zaan was the only link that wasn't affected in this manner.

    It shouldn't be dodgeable, but Zaan is probably different to all links in the game from a coding perspective for some obscure reasons, but from the player perspective it's a link and it suffer of consistancy issues.

    Due to the way it works and while the devs don't consider the amount of work to fix it worth their time, it'll probably always suffer of consistancy issues compare to all similar stuff in the game and remain with a unique behavior.

    My bet is that they changed the set, idk what and idc but you can probably look that in the patch note, and it affected how the link works (programming magic), leading to these changes, which is closer to other links in their behaviours, and better from a balance perspective since it gives counterplay other than healing through it or mobility, while remaining the same in PVE, so that's a good thing.

    Yes it was changed. That behaviour i described is now post patch nad was not the case pre patch. Zaan is buffed via dot cp points, so in the Eso universe its seen as a dot. Nice that u think its good as i know u nly use the most balanced stuff.

    I didn't know since I never used cp ever, but as I mentioned and if what you say it's true, then it would be better for you to see it as a specific kind of dot, more like a mix between a dot and a link, it got properties of a link and a dot, the problem is that his behavior is unique in the game when it should be the same as other links, but that answer your concern : Other dots aren't affected the same way

    The issue that Technohic mentioned is probably a different problem, since on a first thought, there's nothing in common between Zaan and Crescent Sweep, but he didn't give enough information, it could be another issue or just Meridia's Blessed armor set.

    I never said that Zaan was good tho, I said it lacks counterplay, and that it's not a set that is pleasing to fight cause you don't have much tools to deal with it and it heavily restricts your defensive options so the more counterplay the healthier it is.

    But if you want my opinion yeah it's a good set (for no-cp, I have no opinion for cp), if the rest of your build allows you to make an efficient use of it ofc, I wouldn't use it tho cause I find it frustrating that some tools almost entirely deny it like purge or Shadowy Disguise, it's strong but not against everything and more frustrating than fun to use, at least for me.
    Edited by Lybal on June 2, 2020 7:46PM
    Out of this game, tired of horrible performance and a lot of changes.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Aliyavana
    Aliyavana
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    No change needed, this bug should be a feature.
    Edited by Aliyavana on June 8, 2020 6:41PM
  • silver1surfer69
    silver1surfer69
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    Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.

    wow hey this is my first zos reply, kind of surprised.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.

    ah and btw pre patch it could not be blocked either and since a dot it shouldnt be blockable.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • saf227_ESO
    saf227_ESO
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    As long as you're fixing Zaan's, how about having it hit the Dragon bosses in Sunspire? That'd be nice.
  • KageNin
    KageNin
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    When you are at it can we bring old roll-dodge mechanics back? The current one doesnt follow any rules in current lag/desync situation. Thank you
  • Strider__Roshin
    Strider__Roshin
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    Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.

    Yeah counter play is bad.
  • DukeDiewalker
    DukeDiewalker
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    It Should have always been dodgable and blockable @ZOS_GinaBruno
  • HankTwo
    HankTwo
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    There is another bug with Zaan. Sometimes, when fighting a player who is unsing this set, you will see the beam break after you increase the distance (as it should). However, after the enemy comes closer again Zaan just reconnects to you and deals damage again, all within one single Zaan proc. I have seen this multiple times now, and one time I even had people I was in voice chat with watching me duel a Zaan user and they have seen it happen to me too. This bug makes this set pretty broken, since players who try to defend against it can never be sure if the effect is really over or not. I hope this can be fixed fast.

    @ZOS_GinaBruno
    PC EU
    Stam DK, Magden, Magplar, Stamcro, Hybrid Sorc, Magblade & Mag DK
  • Rianai
    Rianai
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    Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.

    ah and btw pre patch it could not be blocked either and since a dot it shouldnt be blockable.

    It is a beam and beams are blockable. It also should remain dodgeable, since it doesn't lock the user into a channel unlike other beam skills so it is more compareable to Ballista - and that one is (and has to be) dodgeable too despite being a "DoT".
    Edited by Rianai on June 10, 2020 5:32AM
  • silver1surfer69
    silver1surfer69
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    HankTwo wrote: »
    There is another bug with Zaan. Sometimes, when fighting a player who is unsing this set, you will see the beam break after you increase the distance (as it should). However, after the enemy comes closer again Zaan just reconnects to you and deals damage again, all within one single Zaan proc. I have seen this multiple times now, and one time I even had people I was in voice chat with watching me duel a Zaan user and they have seen it happen to me too. This bug makes this set pretty broken, since players who try to defend against it can never be sure if the effect is really over or not. I hope this can be fixed fast.

    @ZOS_GinaBruno

    Im using zaan like 1 or 2 years now, cant recall exactly, and im playing like almost every day. So i have seen many thousand zaan procs and i never had that. Stupid question, is it possible that both players had a zaan proc same time?
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    It Should have always been dodgable and blockable @ZOS_GinaBruno

    Ok that is a legit request, but then should other dots be dogeable as well imo. You can like dodge it if you dodgeroll out of the distance to break it, but when u are still connected it would be wired if dodgeable, so after the dodgeroll ends u will get hit again? Thats like the sense of being connected via the beam imo, that u stay connected, even if rolling, unless to far away.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    Rianai wrote: »
    Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.

    ah and btw pre patch it could not be blocked either and since a dot it shouldnt be blockable.

    It is a beam and beams are blockable. It also should remain dodgeable, since it doesn't lock the user into a channel unlike other beam skills so it is more compareable to Ballista - and that one is (and has to be) dodgeable too despite being a "DoT".

    Pre patch it couldnt be blocked. I understood this like u cant block a dot. Now it is behaving totally different and i think zos sees it ur way now (unless this is unintended as well) that the beam can be blocked. It isnt reacting to dot cp any more too, so it seems not to be considered a dot from zos anymore, or this is unintended too??
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
  • silver1surfer69
    silver1surfer69
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    HankTwo wrote: »
    There is another bug with Zaan. Sometimes, when fighting a player who is unsing this set, you will see the beam break after you increase the distance (as it should). However, after the enemy comes closer again Zaan just reconnects to you and deals damage again, all within one single Zaan proc. I have seen this multiple times now, and one time I even had people I was in voice chat with watching me duel a Zaan user and they have seen it happen to me too. This bug makes this set pretty broken, since players who try to defend against it can never be sure if the effect is really over or not. I hope this can be fixed fast.

    @ZOS_GinaBruno

    Now that u said it, i was watching, if i can see it too.And ive seen it too, but what i saw was the dodge bug. The guy was dodging and that stopped the beam, fightlog said zaan dodged, but he was not out of zaan distance and then the beam began again, fightlog said again hit with zaan for xy. Ive seen both that the beam was not visual again after dodge roll but fightlog said again hit by zaan after saying zaan dodged. In any case it was never out of zaan reach. Im not sure if ive seen this too without dodgeroll, so the beam was stopped but he was still in distance and then beam could be seen again, so only a visual bug. As far as im concerned from what i observed, this is this dodgebug + maybe a visual bug in addition.
    Edited by silver1surfer69 on June 26, 2020 12:06AM
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
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