Hello, people! I'd like to know the general opinion of the players on how ESO puts Tamriel together. My opinion contains spoilers
The game has been out for almost six years, and throughout it's history we had a lot of adventures in our favorite places of the Elder Scrolls series, but... is the world well built?
For me, vanilla ESO's efforts to explain stuff was a masterpiece. Yes, the game had SEVERAL flaws upon launch, but we are not talking about gameplay wise feature here. The game presents to the player this major conflict that divides the land in a three-way fashion, and, along with that, Molag Bal plans on absorbing Nirn into Coldharbour. To do so, he sends the dark anchors to suck the planet to his real. So, you have to fight these world events from happening in game. But, why there's SO many people fighting these anchors, if I'm the hero of my game? Because they are fighters from the fighter's guild, sworn to take on these anchors. Brilliantly solved.
As far as mages guild go, most of the quests are in alternate realms, that's why you'd never see anyone else. They are doing their stuff while you do yours.
The story comes to a point where the three faction leaders come to a neutral place to discuss the planemeld problem, they can't agree on a truce, but agree on sending the guilds to take on molag bal. That's why cyrodiil is accessible, and fights keep going on.
They built it in such a way that left little loose ends. Props to you writers.
Then, came the expansions. In craglorn, they kept a sense of trying to keep a comprehensive world built. There were dark anchors there, already destroyed, because the planemeld has already been stopped, and the story has moved forward. You are called to craglorn because the stars are being weird and raising concern. Why doesn't this concern show in other regions? Because the star gazers have been keeping the matter under a low profile in order to not alarm commoners. Ok, that works.
Morrowind is meh. It is a really good reiteration of the 2002 game and it felt good to revisit my favorite game with new graphics. But.. there's no anchors there and nobody ever recalls the planemeld. The place was left out since it's just an island? Eh.. But the worst is that, during morrowind's story, Vivec loses his powers, causing Baar Dau to almost crash into the city. ABSOLUTELY NO ONE outside of vvardenfell heard of this, EVER, no dark elf expresses concern over his distant relatives in vivec city, no one cares if vivec is alright, Almalexia doesn't have a single interaction about you meeting him, either you completed morrowind before or after mournhold. Jeez, your god almost died and took his city with him, what is your guys' problem?
Then clockwork was released, setting up summerset. Oh, summerset. Beautiful place, terrible design. Here, the triad is messing up the place with these completely not dark anchor-esc geysers. Outside of summerset, not a single soul cares about the island being overrun with daedra. Of course, why would they? As the events happen in summerset, the rest of the world is still fighting the dark anchors and the planemeld like it never went away... what bothers me most is that nearly all characters set up in vanilla are thrown away at this point. Why would the Skald King or King Emeric let their champion travel ALL the way over to summerset, land of their enemies? No one suspected a trap? Like, at all? Do the kings have ANY line stating their opinion about any of this? Nope, they are as good as dead. "Oh, they are fighting a war", so why, would he let a capable soldier go on sightseeing in enemy territory? Even Ayrenn is missing here, to be fair. They DID do a character progression with Veya of Balmora, but there's that.
Ok, next, Elsweyr. The worst one for me. here they reintroduced Abnur Tharn, our favorite douchy mage imperial, who have previously fled with the Amulet of Kings, but for some reason, you can't really interrogate him over it, or over where he was during all the other mess that happened during his absence. The story finishes Caldwell arc, ok. What gets me is that not a SINGLE dragon thought about leaving elsweyrs borders, like, "hm, people over here in reaper's march are not expecting me, free food, i guess." nope. Is ANYONE outside elsweyr scared of the dragon rumours? Nah, the dragons are locked to that desert. Again, is the Skald King or Emeric concerned about you going there, again to enemy territories, to fight a threat that is but a legend? King who?
I haven't played Greymoor, so I won't give my opinion on that, BUT, I saw that Lyris Titanborn appears in the story. This is a MAJOR story flaw. God, you gave me the option to sacrifice Lyris in the God of Schemes quest. So, if I killed her for the ritual, would she not appear? Or, is she a zombie? Is greymoor pre-planemeld so she didn't die yet? Do my choices matter?
For me, ESO needed to reuse their characters more, bring the faction leaders. How is the conflict going during this exact period? What are the regular people's opinion? Second, they needed to have the world move forward along with the story. Have the dark anchors, in the regular maps become world event tags, instead. It makes NO sense in having dark anchors around when the planemeld has been stopped. Have a different instance for the map, where, instead of dark anchors, dragons were attacking, in the case of elsweyr, for those who already finished the classic storyline, because dragons are the current threat, and there are no more dark anchors.
That was my opinion, built over several years playing the game and growing frustrated over so much potential wasted. I know my solutions aren't the best, because server issues already being a problem, but oh well. In any case, I'd like to see if anyone agrees with me, has a similar opinion, or another opinion completely different about this subject.