ZOS would probably implement something like this eventually, if they can monetise it
Unfortunately, this is a Catch 22 situation here. ZOS will never bother to take the extra time to implement what almost every other MMO out there has, like a minimap or loadouts built into the base UI, [snip] Then, when addons screw up the game, and make it practically unplayable, they will tell you they don't officially support the use of addons. Here, this is a copy paste of a message I received from Customer Service recently:
'In regards to you using addons, those are taken on at your own risk. We don't officially condone the use of addons in our game. Our system was not designed to be changed by the use of external mods, and as such we cannot take liability for the issues they cause.'
[snip] but they will also tell you they don't condone the use of them and that the game isn't meant to have addons when things inevitably go wrong. Personally, if not for addons I would have stopped playing the game after a few months. But its absolutely mind boggling that they never bothered to add the things that most players will agree are necessary to really play an MMO.
[Edited to remove Bashing]
Unfortunately, this is a Catch 22 situation here. ZOS will never bother to take the extra time to implement what almost every other MMO out there has, like a minimap or loadouts built into the base UI, [snip] Then, when addons screw up the game, and make it practically unplayable, they will tell you they don't officially support the use of addons. Here, this is a copy paste of a message I received from Customer Service recently:
'In regards to you using addons, those are taken on at your own risk. We don't officially condone the use of addons in our game. Our system was not designed to be changed by the use of external mods, and as such we cannot take liability for the issues they cause.'
[snip] but they will also tell you they don't condone the use of them and that the game isn't meant to have addons when things inevitably go wrong. Personally, if not for addons I would have stopped playing the game after a few months. But its absolutely mind boggling that they never bothered to add the things that most players will agree are necessary to really play an MMO.
[Edited to remove Bashing]
DigitalHype wrote: »No chance they will do this, unless they think it will be something they can work into a monetization scheme somehow. They can't even be bothered to add a feature to save our passwords at login (yes this can be done securely). Almost every other MMO or online game in existence has done this for years. Or even an option for a simple minimap. There are some stubborn people making decisions over there.
PC players already have this feature thanks to add-ons. Therefore ZOS won’t bother with this basic MMO QoL change just for console. Simple as that
Unfortunately, this is a Catch 22 situation here. ZOS will never bother to take the extra time to implement what almost every other MMO out there has, like a minimap or loadouts built into the base UI, [snip] Then, when addons screw up the game, and make it practically unplayable, they will tell you they don't officially support the use of addons. Here, this is a copy paste of a message I received from Customer Service recently:
'In regards to you using addons, those are taken on at your own risk. We don't officially condone the use of addons in our game. Our system was not designed to be changed by the use of external mods, and as such we cannot take liability for the issues they cause.'
[snip] but they will also tell you they don't condone the use of them and that the game isn't meant to have addons when things inevitably go wrong. Personally, if not for addons I would have stopped playing the game after a few months. But its absolutely mind boggling that they never bothered to add the things that most players will agree are necessary to really play an MMO.
[Edited to remove Bashing]
Oh, ffs... If they don't "officially condone the use of add-ons" and their "system was not designed to be changed by the use of external mods", why are their APIs documented and available for use by add-on developers? This is a shameful and disingenuous cop-out. Outsource part of the game development to people working for free AND blame them for any related issues (and some unrelated, as blaming add-ons for game performance is a popular fetish in ESO).
ZOS would probably implement something like this eventually, if they can monetise it
They can. Easily. Add another slot in character select near the outfit called "soul slots"
It will work like this:
when you get a new soul slot you have all your skill points, attributes and champion points there on 0 and you can allocate them however you wish.
You can swap while out combat.
You can pay gold to reset it entirely and move it to another character.
You can bind equipment to a specific soul slot, auto equipping it if it is in your inventory when you swap to that soul slot.
Give 1 free soul token per account for people to use.
But most importantly, before monetising it.... fix the game &£#&£&#&!!!
Oh, ffs... If they don't "officially condone the use of add-ons" and their "system was not designed to be changed by the use of external mods", why are their APIs documented and available for use by add-on developers? This is a shameful and disingenuous cop-out. Outsource part of the game development to people working for free AND blame them for any related issues (and some unrelated, as blaming add-ons for game performance is a popular fetish in ESO).
Blackwolfe5 wrote: »
Of course they support addons, [Snip]. Still, it's not like support can help you with a broken addon (like the scrying bug that happened with previous versions of votans/fyralkins minimap).
[Edited for rude content]
Unfortunately the addon wont really help me. If it can't change attribute points, I'm assuming it can only swap gear and skills you have. But if I want to go from magicka healer to stamina DPS it wont change my attribute points, Champion Points or skill morphs to the stamina based morphs.