As someone who pretty much exclusively tanks when doing group content, I don't find it boring in the least. Not sure what people you are talking to. You won't see me much in dungeons because I don't do a lot of group content. And the reason I don't do a lot of group content doesn't have anything to do with me not enjoying the tanking role. The only things the developers that could do to incentivize me to run dungeons more would be to make it... well... more worthwhile to run dungeons just in general.
I'm not sure adding an AoE taunt is going to make tanking more fun. It sounds like there would be even less to do and make things even easier.
TiberSeptim wrote: »I just feel like at some point the devs have got to find a way to make tanking more enjoyable.
Taleof2Cities wrote: »TiberSeptim wrote: »I just feel like at some point the devs have got to find a way to make tanking more enjoyable.
Making tanking more enjoyable is way different than making tanking mindless by introducing a spammable or AOE taunt.
the1andonlyskwex wrote: »the expectation that the "support" roles focus a huge portion of their effort on buffing DPS isn't great from a fun/power fantasy perspective.
TiberSeptim wrote: »As someone who pretty much exclusively tanks when doing group content, I don't find it boring in the least. Not sure what people you are talking to. You won't see me much in dungeons because I don't do a lot of group content. And the reason I don't do a lot of group content doesn't have anything to do with me not enjoying the tanking role. The only things the developers that could do to incentivize me to run dungeons more would be to make it... well... more worthwhile to run dungeons just in general.
That's an interesting response. Most of the people I was talking to were several players on Youtube. So basically what you are saying is that you primarily don't run dungeons because once you've collected anything you may need from them, you have little to no reason to keep running them? I'm assuming you mostly just run trials?
Tanks have taken a hit because their damage has been severely nerfed.
Basically, when not in a group, their ability to get things done is just incredibly slow and painful. Why play the role of tank if dps gets the same rewards and dps have an easier time doing dailies and such?
Buff tank damage in pve overland gameplay, and there will be a rise in tank population.
No, it is really great from a fun/power fantasy perspective.the1andonlyskwex wrote: »the expectation that the "support" roles focus a huge portion of their effort on buffing DPS isn't great from a fun/power fantasy perspective.
This.
I don't think it is possible to revamp tanking without revamping content.
The primary reason tanks are so few is you cannot farm skillpoints and do overworld content as a tank easily. It is so painful and slow and boring.
If ZOS wanted to really improve the quantity of tanks in the game (and therefore que times) they would allow for more versatile character creation.
An idea would be, given we are in a civil war, people are going to die, so you could, for RP purposes I guess, have one of your characters die and merge in with another and have multiple loadouts from that.
For instance, if I have a Nord DK (Tank) and an Orc DK (Stamdps). If I was to merge my Orc DK into my Nord DK, I'd then have the capacity of switching between multple loadouts of Stam DPS or Tank on the fly.
Offering two different sets of
Racials (Vamp/WW infects the racial)
CP
Attributes
Furthermore, allowing the swapping of morphs on the fly (in case you merge tank + magdps) and an increased inventory capacity. Could even have multiple loadouts.
At that point the burden of creating a tank is trivial, overworld is not painful to do.
Taleof2Cities wrote: »TiberSeptim wrote: »I just feel like at some point the devs have got to find a way to make tanking more enjoyable.
Making tanking more enjoyable is way different than making tanking mindless by introducing a spammable or AOE taunt.