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Inventory & Bank space

  • LuxLunae
    LuxLunae
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    AlAbaster wrote: »
    The solution for hoarding is not to acquire more space, since the hoarder's requirement is always infinity + 1. The solution is to correct the mental/emotional compulsion that makes you hoard, since like smoking or compulsive gambling it is unhealthy.

    I thought it was hoarding as well. Then I took a 3 month break from the game and then read the patch notes.

    Some of the old sets I wasted my time to farm became useless...some became stronger...

    I was sitting there for 10 minutes thinking how I could shuffle the inventory and get to the sets that got stronger.

    Then I realized the solution was to log off. Then log in 12 months from now and see if ZoS has come to their senses about their broken inventory system.

    IF you are going to constantly change our items and what they do every 3 months. How can we decide what to keep and not keep?

    I have golded items that I have yet to discard because.. I spent time and effort making them golden.

    Like I said, if you can easily throw gold down and not worry about the constant changes, congrats you are an elite.

    Me, I have never had more than 500k gold. I use my limited time to focus on what works for me instead of chasing a meta.

    Then when you introduce new sets that are overpowered and nerf older sets to push a new chapters sales.

    That is the epitome of broken design.

    What I do in ESO...

    1. Log in
    2. Get all the trash rewards of the worthy in my mail and the trash they toss at me daily rewards
    3. it fills my inventory whole
    4. Decide what to sale first because I have no space to decon...
    5. Decide what to decon because I don't want to have to worry about the mats.
    6. Worry about where to put the mats
    7. Shuffle through characters moving stuff around looking at load screens
    8. Play for 2 hrs (dungeons, pvp, etc.)
    9. Rinse Repeat while logged in due to all the junk getting tossed at me
    10. log off


    Now mostly I log in, see if I have space, log out. Go play an offline game.
    I realized offline games give me my time back. They respect my time.
    I can manage my time when playing offline. I am not waiting for something.

    This game does respect my time as well. As it shows me I must log off every time I log in. Otherwise be inundated with more junk thrown at me without any real way to get rid of it.

    I log in, throw all the junk on the guild traders log out. Try to get the mail that is my gold (as that is the only thing that doesnttake space) to get the items that didn't sell and throw it back up on the guild trader.

    Someone might have use for it...so that's why I don't NPC it...

  • Lysette
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    LuxLunae wrote: »
    AlAbaster wrote: »
    The solution for hoarding is not to acquire more space, since the hoarder's requirement is always infinity + 1. The solution is to correct the mental/emotional compulsion that makes you hoard, since like smoking or compulsive gambling it is unhealthy.

    I thought it was hoarding as well. Then I took a 3 month break from the game and then read the patch notes.

    Some of the old sets I wasted my time to farm became useless...some became stronger...

    I was sitting there for 10 minutes thinking how I could shuffle the inventory and get to the sets that got stronger.

    Then I realized the solution was to log off. Then log in 12 months from now and see if ZoS has come to their senses about their broken inventory system.

    IF you are going to constantly change our items and what they do every 3 months. How can we decide what to keep and not keep?

    I have golded items that I have yet to discard because.. I spent time and effort making them golden.

    Like I said, if you can easily throw gold down and not worry about the constant changes, congrats you are an elite.

    Me, I have never had more than 500k gold. I use my limited time to focus on what works for me instead of chasing a meta.

    Then when you introduce new sets that are overpowered and nerf older sets to push a new chapters sales.

    That is the epitome of broken design.

    What I do in ESO...

    1. Log in
    2. Get all the trash rewards of the worthy in my mail and the trash they toss at me daily rewards
    3. it fills my inventory whole
    4. Decide what to sale first because I have no space to decon...
    5. Decide what to decon because I don't want to have to worry about the mats.
    6. Worry about where to put the mats
    7. Shuffle through characters moving stuff around looking at load screens
    8. Play for 2 hrs (dungeons, pvp, etc.)
    9. Rinse Repeat while logged in due to all the junk getting tossed at me
    10. log off


    Now mostly I log in, see if I have space, log out. Go play an offline game.
    I realized offline games give me my time back. They respect my time.
    I can manage my time when playing offline. I am not waiting for something.

    This game does respect my time as well. As it shows me I must log off every time I log in. Otherwise be inundated with more junk thrown at me without any real way to get rid of it.

    I log in, throw all the junk on the guild traders log out. Try to get the mail that is my gold (as that is the only thing that doesnttake space) to get the items that didn't sell and throw it back up on the guild trader.

    Someone might have use for it...so that's why I don't NPC it...

    when you tend to not play anyway - then why not throw away all that stuff what hinders you playing. why keep it if you don't play anyway as long as you keep it? The solution is to not let your stuff enslave you - free yourself from it and play again.
  • Karm1cOne
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    Let us buy more space. Make it ridiculously expensive. That gives us 10 or 20 more slots, and has a benefit of pulling massive gold quantities out of circulation.
  • Veinblood1965
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    I've thought about this very thing and in all honesty if they upped it to 400 slots per character I'd just fill it up to 400 slots and then still have to manage inventory when it got there. There's just way too much stuff in this game which is actually a good thing. Seriously you know you would also since you have fill 4,000 slots already so honestly what amount of slots per character or bank would work? There's no limit so what we have is good enough. Also with let's say 6000 or 8000 slots actually MANAGING the inventory would be a pain.
    Edited by Veinblood1965 on June 5, 2020 1:20PM
  • Eifleber
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    Well where do I use my space for?
    Armour sets and weapons mostly.

    1 x 30 slot chest (in kitchen): food & drink (both for daily writs as for dungeons), potions , xp scrolls, crown food/drinks
    3 x 30 slot chests: 6 armour sets x 5 pieces (light, medium and heavy)
    2 x 60 slot chests: exchange between characters. One for armour, rings, deconstruct stuff. Other for praxis, recipes etc.
    1 x 60 slots chest: leveling gear and food for my alts (lvl15-16 and lvl34-35 stuff)
    (1 x 60 slots: I don't have that one yet)

    Bank: monster sets, other armour sets, furniture, weapons belonging to armour sets.

    On 1 character (jewelcrafter): all rings
    1 mule character: ~80 master writs
    1 mule character: ~105 different crafting surveys

    Inventory could have been a lot easier if
    * we could have our inventories (both character as bank) divided into bags like a lot of other MMOs have. That way you can reserve bag 1 for armour set 1, bag 2 for armour set 2 and so on. In ESO it's one blur.
    * Also being able to sort by armour set, trait, level req would be very helpful.
    * Having radio buttons when deconstructing so you can choose between 1) inventory, 2) bank or 3) both would be so helpful
    * Treasure maps, geodes and stuff being stackable.

    .. and so on. Inventory is very poorly implemented in ESO, imo. That's why you need more of it than strictly necessary.
    *
    Edited by Eifleber on June 5, 2020 1:23PM

    Playing since dec 2019 | PC EU
  • Lysette
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    it will not change anyway guys - what ZOS claims as a reason for not doing it, is pretty ridiculous if you have seen an mmo like second life, with tens of millions of individual items and unlimited inventory space - I have around 165,000 items there in my inventory and I'm not even close to those with really large inventories - this is all possible, but ZOS doesn't want it to happen.
  • Eifleber
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    Lysette wrote: »
    what ZOS claims as a reason for not doing it, is pretty ridiculous if you have seen an mmo like second life, with tens of millions of individual items and unlimited inventory space - I have around 165,000 items there in my inventory and I'm not even close to those with really large inventories - this is all possible, but ZOS doesn't want it to happen.
    Yes, same in EVE online.

    If inventory is a problem then apparently it's a matter of bad programming or artificial restrictions, nothing that can't be solved.
    But they just don't want to.
    Edited by Eifleber on June 5, 2020 1:33PM

    Playing since dec 2019 | PC EU
  • Keledus
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    They should add more items to the ESO+ infinite material bag so it's not just materials anymore but also well collectibles such as potions maybe.

    And if thats nothing then just allowing us to upgrade bank beyond 480 for gold or crowns.
    PC - EU
  • MEBengalsFan2001
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    Karm1cOne wrote: »
    Let us buy more space. Make it ridiculously expensive. That gives us 10 or 20 more slots, and has a benefit of pulling massive gold quantities out of circulation.

    I say do it with crowns only so ZoS can profit off this and it would only impact those who truly desire the extra inventory. I would make 1 space 1,000 crown and you can buy as many spaces as you want. This way if a players wants 1,000 inventory they can get it but at a steep cost and for the majority of players can manage with what they currently have for inventory space.
    Edited by MEBengalsFan2001 on June 5, 2020 4:02PM
  • the1andonlyskwex
    the1andonlyskwex
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    I say do it with crowns only so ZoS can profit off this and it would only impact those who truly desire the extra inventory.

    I'm confused about how you think other approaches for adding more inventory will affect people who don't need/want more inventory.
  • scorpius2k1
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    Everyone seems to forget our craft bag space is unlimited, so it's OK to keep everything there --but only if we PAY for it right? Case and point, inventory management in ESO is made to be problematic by design so you will want to buy a fix for it. The pets seem to be a test for further monetization of these systems that are also intentionally designed to promote even more inventory-related microtransactions. I bet it due time that there will be an option in the Crown Store for unlimited inventory space, probably per-character or maybe they will do something similar with ESO+ or maybe there will be different ESO+ tiers like an ESO++. Further, the same concepts apply with the Skyshards, Skill Lines, and other P2A "conveniences" slowly taking over this game. So many quests in the game also put the brakes on your adventure until you buy the DLC or ESO+ to continue. It all makes sense, but then again it doesn't when you see what the long-term effects of where top priorities are with this game.

    ESO is chock-full of the corporate "create a problem, sell a solution" practices. It's not hard to see.

    I know they have to make their money but I just wish monetization wasn't so deeply ingrained and in our faces. Unfortunately, the game industry as a whole relies solely on these practices nowadays and us the consumer somehow accepted it as the norm. Games are designed to last as long as possible first (return on investment), quality second (playability, QOL, etc). In the end, it is what it is, we pay to play in one way or another and either agree to it or don't play.
    🌎 PC/NA
    🐧 Linux (Arch)
    🧑‍💻 ESO Addon Dev
    ⚔️ Stamplar | Magplar | Stamcro | Magsorc | Magcro Healer
  • VoxAdActa
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    Eifleber wrote: »

    1 mule character: ~80 master writs
    1 mule character: ~105 different crafting surveys

    Well there's 185 slots you can save, at least. If you're not going to DO the master writs, and you're not going to USE the crafting surveys, why do you have them? Because you'll "get around to them one day"? Clearly, I can see how fast you're "getting around to it".

    I won't even mention how compulsive it is to have every armor set in all three weights. Do you try to make sure you have each set piece in each trait too? I'm sure some day ZOS will make Ice Furnace weapons in Decisive and Meridia's Blessed Armor in Invigorating the meta build, better keep it all, right?
  • FrancisCrawford
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    idk wrote: »
    Furniture takes up alot of bank space. A Furniture craft bag would be sweet

    Yes, and I have asked for a furnishing back similar to the crafting bag numerous times. Suggesting that people who spend crowns on furnishings become less willing when they are running out of storage space. Zos stated that the load on the server with a furnishing bag is much greater than the crafting bag due to there being a significantly greater number of unique items. As one who works with databases, I understand the size of the query does matter and realized it is why the storage chests are not tied to our bank inventory.

    .Regardless, I realized long ago the reason my inventory got bogged down is that I saved tones of gear that I will never use because it is either the lastest shiny or I think Zos will do something to make the set worth wearing. In all, my inventory was full of junk so I started clearing it out.

    Even so, there only are a few thousand unique furnishing items at most. ZoS' inability to handle that is yet another example of their database ineptness.

    https://www.dbms2.com/2014/04/16/the-worst-database-developers-in-the-world/

  • Iccotak
    Iccotak
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    Kebo wrote: »
    olda90 wrote: »
    Well Zenimax found the right way to force to change my attitudes delivering a game always more broken in therms of performance, in therms of strategies for ‘balance the game’ and in therms of the public they try to reach. Endgame players get continuously left behind at last place in their agenda, if you played for too long you aren’t anymore welcome and the only reason for keep you here is that you can pay your monthly sub, buy the new chapter and from their crown store.

    This pretty much sums it up. "True-r" words have never been spoken and its disappointing.

    I don’t play if my sub isn’t active. ESO just plays better when you treat it as a Pay-2-Play game.

    Sure you could make mules but that’s a waste of a character slot to someone that like to make different characters.

    I’ve thought about going back to WoW a couple of times because nostalgia but also because I feel that they just produce way more content.
    However then I remember that the vast majority of side quests are trash.

    However, if there’s one thing that I think ESO could do to better compete is release more content in the Quarters.

  • Eifleber
    Eifleber
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    VoxAdActa wrote: »
    {1 mule character: ~80 master writs
    1 mule character: ~105 different crafting surveys}

    Well there's 185 slots you can save, at least. If you're not going to DO the master writs, and you're not going to USE the crafting surveys, why do you have them? Because you'll "get around to them one day"? Clearly, I can see how fast you're "getting around to it".

    I won't even mention how compulsive it is to have every armor set in all three weights.
    I wait until I have 4 or 5 from a survey before I go and get it. You know I get a few from writs each day, I am not going to spend 50% of my game time chasing after individual surveys.

    For the rest I have 9 characters (of which 6 max lvl - still haven't picked a main) that like to change setups every now and then, I hope you agree you need different stuff for solo/arena than for dungeons and trials (let alone PvP if you're into that as well). Besides, stats are changed so often that it's far easier to keep some extra sets than to re-grind them when your normal setup is suddenly rendered subpar. And anyway, who in his/her right mind only has 1 set of clothes? :D

    Same with writs. I collect half a dozen from the same type and then make them. Or wait till I have finished the research or collected enough materials. No use in throwing away the unused.

    Playing since dec 2019 | PC EU
  • twev
    twev
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    VoxAdActa wrote: »
    Eifleber wrote: »

    1 mule character: ~80 master writs
    1 mule character: ~105 different crafting surveys

    Well there's 185 slots you can save, at least. If you're not going to DO the master writs, and you're not going to USE the crafting surveys, why do you have them? Because you'll "get around to them one day"? Clearly, I can see how fast you're "getting around to it".

    I won't even mention how compulsive it is to have every armor set in all three weights. Do you try to make sure you have each set piece in each trait too? I'm sure some day ZOS will make Ice Furnace weapons in Decisive and Meridia's Blessed Armor in Invigorating the meta build, better keep it all, right?

    I frequently save crafting surveys until i have15 to 20 in a stack and a dozen stacks in a zone and batch do tamriel in 2 days or so.
    My main mastercrafter will do 180 master writs in an hour and batch redeem them.
    I don't see the issue with what he's doing.
    :)

    Edit: My issue is trying to collect enough useful pieces of armor and weapons/jewelry to outfit characters with 2 or more combined sets that compliment each other, and keeping enough on hand until i manage to fill out the sets for multiple characters considering one can't predict which sets will actually fill out the slots because of RNG, as well as so many sets being similar enough that it's a PITA trying to proactively crush stuff of similar sets knowing that I'll invariably get the pieces of the crushed partial sets that I needed.
    Edited by twev on June 7, 2020 4:08PM
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
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