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Should the Ability Cost or No Heath Regen weakness for Vampire be replaced by holy Damage weakness?

Thevampirenight
Thevampirenight
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This is an element that hasn't been done since Daggerfall, Holy Damage from chapels or Shrines. Now this can be complicated because technically all Way Shrines are Shrines but they can do something to make it only certain shrines deal damage excluding the respawn ones. How they can do it is explain that Molag Bal gave them this weakness out of spite. That its the doing of Molag Bal himself being the reason as to why they cannot handle the Shrines to the Divines in the first place. Going close to them will make you take heavy damage and some areas can be laced with shrines that have this mechanic to it.
So the idea is the more fed you are the worse the damage you take from this weakness.
Stage one no Damage, Stage Two Moderate amount, Stage Three, Heavy Damage per second and Stage Four lethal in Seconds.
Then add in Daedric Shrines to replace the functionality the divine ones do and placed in the Outlaws Refuges in the Main Cities.
So Shrines of Hermaous Mora can respec your Skills, Shrines of Hircine can function as the Marriage Shrine and Shrine of Azura can respec your Attribute Points. So what do you think?

Lamae could very well be connected to all the Vampires seen in Daggerfall as three of the bloodlines are said to be directly connected to her. These vampires had this holy weakness that has not been seen since Tes 2 meaning it would be fitting that Lamae would also have it. For Elder Scrolls Lore, Divines are not as active they are like comatose so I doubt they have the power to do such a thing but making it so the Vampires of Lamae's have this weakness and its caused by Molag Bal itself would make it different and unique to Tes since it would make make it fit with the Lore seen in Daggerfall up to a point.

This was a woman seen in the vampire Dream in Daggerfall its clearly Lamae since it looks very close to how she looks in Eso. One can safely say they are the same woman.
maxresdefault.jpg

So them doing the Holy Weakness wouldn't break lore or anything maybe add to the lore. So what do you think? Should one or both of the weaknesses be replaced by it? Edit: Also Templars do not apply by the way as they are using a form of magic though light and looking holy it wouldn't do actual holy damage under this proposal just to clarify.
Edited by Thevampirenight on June 4, 2020 8:25AM
PC NA
Please add Fangs to Vampires.

Should the Ability Cost or No Heath Regen weakness for Vampire be replaced by holy Damage weakness? 26 votes

Yes I like the Idea.
11%
feyiiSpartabunny08ApostateHobo 3 votes
No
80%
lolo_01b16_ESOFaulgorjbranstub17_ESOTX12001rwb17_ESOEdaphonpreeviousAsysMayraelAedarylFakeFoxCurvedSwords123colossalvoidsMatthew_GalvanusValueDriftArca94zvavibmnobleBohnT2the1andonlyskwexcatnamedwill 21 votes
Other
7%
Rasande_RobinSnaggel 2 votes
  • Spectral_Force
    Spectral_Force
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    No
    Well, this sounds flavourful in theory, but I honestly have no idea if this is even possible to implement. You'd need to somehow flag "shrine" ares to start doing damage to vampires, and even if this was to go though, you'll get dozens of topics suggesting that this weakness should be extended to also include Templar abilities, because "muh holy damage".
    I also don't see the gameplay benefits of such a change. This weakness would be almost irrelevant for 95% of the gameplay, since you only come across shrines when you need to respec, or for an odd overland quest. And at the same time, when you do actually want to go and respec, this effect will be annoying at best (Stage 2) and unbearable at worst (Stage 4). This wouldn't be such a big issue if you could actually drop your stages on demand (without the Vampiric Libations pack), but as it stands right now you'd need to buy/cook and chug three Maras (for Stage 4) to be able to stay around a shrine comfortably, then pay the gold to respec, and then go and find three necks to bite to return to Stage 4.

    I guess what I'm getting at is it doesn't work well as a gameplay element. It's barely ever a factor for regular gameplay, but when it does become a factor it's so overbearing that you need to jump through several hoops to go around it. I reckon weaknesses should be a little more "constant", so you feel them more frequently, but also more forgiving.
    I've unearthed the Legendary Antiquity of Mêlée Island and all I got was this stupid T-shirt!
  • Thevampirenight
    Thevampirenight
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    Well, this sounds flavourful in theory, but I honestly have no idea if this is even possible to implement. You'd need to somehow flag "shrine" ares to start doing damage to vampires, and even if this was to go though, you'll get dozens of topics suggesting that this weakness should be extended to also include Templar abilities, because "muh holy damage".
    I also don't see the gameplay benefits of such a change. This weakness would be almost irrelevant for 95% of the gameplay, since you only come across shrines when you need to respec, or for an odd overland quest. And at the same time, when you do actually want to go and respec, this effect will be annoying at best (Stage 2) and unbearable at worst (Stage 4). This wouldn't be such a big issue if you could actually drop your stages on demand (without the Vampiric Libations pack), but as it stands right now you'd need to buy/cook and chug three Maras (for Stage 4) to be able to stay around a shrine comfortably, then pay the gold to respec, and then go and find three necks to bite to return to Stage 4.

    I guess what I'm getting at is it doesn't work well as a gameplay element. It's barely ever a factor for regular gameplay, but when it does become a factor it's so overbearing that you need to jump through several hoops to go around it. I reckon weaknesses should be a little more "constant", so you feel them more frequently, but also more forgiving.

    Thing is they could add shrines that do damage to you as well in other areas of the game even in trespass areas and in peoples houses as well. Maybe some locations such as King Emeric's castle. So the idea is they can add this mechanic anywhere. Plus the Daedric Shrines wouldn't be too hard just got to go to the refuge instead of the chapel. They can even add the mechanic to stage one add flavored Text saying Molag Bal cursed your Bloodline with the inability to receive Divine Blessings. So the idea is its just unique to us and not other vampires. So the idea is like making it another part of the vampiric life style we have to work around.

    Plus they do stuff like this when it comes to certain dungeon boss mechanics like avoid the blue if your yellow or avoid the yellow if your blue. So it wouldn't be the most hard thing do all it would take is a good programming team and dedication.
    Edited by Thevampirenight on June 4, 2020 7:56AM
    PC NA
    Please add Fangs to Vampires.
  • catnamedwill
    catnamedwill
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    No
    Last thing Templars need is a buff against vampires, which is currently like 50% of Cyrodiil. DK is bad enough.
  • Thevampirenight
    Thevampirenight
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    Last thing Templars need is a buff against vampires, which is currently like 50% of Cyrodiil. DK is bad enough.

    This wouldn't buff Templars as they are using magic and this isn't magical power itself but a magical curse placed on Lamae's Vampires so they cannot interact with the Divine and that is a big difference they can use holy power but they cannot act with the Divines themselves. So Templar abilties wouldn't do any Holy damage to Vampires because of that. So I don't see why Templars would have anything to do with shrine weakness I'm proposing.

    Edited by Thevampirenight on June 4, 2020 8:28AM
    PC NA
    Please add Fangs to Vampires.
  • preevious
    preevious
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    No
    Problem is, you are basically proposing a massive buff for PVE players, where every enemy and their dogs are spamming flame damage.
  • the1andonlyskwex
    the1andonlyskwex
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    No
    Only if every dungeon and trial and PvP area is absolutely littered with shrines to the point where they can't be avoided. Otherwise, you're just turning vampirism into a buff without any real downsides again.
  • Rasande_Robin
    Rasande_Robin
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    Other
    Remove all negativs and have a negative 10% health recovery when in sunlight and more depending on vampire stage. Invisible negates sunlight damage.
    PC/EU: Orcana "something"-stone
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