GrumpyDuckling wrote: »This post is primarily focused on Nightblade archers, but other classes run into similar areas of misalignment between build and class skills. It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us.
Taleof2Cities wrote: »GrumpyDuckling wrote: »This post is primarily focused on Nightblade archers, but other classes run into similar areas of misalignment between build and class skills. It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us.
I understand that you'd like to see skills and passives tailored to your playstyle, @GrumpyDuckling ... but ZOS has to balance the classes to accomodate everyone's playstyle.
That's why classes are different and why builds have to be constructed to a player's taste.
GrumpyDuckling wrote: »There are some Nightblade skills that align with archer gameplay (Leeching Strikes/Summon Shade), but there are also plenty of Nightblade skills and passives that just don't align well with ranged stamina gameplay:
Siphoning
- Drain Power - Access to Major Brutality is gated behind an 8 meter radius and enemy requirement.
- Cripple - Ranged attack without a stamina morph.
- Strife - Ranged attack without a stamina morph.
- Transfer - Passive that grants ultimate for casting a Siphon skill every 4 seconds (hard to find a skill that an archer would effectively spam from Siphoning line).
Shadow
- Path of Darkness - Ranged attack without a stamina morph.
- Shadow Barrier - Passive that gives Major Resolve lasts about half as long in mostly Medium Armor as Summon Shade (the only skill that reliably aligns with archer from this tree).
Assassin
- Killer's Blade - Class execute stamina morph that has a 5 meter range.
- Relentless Focus - Stamina morph with a heal that requires being within a 7 meter range of the enemy (this one is particularly silly as there is a short-range requirement for the heal on a skill that has you firing a spectral "arrow").
Also, all 3 class ultimate skills are either melee-range, or are cast on an area around the player. There is no ranged or targeted location option.
This post is primarily focused on Nightblade archers, but other classes run into similar areas of misalignment between build and class skills. It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us.
MindOfTheSwarm wrote: »GrumpyDuckling wrote: »There are some Nightblade skills that align with archer gameplay (Leeching Strikes/Summon Shade), but there are also plenty of Nightblade skills and passives that just don't align well with ranged stamina gameplay:
Siphoning
- Drain Power - Access to Major Brutality is gated behind an 8 meter radius and enemy requirement.
- Cripple - Ranged attack without a stamina morph.
- Strife - Ranged attack without a stamina morph.
- Transfer - Passive that grants ultimate for casting a Siphon skill every 4 seconds (hard to find a skill that an archer would effectively spam from Siphoning line).
Shadow
- Path of Darkness - Ranged attack without a stamina morph.
- Shadow Barrier - Passive that gives Major Resolve lasts about half as long in mostly Medium Armor as Summon Shade (the only skill that reliably aligns with archer from this tree).
Assassin
- Killer's Blade - Class execute stamina morph that has a 5 meter range.
- Relentless Focus - Stamina morph with a heal that requires being within a 7 meter range of the enemy (this one is particularly silly as there is a short-range requirement for the heal on a skill that has you firing a spectral "arrow").
Also, all 3 class ultimate skills are either melee-range, or are cast on an area around the player. There is no ranged or targeted location option.
This post is primarily focused on Nightblade archers, but other classes run into similar areas of misalignment between build and class skills. It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us.
I agree that Cripple should have a Disease Morph, but not all skills can cater to what you want. Bow is a very powerful skill line in of itself. Your Spectral Bow gets the heal at close range yes, but to be honest its a reward for putting yourself at risk.
Taleof2Cities wrote: »GrumpyDuckling wrote: »This post is primarily focused on Nightblade archers, but other classes run into similar areas of misalignment between build and class skills. It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us.
I understand that you'd like to see skills and passives tailored to your playstyle, @GrumpyDuckling ... but ZOS has to balance the classes to accomodate everyone's playstyle.
That's why classes are different and why builds have to be constructed to a player's taste.
GrumpyDuckling wrote: »MindOfTheSwarm wrote: »GrumpyDuckling wrote: »There are some Nightblade skills that align with archer gameplay (Leeching Strikes/Summon Shade), but there are also plenty of Nightblade skills and passives that just don't align well with ranged stamina gameplay:
Siphoning
- Drain Power - Access to Major Brutality is gated behind an 8 meter radius and enemy requirement.
- Cripple - Ranged attack without a stamina morph.
- Strife - Ranged attack without a stamina morph.
- Transfer - Passive that grants ultimate for casting a Siphon skill every 4 seconds (hard to find a skill that an archer would effectively spam from Siphoning line).
Shadow
- Path of Darkness - Ranged attack without a stamina morph.
- Shadow Barrier - Passive that gives Major Resolve lasts about half as long in mostly Medium Armor as Summon Shade (the only skill that reliably aligns with archer from this tree).
Assassin
- Killer's Blade - Class execute stamina morph that has a 5 meter range.
- Relentless Focus - Stamina morph with a heal that requires being within a 7 meter range of the enemy (this one is particularly silly as there is a short-range requirement for the heal on a skill that has you firing a spectral "arrow").
Also, all 3 class ultimate skills are either melee-range, or are cast on an area around the player. There is no ranged or targeted location option.
This post is primarily focused on Nightblade archers, but other classes run into similar areas of misalignment between build and class skills. It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us.
I agree that Cripple should have a Disease Morph, but not all skills can cater to what you want. Bow is a very powerful skill line in of itself. Your Spectral Bow gets the heal at close range yes, but to be honest its a reward for putting yourself at risk.
I did not ask for all skills to cater to what I want. I clearly stated, "It would be great to construct builds where we could more effectively utilize many of the skills and passives available to us."