thatESOdude wrote: »Have u tried using skill instead of procs?
Zaan is not a dot, it's a link. (technically a link which deals damage to an enemy would be a specific kind of dot ?)
And every link in the game is blockable or break with Los, Zaan was the only link that wasn't affected in this manner.
It shouldn't be dodgeable, but Zaan is probably different to all links in the game from a coding perspective for some obscure reasons, but from the player perspective it's a link and it suffer of consistancy issues.
Due to the way it works and while the devs don't consider the amount of work to fix it worth their time, it'll probably always suffer of consistancy issues compare to all similar stuff in the game and remain with a unique behavior.
My bet is that they changed the set, idk what and idc but you can probably look that in the patch note, and it affected how the link works (programming magic), leading to these changes, which is closer to other links in their behaviours, and better from a balance perspective since it gives counterplay other than healing through it or mobility, while remaining the same in PVE, so that's a good thing.
thatESOdude wrote: »Have u tried using skill instead of procs?
Let me reply for him:"No."
thatESOdude wrote: »Have u tried using skill instead of procs?
silver1surfer69 wrote: »Zaan is not a dot, it's a link. (technically a link which deals damage to an enemy would be a specific kind of dot ?)
And every link in the game is blockable or break with Los, Zaan was the only link that wasn't affected in this manner.
It shouldn't be dodgeable, but Zaan is probably different to all links in the game from a coding perspective for some obscure reasons, but from the player perspective it's a link and it suffer of consistancy issues.
Due to the way it works and while the devs don't consider the amount of work to fix it worth their time, it'll probably always suffer of consistancy issues compare to all similar stuff in the game and remain with a unique behavior.
My bet is that they changed the set, idk what and idc but you can probably look that in the patch note, and it affected how the link works (programming magic), leading to these changes, which is closer to other links in their behaviours, and better from a balance perspective since it gives counterplay other than healing through it or mobility, while remaining the same in PVE, so that's a good thing.
Yes it was changed. That behaviour i described is now post patch nad was not the case pre patch. Zaan is buffed via dot cp points, so in the Eso universe its seen as a dot. Nice that u think its good as i know u nly use the most balanced stuff.
ZOS_GinaBruno wrote: »Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.
ZOS_GinaBruno wrote: »Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.
ZOS_GinaBruno wrote: »Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.
silver1surfer69 wrote: »ZOS_GinaBruno wrote: »Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.
ah and btw pre patch it could not be blocked either and since a dot it shouldnt be blockable.
There is another bug with Zaan. Sometimes, when fighting a player who is unsing this set, you will see the beam break after you increase the distance (as it should). However, after the enemy comes closer again Zaan just reconnects to you and deals damage again, all within one single Zaan proc. I have seen this multiple times now, and one time I even had people I was in voice chat with watching me duel a Zaan user and they have seen it happen to me too. This bug makes this set pretty broken, since players who try to defend against it can never be sure if the effect is really over or not. I hope this can be fixed fast.
@ZOS_GinaBruno
DukeDiewalker wrote: »It Should have always been dodgable and blockable @ZOS_GinaBruno
silver1surfer69 wrote: »ZOS_GinaBruno wrote: »Hi all, confirming that Zaan's should not be dodged and this is not intended. We're currently testing a fix for this that will go into a future patch.
ah and btw pre patch it could not be blocked either and since a dot it shouldnt be blockable.
It is a beam and beams are blockable. It also should remain dodgeable, since it doesn't lock the user into a channel unlike other beam skills so it is more compareable to Ballista - and that one is (and has to be) dodgeable too despite being a "DoT".
There is another bug with Zaan. Sometimes, when fighting a player who is unsing this set, you will see the beam break after you increase the distance (as it should). However, after the enemy comes closer again Zaan just reconnects to you and deals damage again, all within one single Zaan proc. I have seen this multiple times now, and one time I even had people I was in voice chat with watching me duel a Zaan user and they have seen it happen to me too. This bug makes this set pretty broken, since players who try to defend against it can never be sure if the effect is really over or not. I hope this can be fixed fast.
@ZOS_GinaBruno