-50% to -60% healing is not 10% healing nerf

  • Curious_Death
    Curious_Death
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    When social bans ends... i say: they again kills FUN!!!
    WHY WHY WHY !!! its like end of smallscale trying to kill zergs...
    its like beginning of ZERGMOOORE!! i told them LIMIT healing resources to TWO!! no more healing than two spells in one sec makes ballgroups zergs useless against well organised smallscale group where its already 1 or two healers!!! but no.. lets *** up smallscales...
  • Ragnaroek93
    Ragnaroek93
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    Kalante wrote: »
    Kalante wrote: »
    yes please nerf healing finally.
    @Kalante
    Wait till it bites you back then you'll be wishing it to never even exist/be suggested in the first place.

    Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?

    The solution then is to nerf stam necro, not nerfing everything across the board. The builds which already have low healing will suffer from this, it'll definitely not be the 6k+ wpndmg stamdens/stamcros who get nerfed by this.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Tolino
    Tolino
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    Lol 60 - 50 = 10 learn math dude xD

    You are wrong!

    Without battelsprit: 10k Heal
    With battelspirit (50%): 5k heal
    Whit the new battelspirt(60%): 4k heal

    4k heal is 20% less than 5k heal!
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • MrBrownstone
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    Jk guys calm down I'm a math teacher :D
  • Curious_Death
    Curious_Death
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    Kalante wrote: »
    Kalante wrote: »
    yes please nerf healing finally.
    @Kalante
    Wait till it bites you back then you'll be wishing it to never even exist/be suggested in the first place.

    Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?

    The solution then is to nerf stam necro, not nerfing everything across the board. The builds which already have low healing will suffer from this, it'll definitely not be the 6k+ wpndmg stamdens/stamcros who get nerfed by this.

    actually stamden is more op than stamcro lol... skeleton doesnt hit always in time like assault do.
  • Luckylancer
    Luckylancer
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    When something is nerfed, prople dont try to compansate with using more of nerfed thing.

    Look at what isnt nerfed: LoS, movement speed, health regen, shields, roll dodge, cloak, reanimation, damage midigations etc. Meta will shift to these.

    -20% nerf at battle spirit triumphs all other way of nerf. Because battle spirit in never addative, it is the final multiplayer of damage calculation. It is where they should strike. Lets try the changes at ptr.
  • Universe
    Universe
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    Healing is currently overpowered in PVP.
    This change to healing is welcomed and well deserved :)
    Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Qbiken
    Qbiken
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    Universe wrote: »
    Healing is currently overpowered in PVP.
    This change to healing is welcomed and well deserved :)
    Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.

    This change doesn't change the current imbalance. Overperforming healing classws such as stamcro, warden, stamdk and general crosshealing will still remain strong for bigger groups and zergs. Solo players and smaller groups (who doesn't need more nerfs) and classes such as nightblade and stamsorc, will feel the biggest impact, since their healing is already one of the weakest.

    This change doesn't fix anything
  • Universe
    Universe
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    Qbiken wrote: »
    Universe wrote: »
    Healing is currently overpowered in PVP.
    This change to healing is welcomed and well deserved :)
    Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.

    This change doesn't change the current imbalance. Overperforming healing classws such as stamcro, warden, stamdk and general crosshealing will still remain strong for bigger groups and zergs. Solo players and smaller groups (who doesn't need more nerfs) and classes such as nightblade and stamsorc, will feel the biggest impact, since their healing is already one of the weakest.

    This change doesn't fix anything

    It doesn't seem like it.
    Anyway I think it will be best to wait for the PTS actual testing instead of making assumptions.
    The PTS will be available on Monday so at least it will be possible to test it soon :)
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Lord_Eomer
    Lord_Eomer
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    Too much alredy heal in game which practially has destoyed fun!

    Nerf is much needed and welcome!
  • Nanfoodle
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    As someone who plays as a healer I find this disturbing. I would like to see this apply to self heals only. Heals from someone else should not get the nerf.
    Edited by Nanfoodle on April 18, 2020 1:34PM
  • Sneaky-Snurr
    Sneaky-Snurr
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    Universe wrote: »
    Qbiken wrote: »
    Universe wrote: »
    Healing is currently overpowered in PVP.
    This change to healing is welcomed and well deserved :)
    Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.

    This change doesn't change the current imbalance. Overperforming healing classws such as stamcro, warden, stamdk and general crosshealing will still remain strong for bigger groups and zergs. Solo players and smaller groups (who doesn't need more nerfs) and classes such as nightblade and stamsorc, will feel the biggest impact, since their healing is already one of the weakest.

    This change doesn't fix anything

    It doesn't seem like it.
    Anyway I think it will be best to wait for the PTS actual testing instead of making assumptions.
    The PTS will be available on Monday so at least it will be possible to test it soon :)
    @Universe
    It is going to impact you severely, you'd be worse off I can tell you that with absolute 100% certainty. 20% is not a number to just shove down people's throats. Why can't ZoS just impose limit/penalty or reduce healing to people who receive heals from allies? @ZOS_BrianWheeler
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Sneaky-Snurr
    Sneaky-Snurr
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    Kalante wrote: »
    Kalante wrote: »
    Kalante wrote: »
    Kalante wrote: »
    yes please nerf healing finally.
    @Kalante
    Wait till it bites you back then you'll be wishing it to never even exist/be suggested in the first place.

    Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
    @Kalante
    Do I even play PvP? *laughs in Battle Spirit when it was just 25%*
    I've seen issues and have been in this game long enough to know how this will be effectively worse for you and everyone else. That includes the ones who are advocating for the 20% heal nerfs. It's your choice to play the all-out burst with little to no survival tactics and counter-heals rotation so don't blame it on strong heals. You lack the rotation needed to interrupt someone from healing effectively.

    I can hardly bash interrupt someone resing, you expect me to have a clean rotation with this terrible lag? I know a thing or two about my rotation its not like ive mained the stam nb for over 300 days. Also how do you heal interrupt a stam necro exactly? who's heals are passive. They just pop up that little wraith and that's it no skill needed. Here two scenarios that need to happen perfectly. The only way to kill a decent stam necro is for them to hopefully forget that their wraith is down and then incap stun relentless light, SA them, thats the first scenario, the second one is to hope and pray to god that the server is not having a stroke at that precise moment of the burst. If not otherwise they will just get up and instantly heal again because of that broken passive that they have, the lower the health the stronger the mending is.
    @Kalante
    Gosh don't take the interrupt literally. I'm talking about skills and attacks that impede healing by a memorable amount. DoTs, soft and hard CCs, major/minor defile, penetration, cost increase poisons perhaps? Build to stack for one or two aspects and you'll find that those heals, aren't so OP after all.
    Sometimes an opponent has to be worn down first before you can kill them. Other times, it's a straight case of putting down DoT pressure and stuns to get the kill. Can't believe I have to write this down for you.

    do you play stam nb? please tell me what Im doing wrong. It's not like 10k impen with minor defile, minor beserker, relentless incap hard cc combo with minor vulnerability isn't enough. Do you have something better than that?
    @Kalante
    So you're telling me, that this happens on ALL your encounters? If so, then it might not be a problem with them. That speaks volumes on where you think the problem is. And if it's a one-time occurrence, is it really a reasonable nerf? Just because you can't kill that one player who probably is specced for heals and tankiness?
    Your build, playstyle and rotation are pretty much all over the place. but let's not get off topic, this thread isn't about discussing builds. That would have to be discussed in other thread.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Bashev
    Bashev
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    Lets say our BoL heal 10k in PvE. If you enter PvP, it will heal 5k.

    In PTS, it gonna heal 4k. 4/5=80% of current healing at PvP.

    Therefore healing nerf is -20% of current PvP numbers.

    Battle spirit is the final multiplayer of damage calculations and it is never addative. Healers cant compansate with getting +20% healing from somewhere else. That +20% will dilute with dimishing returns because it is addative.

    Thx for reading. Lets see how it will play out.

    Actually you need 25% more healing now to have the pre nerf values.

    4k now to get 5k (prenerf) it means I need 25% more healing.

    This is like major mending all the time.
    Because I can!
  • Langeston
    Langeston
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    Bashev wrote: »
    Lets say our BoL heal 10k in PvE. If you enter PvP, it will heal 5k.

    In PTS, it gonna heal 4k. 4/5=80% of current healing at PvP.

    Therefore healing nerf is -20% of current PvP numbers.

    Battle spirit is the final multiplayer of damage calculations and it is never addative. Healers cant compansate with getting +20% healing from somewhere else. That +20% will dilute with dimishing returns because it is addative.

    Thx for reading. Lets see how it will play out.

    Actually you need 25% more healing now to have the pre nerf values.

    4k now to get 5k (prenerf) it means I need 25% more healing.
    This is like major mending all the time.
    The selection you highlighted is still correct though. It's a 20% reduction, not 25%.
    JEhxmWy.png
    In any case, I think he's basically the same thing you are later on in his post:
    ...-20% nerf at battle spirit triumphs all other way of nerf. Because battle spirit in never addative, it is the final multiplayer of damage calculation. It is where they should strike. Lets try the changes at ptr...
    Edited by Langeston on June 1, 2020 1:53PM
  • ItsJustHashtag
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    Nanfoodle wrote: »
    As someone who plays as a healer I find this disturbing. I would like to see this apply to self heals only. Heals from someone else should not get the nerf.

    Cross healing needed the nerf, not overall healing.
  • le_spy
    le_spy
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    healing nerf is literally not dealing with any of the actual issues in cyrodiil, it is much bigger nerf for smallscale, groups are already overhealing and this nerf does change very little for them, maybe they swap somebody from templar to warden and that's about it, meanwhile no skill playstyles and builds will be still running rampant
  • BXR_Lonestar
    BXR_Lonestar
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    D3N7157 wrote: »
    Kalante wrote: »
    yes please nerf healing finally.
    @Kalante
    Wait till it bites you back then you'll be wishing it to never even exist/be suggested in the first place.

    have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage

    SMH my head

    on pc eu you have an epidemy of magplars wiith 35-45k hp just spamming healing ults every time you push

    To be honest, if your in a group of 3 going against a zerg of 10-20, that is a fight you SHOULD lose anyways, unless your going against a zerg of all pve players who are not in inpen and don't know what they're doing. Other than that situation, you shouldn't be looking to take on a zerg that big with a group that small and expect to win. Under those circumstances, I'm not quite sure what your beef is with healing. Should just chalk it up to fighting a battle you didn't have a lot of hope to win in the first place and time to move on to find a smaller group to take on.
  • Dracane
    Dracane
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    People still seem to heal as quickly as they always did.
    Can't be that bad.
    Edited by Dracane on June 1, 2020 2:57PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ItsJustHashtag
    ItsJustHashtag
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    D3N7157 wrote: »
    Kalante wrote: »
    yes please nerf healing finally.
    @Kalante
    Wait till it bites you back then you'll be wishing it to never even exist/be suggested in the first place.

    have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage

    SMH my head

    on pc eu you have an epidemy of magplars wiith 35-45k hp just spamming healing ults every time you push

    To be honest, if your in a group of 3 going against a zerg of 10-20, that is a fight you SHOULD lose anyways, unless your going against a zerg of all pve players who are not in inpen and don't know what they're doing. Other than that situation, you shouldn't be looking to take on a zerg that big with a group that small and expect to win. Under those circumstances, I'm not quite sure what your beef is with healing. Should just chalk it up to fighting a battle you didn't have a lot of hope to win in the first place and time to move on to find a smaller group to take on.

    Why should a group of 3 lose to 10 people exactly?
  • willjones1122
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    Why should a group of 3 lose to 10 people exactly?

    Superior numbers has always been a contributing factor to victory in warfare? I don't think they should always lose, (with superior tactics, skills, and gear few can stand against many) but generally speaking the term overwhelming comes to mind.

    Edit: managed to screw up the quote function so cleaned it up for simplicity
    Edited by willjones1122 on June 1, 2020 4:56PM
  • Vaoh
    Vaoh
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    Much easier to make a blanket change to all builds via battle spirit than make meaningful class balance changes. Rip.

    PvP will probably have the same or slightly more players though. They just made Alliance Pots into a much less pricey but equally powerful version of crafted Endgame PvE weapon/spell pots. In other words, even if PvP is terrible, it is MUCH more profitable to farm AP now.
  • finehair
    finehair
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    yeah i' m gonna need to change my stamsorc build, again. Even though resolving vigor was barely enough before the patch I was thinking of changing to echoing to support our smallscale group. But now with my current gear i can't get enough healing to keep myself alive in majority of fights while i'm solo. Fought few other stamsorcs as well, some of them were seem to using their old gear like me thus having less heals from their trusty vigor. One of them went full sonic the hedhehog and was probably using wild hunt ring, he was fast but again, he was getting so little heals so died too.
    I've tried werewolf too, it feels a lot better now but it is kind of impossible to solo wolf, or I should make a proper build for it probably. Since the only heal is magicka based and it heals %60 less than it should, not enough i would say. At least for my current build i need to try something different on that.
    And don't start with "claws of life", that thing is just cheap vigor on werewolf now, and something to take nightblades out of stealth.
    TL;DR: Heal nerf hits solo-smallscale players hard, and doesn't affect ball groups at all.
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