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Magicka templar mana regen (50, 130cp)

aenax
aenax
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I m looking for advice for mana regen for my templar and also about place where i could improve my gameplay, as example by soloing world bosses or dungeon (but starting with the easiest ones).

Here is the source of mana regen i use or try to use :the following sources :

- Killing a mob using a destruction ability, usually crushing shock that is the spamable i use for Single target. (destruction expert proc).
- Killing a mob with soultrap on.
- radiant aura from restoring light (group buf that restore 300 mana on any attack)
- Channeled focus from restoring light (it also provide massive physical and magical resitance).

And if all fail i start doing heavy attacks.

Is there anything i m missing ?

Note that my gear is very bad since i got a level 50 cp 0 julianos set made and i won' t bother the crafter that nicely made it before i get to cp 160.

I m a breton with all passive wearing 5 pieces of light armor. My cp are in in the Lady, the Atronach and ???
Mostly they raise my mana regen, my arnor (using light armor), my crit chance.
  • MartiniDaniels
    MartiniDaniels
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    ESO is about balance of stats. You may have very good sustain, but if your damage output will be low, it might be inefficient. Same about crit chance/damage vs damage. I recommend following proportions of CP/damage/crit etc from established builds, for example from alcasthq.com
    https://alcasthq.com/eso-magicka-templar-build-pve/
    https://alcasthq.com/eso-solo-magicka-templar-build-pve/

    Speaking of viable sources of magicka sustain:
    - food - food like Witchmother's Potent Brew can provide a lot of magicka regen. I think you can buy recipe from guild traders. Don't mix it with Witchmother's Party Punch!
    https://eu.tamrieltradecentre.com/pc/Trade/SearchResult?ItemID=11665&ItemNamePattern=Recipe:+Witchmother's+Potent+Brew
    - heavy attacks (do them not when you are empty, but when you sure you won't be interrupted, good players try to keep their magicka resources high, to spend them fully at execute stage, for templar it is even more important, because your execute scales with amount of magicka left).
    - class abilities - channeled focus, yes keep it up all times
    - radiant aura can be nice, but generally people use elemental drain - destruction staff ability which provides both minor magicka steal and major breach. Major breach increases your damage output immensely in group content and PVP. Also in group content it is usually provided by healer.
    - race - you already have sustain race
    - item sets - best sustain set right now, especially for soloing dungeons, is (perfected) False God. While to get perfected version you'll need to get some good group and reasonable amount of CP first (500+), regular version is good too and can be obtained quite fast from Sunspire trial. I think best way is to find a guild which organizes trial runs for newbies and farm that set, it is absolutely amazing in terms of how magicka you will return from killing mobs.
    Another set, though more PVP oriented is Bright Throat Boast. Paired with food mentioned above you'll have excellent magicka recovery
    - Spell Symmetry - this is mages guild ability which exchanges health for magicka. Depending on current balance, sometimes it is used, sometimes not.
    - Deep Thoughts - channeling this psijic order ability quickly restores all resources, but you are rooted in place, receive major protection and can do nothing else. Not used by PVE dps, but sometimes used by tanks, in PVP and can be used in solo content as well (depending on build)

    Your damage:
    - major sorcery and major prophecy are must have. They increase your damage very noticeable. You may get both from mages guild skill line, or from spell power pots (though those pots are very expensive, mostly used only for veteran trials, achievement runs, some PVP builds). There is also templar dot - reflective light which provides major prophecy
    - your class have bonuses to crit, so it is good idea to stack crit chance (and crit damage). Once you get to CP160, you may complete quest in Deshaan (https://en.uesp.net/wiki/Online:Silent_Mire) to get very good weapon for you - lightning staff of mother sorrow. Mother sorrow is one of the best sets mage can use in PVE content.
    - once you get considerable crit chance (55%+ on main bar), you better select Shadow mundus stone. Stacked with your templar passive, CP and high crit chance, you will deal insane damage, for example you can kill overland mobs in 1 second light attack + (procs enchantment) + spammable, if 2 of 3 crits, you will deal 30-40k damage
    - spammable - crushing shock is alright, but there are better versions - elemental weapon (psijic order) for ranged and your own puncturing sweeps for melee. Puncturing sweeps deal almost 2 times more damage then ranged spammables (with burning light passive) and heals you too. If you plan to solo content, I strongly recommend using puncturing sweeps as main spammable - it is insanely powerful and most signature templar's ability
    Edited by MartiniDaniels on May 28, 2020 8:45AM
  • aenax
    aenax
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    Thanks for you detailled advices,

    . I recommend following proportions of CP/damage/crit etc from established builds, for example from alcasthq.com
    https://alcasthq.com/eso-magicka-templar-build-pve/
    https://alcasthq.com/eso-solo-magicka-templar-build-pve/

    I will check that ..

    Speaking of viable sources of magicka sustain:
    - food - food like Witchmother's Potent Brew can provide a lot of magicka regen.

    I m using self made 3 stat food, for more hp/mana but i will try drinks to see, i usually feel more confortable with more hp (i m 50 cook and alchemist, 40+ enchanter and 35ish wood, cloth, steel, jewelcrafting is lagging around 20.

    https://eu.tamrieltradecentre.com/pc/Trade/SearchResult?ItemID=11665&ItemNamePattern=Recipe:+Witchmother's+Potent+Brew
    - heavy attacks (players try to keep their magicka resources high, to spend them fully at execute stage, for templar it is even more important, because your execute scales with amount of magicka left).

    I sort of hate my execute since it is channeled ;-) but o i will try it more, but sadly we only have 10 slots.


    - class abilities - channeled focus, yes keep it up all times
    - radiant aura can be nice, but generally people use elemental drain - destruction staff ability which provides both minor magicka steal and major breach. Major breach increases your damage output immensely in group content and PVP. Also in group content it is usually provided by healer.
    thanks for pointing out the mana regen component in elemental drain, i will replace radiant aura by it.

    - race - you already have sustain race
    - item sets - find a guild which organizes trial runs for newbies and farm that set, it is absolutely amazing in terms of how magicka you will return from killing mobs.

    are those trials solo?

    - Spell Symmetry - A bit risky for me ;-)
    - Deep Thoughts - channeling this psijic order , i never met any member of this psijic order till now ;-) I shall check about them.
    Your damage:
    - major sorcery and major prophecy are must have. They increase your damage very noticeable. You may get both from mages guild skill line,
    I m using the mage buf and the templar buff when opening a fight, only issue is that they last only 10 seconds. Both are on bar 2

    -Lightning staff of mother sorrow. Mother sorrow is one of the best sets mage can use in PVE content.

    Is it a solo quest ? Is it hard ? super hard?
    - once you get considerable crit chance (55%+ on main bar), you better select Shadow mundus stone. Stacked with your templar passive, CP and high crit chance, you will deal insane damage

    I don t think it is yet at 55%, may be with buffs on it is.

    - spammable - crushing shock is alright, but there are better versions - elemental weapon (psijic order) for ranged and your own puncturing sweeps for melee. Puncturing sweeps deal almost 2 times more damage then ranged spammables (with burning light passive) and heals you too. If you plan to solo content, I strongly recommend using puncturing sweeps as main spammable - it is insanely powerful and most signature templar's ability

    My templar puncturing sweep is my favorite skill , but in group when i should stay far i use the crushing shock, i don t us it much solo but sometimes it is nice to catch a mage that ran away or against bosses.

  • deleted221106-002999
    deleted221106-002999
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    Some other possibilities, perhaps, to consider:
    • Seducer set (Armor of Seducer)
    • atronach mundus (with divine gear)
    • restoration staff heavy attack with proper passives (can't recall the name of passive)
    • glyph on weapon that deals damage and returns magicka
    • magicka regeneration glyphs on jewellery.
  • IronWooshu
    IronWooshu
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    Play Sorc if you want the easiest solo times with instant sustain.
    Edited by IronWooshu on May 29, 2020 3:30PM
  • Everest_Lionheart
    Everest_Lionheart
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    I’m recently playing a magplar myself and I’ve found sustain only to be an issue when fighting bosses. I do find recovery a bit slow between the fights at times too but I’m using bi stat that gives bigger heath/mag pool.

    I’ve got 2 bars, one for smashing through overland and the other for larger mobs. I keep going back and forth between thief and shadow mundus, I’ve seen maybe 200DPS difference between the two. Running war MS right now and also Seducer. I will eventually switch to False God and Julianos.

    Anyway when running through Overland I throw down my elemental drain, vampires bane and sweep once or twice and those solo/duo enemies are dead. If there are three or more in overland I also drop my elemental blockade before the sweeps. The first two skills are ranged and blockade is somewhat as well, so you can cast those while approaching from a distance and kill with the sweeps when in melee range. When I run I to elite enemies it’s just one more step and I’ll cast my channel focus because it takes a few more sweeps to finish the battle.

    When running through dungeons solo (public and 4 man content) I’ve got an AOE heavy bar. Blazing spear while running in, solar barrage after, channel focus, consuming trap and sweep, sweep, sweep. Sometimes I’ll recast the consuming trap for the really large mobs or mixed mobs with elites when they are near death to get the return on rss.

    If I am trying to speed run I can’t sustain because I’m laying down a lot of magicka up front. So when I hit bosses I have to plan better. So to combine the two bars I start with my front bar switch to back drop my dots and back to front again. So it goes: Drain, Bane, Channel focus, Blockade, bar swap, Blazing Spear, Solar Barrage, Sweeps are on both so I stay there and sweep A couple times drop my spear and barrage again, swap to front and start over again. For public dungeons that one rotation is enough, but for overland or bosses in regular 4man it takes more management of skill timers because the blockade timer doesn’t quite fit.

    Sometimes I put ritual of retribution on my back bar as well for the heal plus dmg especially on bosses with adds, but I run 90% of content with channel focus on both bars.

    Also I don’t use potions often while soloing, but I can use the trash magic potions that you pick up in overland with this setup. Have to use bi stat pots when I play harder content though. The best builds are reliant on pots and food. You can get away with using neither when questing but they are a must for dungeons. Even some public dungeons if you are min/maxing. My magplar in 10.8K HP without food, way too squishy for some content so the extra HP/Mag is needed. Have tri stat also if needed for the extra stam as well but looking at tri with mag recovery, but again soloing some content requires lots of blocks and interrupts so I like the extra stam I get from longfin purple food.

    I find sustain way easier on stamina characters you can really spam like crazy and the pool drain slowly, where the magicka pool has some skills that use serious magicka so you have to really play a bit smoother. But you can burst things down faster with magic where stam in more efficient. That’s the trade off.
  • MartiniDaniels
    MartiniDaniels
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    aenax wrote: »
    Thanks for you detailled advices,

    . I recommend following proportions of CP/damage/crit etc from established builds, for example from alcasthq.com
    https://alcasthq.com/eso-magicka-templar-build-pve/
    https://alcasthq.com/eso-solo-magicka-templar-build-pve/

    I will check that ..

    Speaking of viable sources of magicka sustain:
    - food - food like Witchmother's Potent Brew can provide a lot of magicka regen.

    I m using self made 3 stat food, for more hp/mana but i will try drinks to see, i usually feel more confortable with more hp (i m 50 cook and alchemist, 40+ enchanter and 35ish wood, cloth, steel, jewelcrafting is lagging around 20.

    https://eu.tamrieltradecentre.com/pc/Trade/SearchResult?ItemID=11665&ItemNamePattern=Recipe:+Witchmother's+Potent+Brew
    - heavy attacks (players try to keep their magicka resources high, to spend them fully at execute stage, for templar it is even more important, because your execute scales with amount of magicka left).

    I sort of hate my execute since it is channeled ;-) but o i will try it more, but sadly we only have 10 slots.


    - class abilities - channeled focus, yes keep it up all times
    - radiant aura can be nice, but generally people use elemental drain - destruction staff ability which provides both minor magicka steal and major breach. Major breach increases your damage output immensely in group content and PVP. Also in group content it is usually provided by healer.
    thanks for pointing out the mana regen component in elemental drain, i will replace radiant aura by it.

    - race - you already have sustain race
    - item sets - find a guild which organizes trial runs for newbies and farm that set, it is absolutely amazing in terms of how magicka you will return from killing mobs.

    are those trials solo?

    - Spell Symmetry - A bit risky for me ;-)
    - Deep Thoughts - channeling this psijic order , i never met any member of this psijic order till now ;-) I shall check about them.
    Your damage:
    - major sorcery and major prophecy are must have. They increase your damage very noticeable. You may get both from mages guild skill line,
    I m using the mage buf and the templar buff when opening a fight, only issue is that they last only 10 seconds. Both are on bar 2

    -Lightning staff of mother sorrow. Mother sorrow is one of the best sets mage can use in PVE content.

    Is it a solo quest ? Is it hard ? super hard?
    - once you get considerable crit chance (55%+ on main bar), you better select Shadow mundus stone. Stacked with your templar passive, CP and high crit chance, you will deal insane damage

    I don t think it is yet at 55%, may be with buffs on it is.

    - spammable - crushing shock is alright, but there are better versions - elemental weapon (psijic order) for ranged and your own puncturing sweeps for melee. Puncturing sweeps deal almost 2 times more damage then ranged spammables (with burning light passive) and heals you too. If you plan to solo content, I strongly recommend using puncturing sweeps as main spammable - it is insanely powerful and most signature templar's ability

    My templar puncturing sweep is my favorite skill , but in group when i should stay far i use the crushing shock, i don t us it much solo but sometimes it is nice to catch a mage that ran away or against bosses.

    Trials are 12-man group instances. Though they maybe completed with pugs, they are much better if run as organized raids, especially if you are low CP. (pugs may simply kick you if you are below CP400, depends on trial and amount of good players in pug group)
    Quest for mother sorrow staff is not hard, there are no hard overland quests in this game :)
  • Sitja
    Sitja
    To increase magicka recovery without changing your gear, most efficient ways are :


    - Magicka recovery enchantments on jewelry : Rune of your current CP - Makkoma - Rekuta
    - Atronach mundus stone
    - Witchmother Potent Brew food that you can buy in Guild Stores
    - Using the skill called Elemental Drain
    - Drink Essence of Magicka potions


    This combined with your Channeled Focus, you should never be out of magicka. But this will be too much and at the cost of damage loss.

    Maelstrom Arena is the best way to practice and learn.
    Edited by Sitja on May 29, 2020 10:11PM
  • aenax
    aenax
    ✭✭✭
    I’m recently playing a magplar myself and I’ve found sustain only to be an issue when fighting bosses. I do find recovery a bit slow between the fights at times too but I’m using bi stat that gives bigger heath/mag pool.

    I’ve got 2 bars, one for smashing through overland and the other for larger mobs. I keep going back and forth between thief and shadow mundus, I’ve seen maybe 200DPS difference between the two. Running war MS right now and also Seducer. I will eventually switch to False God and Julianos.

    Anyway when running through Overland I throw down my elemental drain, vampires bane and sweep once or twice and those solo/duo enemies are dead. If there are three or more in overland I also drop my elemental blockade before the sweeps. The first two skills are ranged and blockade is somewhat as well, so you can cast those while approaching from a distance and kill with the sweeps when in melee range. When I run I to elite enemies it’s just one more step and I’ll cast my channel focus because it takes a few more sweeps to finish the battle.

    When running through dungeons solo (public and 4 man content) I’ve got an AOE heavy bar. Blazing spear while running in, solar barrage after, channel focus, consuming trap and sweep, sweep, sweep. Sometimes I’ll recast the consuming trap for the really large mobs or mixed mobs with elites when they are near death to get the return on rss.

    If I am trying to speed run I can’t sustain because I’m laying down a lot of magicka up front. So when I hit bosses I have to plan better. So to combine the two bars I start with my front bar switch to back drop my dots and back to front again. So it goes: Drain, Bane, Channel focus, Blockade, bar swap, Blazing Spear, Solar Barrage, Sweeps are on both so I stay there and sweep A couple times drop my spear and barrage again, swap to front and start over again. For public dungeons that one rotation is enough, but for overland or bosses in regular 4man it takes more management of skill timers because the blockade timer doesn’t quite fit.

    Sometimes I put ritual of retribution on my back bar as well for the heal plus dmg especially on bosses with adds, but I run 90% of content with channel focus on both bars.

    Also I don’t use potions often while soloing, but I can use the trash magic potions that you pick up in overland with this setup. Have to use bi stat pots when I play harder content though. The best builds are reliant on pots and food. You can get away with using neither when questing but they are a must for dungeons. Even some public dungeons if you are min/maxing. My magplar in 10.8K HP without food, way too squishy for some content so the extra HP/Mag is needed. Have tri stat also if needed for the extra stam as well but looking at tri with mag recovery, but again soloing some content requires lots of blocks and interrupts so I like the extra stam I get from longfin purple food.

    I find sustain way easier on stamina characters you can really spam like crazy and the pool drain slowly, where the magicka pool has some skills that use serious magicka so you have to really play a bit smoother. But you can burst things down faster with magic where stam in more efficient. That’s the trade off.



    Thanks for the insights.

    I m using this bar setting solo :


    back bar, the one i used when engaging :

    Degeneration, reflecting light , blazing spear, shock impulse, ritual of retribution and practised incantation (mainly just in case).


    front bar : radiant sweep, radiant ward, consuming trap, crushing shock, chanelled focus.

    for bosses i usually have more single target abilities like unstable core and purifying light.


    I don t have any problem killing regualr bosses but i never tried anything with more than 300 000 hp, i mean any world boss. I m looking for the easiest one just to try.
  • Everest_Lionheart
    Everest_Lionheart
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    Sitja wrote: »
    To increase magicka recovery without changing your gear, most efficient ways are :


    - Magicka recovery enchantments on jewelry : Rune of your current CP - Makkoma - Rekuta
    - Atronach mundus stone
    - Witchmother Potent Brew food that you can buy in Guild Stores
    - Using the skill called Elemental Drain
    - Drink Essence of Magicka potions


    This combined with your Channeled Focus, you should never be out of magicka. But this will be too much and at the cost of damage loss.

    Maelstrom Arena is the best way to practice and learn.

    This actually explains it well. Especially the next to last paragraph. You can always find ways to increase you sustain but at the expense of DPS. Finding the balance can be tricky. I actually ran magicka enchants in my jewelry for a while but when I changed them for spell damage enchants my DPS became strong enough that I consume less rss overall.

    I still do run an absorb magicka enchant on my backbar staff for now because my backbar consumes a lot more magicka but I’ll switch that out eventually as well, I’m giving up a ton of damage right now because I’m running double infused destro staves. Enchants are easy enough to change though I’ve got Kuta and Rekuta coming out of my ears so I can mess around a bit. Also my staves are only purple, haven’t taken them to gold yet but I probably should.

    So check your enchants and get on a dummy to check your rotation if you can. Surely someone in your guild has one you can practice on.
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