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Unpopular opinion: Make Mythic Items More Difficult to Achieve

Moose_Scout
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Right now mythic items might take some time, but not really any skill to obtain.
Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
As powerful as they are, I think the difficulty should be ramped up a bit!

That is all.
"What a Grand and Intoxicating Innocence"
  • Alienoutlaw
    Alienoutlaw
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    nope
  • Josira
    Josira
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    no.
    "BlooD FReNZy TicKS aLL thE BoXes of WhaT iT mEanS tO bE a VaMpiRe"
  • Eedat
    Eedat
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    No.
  • The_Camper
    The_Camper
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    With the current system that we have in place to get mythic items, making it tougher to achieve means making it a longer grind. There is no possible way to incorporate "skill" with the antiquities system as you wish. what do you suggest doing? make scrying harder by adding more and more puzzle boxes? make the grind longer by reducing drop rates so you have to do mindless overland content over and over again? add more soil layers when digging up?

    We already have a mindless mobile game grind in place for the foreseeable future. Do you want it to be more grindy?
  • mikikatze
    mikikatze
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    Why? It's not like they are totally OP. Also, isn't it a rather long grind? Many players prefer to actually PLAY the game and collect a thing here and there, not hunt for every piece of new equipment immediately for hours on end.
  • Xebov
    Xebov
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    There is no way to increase difficulty in a reasonable way. How hard it is is just determined by a chain of RNG. Also not everyone is equally good with puzzles so i can see that some players might already be frustrated by the mini games.
  • redspecter23
    redspecter23
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    As mentioned above, there is no gameplay skill involved in collecting the components or leveling up the skill line. It could be made more grindy, but the nature of the system can't really make it much "harder" to obtain.

    I spent 3.5 hours fishing for just one piece of one item. That particular part felt more than grindy enough, thanks.

    It's more about knowing where to find the rare items than actually acquiring them. At some point, google will just have a list of places for people to go to and get the things.

    The system is very open ended though. Any newly added items could have leads pop up anywhere. However, the downside to this is that anytime a new lead is added, people will cry pay to win as the only way to get that item (even if the lead is in a DLC released 5 years from now) would be to buy the Greymoor chapter to gain access to the system. Perhaps we'll see the antiquity system added to the base game some time in future. Maybe not.
  • Revokus
    Revokus
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    Many people already have the ring of the wild hunt myself included. I won't lie that it's grindy but it took me a day to get it.

    The only thing is it seems gold leads for mythics on specific world bosses drop really easily.. got almost all of them on the first try to the point where I'm thinking it's bugged lol.
    Edited by Revokus on May 29, 2020 6:59AM
    Playing since January 23, 2016
  • Gigasax
    Gigasax
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    they are way to easy to get, cant agree more
    - Noractis -
    - PC EU -
  • LadyNalcarya
    LadyNalcarya
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    Well, its not like vMA or vDSA are difficult these days, it's more about rng in the end. I don't think we need more of that.
    mikikatze wrote: »
    Why? It's not like they are totally OP. Also, isn't it a rather long grind? Many players prefer to actually PLAY the game and collect a thing here and there, not hunt for every piece of new equipment immediately for hours on end.

    I think this system actually works better for just collecting things here and there and then looting them on your main. Of course they had to add a few good items as an incentive to buy the chapter, but imo it's mostly about exploration rewards and revisiting old zones. No need to make it grindier than it currently is.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Iccotak
    Iccotak
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    We’ll have to wait and see how future mythics are implemented as well as balanced
  • Czekoludek
    Czekoludek
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    Lead dropping from vCR + 3 would be nice for raiding community. But only for mythic that's gonna be truly great in PvE but not PvP. PvE mythic from PvE activities, PvP mythic from PvP
  • SshadowSscale
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    Killed murkmire boss 100 time to get first lead..... Malabal tor boss had to be killed 31 times before it dropped..... Had to kill greenshade boss 43 times.... The only nice one was the glenumbra public dungeon wich gave me the lead after killing 4 of the bosses inside...... I have ran elden hollow 27 times now (this include normal, vet and hardmode) and still no drop not to mention that digging them up is also bugged..... I would say it is hard enough to get them..... Now if we where to make it a guaranteed drop then sure lets make it harder but as is... Please no I wanna play the game not grind forever.... Btw if you want a challange get the thrasian stranglers( zos forgot to add one lead to the drop table so hopefully that is hard enough for ya)
    Edit:spelling error
    Edited by SshadowSscale on May 29, 2020 8:48AM
  • Lotus781
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    I think it's spot on at the moment, not everything in endgame content has to evole around constant grinding there has to be fun in there somwhere.
  • Aleinzzs
    Aleinzzs
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    vma and vdsa weapons aren't hard to achieve, just like mythic items aren't hard to achieve, they're time consuming to achieve. if you're gonna complain, then complain about something useful
  • frozzzen101
    frozzzen101
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    Killed murkmire boss 100 time to get first lead..... Malabal tor boss had to be killed 31 times before it dropped..... Had to kill greenshade boss 43 times.... The only nice one was the glenumbra public dungeon wich gave me the lead after killing 4 of the bosses inside...... I have ran elden hollow 27 times now (this include normal, vet and hardmode) and still no drop not to mention that digging them up is also bugged..... I would say it is hard enough to get them..... Now if we where to make it a guaranteed drop then sure lets make it harder but as is... Please no I wanna play the game not grind forever.... Btw if you want a challange get the thrasian stranglers( zos forgot to add one lead to the drop table so hopefully that is hard enough for ya)
    Edit:spelling error

    I find it difficult to believe your claims especially when you consider how long would those activities take.
    For my Wildhunt ring...

    Pelda Tarn + Thodundor's View World Bosses - 2nd boss kill
    Elden Hollow (Canonreeve Oraneth) 1st dungeon
    Public Dungeon Boss (Bad Man’s Hallows) 9 random bosses around public dungeon
    World boss Bok-xul, Teeth of Sithis + Tsofeer Cavern Delves 4th boss kills
    Bitterpoint Strand world boss, Bone Grappler in Bone Grappler's Nest 7th boss kills

    Those have been quite consistent with Tonal necklace mythic I got (2,5,9,5,3) and from what I gathered with my guild mates, all have roughly same drop odds. Your numbers fall faaaaaaaaar beyond statistical probability and are likely invented for the sake of argument. Imo mythics are just where they should be in terms of ease of access, grindable even for multiple characters if you hate swapping them around.
  • Bucky_13
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    You're 100% correct, this is an unpopular opinion.

    Also, adjusting this now would be insanity, you'd reward us who went for it immediately and punish everyone else.
  • BalticBlues
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    +1
    A grind like this is not difficult at all, it is just mindless.
    Considering how difficult it is to get the best sets otherwise - with good reasons -
    IMHO it is essentially pay to win how ZOS sells powerful "mythic" set items with Greymoor.

    ZOS told the community: "We want to narrow the gap"
    However, in reality ZOS does exactly the opposite:

    Selling mythic items with Greymoor, every long time player now can just buy "Malacath's Band of Brutality" with Greymoor and a few hours of mindless grinding to get the perfect means for slaughtering newbies in PvP to show how badass players they are. Sorry, but this is widening the gap between long time players and new players - not narrowing it.

    Edited by BalticBlues on May 29, 2020 9:56AM
  • Grandesdar
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    I've been playing for four years and still can't finish MA. So no, go play Dark Souls or something. Leave ESO alone. TYVM.
    Main: The Charismatic StamDK DD
    Side: A Handsome Warden Healer
    Side: (upcoming) Stam Necro DD
    CP: 680
    EU PSN: Style3513
  • Ectheliontnacil
    Ectheliontnacil
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    Right now mythic items might take some time, but not really any skill to obtain.
    Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
    As powerful as they are, I think the difficulty should be ramped up a bit!

    That is all.

    This actually is an unpopular opinion for once.
  • Dusk_Coven
    Dusk_Coven
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    They essentially reduced the RNG and put in more time instead. It's risky to do both because then it's like vMA and a lot of crying.
    Do you want more RNG or more time or something else, to make it more difficult?
    By substituting RNG with time, they give people peace of mind that their effort toward something won't be wasted, so people are generally better with time+certainty than uncertainty (rng) no matter how much time is involved.
    And no matter what someone's going to complain about something.

    In any case, it's a bit early to tell. Let's see how many people continue to play Antiquities once they have their BIS whatever thingie.
    And if too many people get a particular item they could always just nerf the item.

    The best solution is probably to not make anything BIS and put in niche build items. Or nothing related to combat at all. Like fashion and furnishings and appearance options.
    Edited by Dusk_Coven on May 29, 2020 9:31AM
  • Joinovikova
    Joinovikova
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    Right now mythic items might take some time, but not really any skill to obtain.
    Like Masters or Maelstrom Weapons, these items should be tougher to achieve.
    As powerful as they are, I think the difficulty should be ramped up a bit!

    That is all.

    so make them more no life only? .. or what a point?
  • BalticBlues
    BalticBlues
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    Czekoludek wrote: »
    PvE mythic from PvE activities, PvP mythic from PvP
    +1
    THIS would have been the healthy tradition of ESO.
    People should earn the most powerful items
    instead of just buy and grind them with Graymoor.
  • LadyNalcarya
    LadyNalcarya
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    +1
    A grind like this is not difficult at all, it is just mindless.
    Considering how difficult it is to get the best sets otherwise - with good reasons -
    IMHO it is essentially pay to win how ZOS sells powerful "mythic" set items with Greymoor.

    ZOS told the community: "We want to narrow the gap"
    However, in reality ZOS does exactly the opposite:

    Selling mythic items with Greymoor, every long time player now can just buy "Malacath's Band of Brutality" with Greymoor and a few hours of mindless grinding to get the perfect means for slaughtering newbies in PvP to show how badass players they are. Sorry, but this is widening the gap between long time players and new players - not narrowing it.

    Antiquities system is easy and anyone can participate in it. Every newbie who bought Greymoor because they liked Skyrim can get these items. It will even be more convenient for them because they will get leads through normal gameplay, not by grinding.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • sigsergv
    sigsergv
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    Czekoludek wrote: »
    PvE mythic from PvE activities, PvP mythic from PvP
    +1
    THIS would have been the healthy tradition of ESO.
    People should earn the most powerful items
    instead of just buy and grind them with Graymoor.

    At least you can be competitive here without watching youtube videos with another stupid exploit.
  • BalticBlues
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    Every newbie who bought Greymoor because they liked Skyrim can get these items.
    No, they can't.

    To get "Malacaths Band of Brutality", as an example,
    - people have to BUY Wrothgar (to find Malacaths Brutal Might Loop)
    - people have to BUY Imperial City (to find Malacaths Brutal Rune Core)
    - people have to develop enough damage to kill world/imperial city bosses

    Consequence: While most long time players can get "Malacaths Band of Brutality" in just buying Greymoor and 1 to 7 days of of mindless grinding, for most new players this means: Newbies will be slaugthered in PvP even faster...

    So let's be honest: Greymoor is PAY TO (grind and) WIN.

    Edited by BalticBlues on May 29, 2020 10:29AM
  • shaielzafine
    shaielzafine
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    Just wait until they drop perfected mythic items and they're gonna give the mythic items to everyone then. Maybe the perfected mythic items will be more grind. But based on how they did vMA weapons, it'll probably be the same grind as before for no reason.
  • LadyNalcarya
    LadyNalcarya
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    Every newbie who bought Greymoor because they liked Skyrim can get these items.
    No, they can't.

    To get "Malacaths Band of Brutality", as an example,
    - people have to BUY Wrothgar (to find Malacaths Brutal Might Loop)
    - people have to BUY Imperial City (to find Malacaths Brutal Rune Core)
    - people have to develop enough damage to kill world/imperial city bosses

    Consequence: While most long time players can get "Malacaths Band of Brutality" in just BUYING Greymoor and 1 to 7 days of of mindless grinding, for most new players this means: Newbies will be slaugthered in PvP even faster... - if they don't buy Wrothgar, Imperial City or ESO+. This is what PAY TO WIN means.


    Well, first of all, Imperial City is actually free, and no one forces you to solo bosses. Lead farming is not like tel var farming, you can do it with a group. I helped a low cp guy with killing a world boss the other day and he got a Wild Hunt ring lead despite contributing very little in terms of dps.
    Secondly, buying content is not pay to win. You do not get these items automatically just by buying Greymoor, you still have to put some effort into getting them. Paying extra would not speed up the process, everyone is on an equal footing.
    And honestly, people who scream "ESO is p2w!11!!" are lucky. I kinda envy them, as they probably havent seen a game that's actually p2w.
    Edited by LadyNalcarya on May 29, 2020 10:38AM
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • bmnoble
    bmnoble
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    No
  • olsborg
    olsborg
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    Takes enough time to get one item, and I dont have more then maybe 1 or 2 hours here and there during the week to play.

    PC EU
    PvP only
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