The Performance Vote - The ONLY vote that MATTERS

  • TwiceBornStar
    TwiceBornStar
    ✭✭✭✭
    Yes
    Guess what? Computer says no..

    *cough*
  • dotme
    dotme
    ✭✭✭✭✭
    No
    Different teams, so that's why I voted no - But I think the team responsible for game performance needs to be enlarged and working 24/7 (three shifts), until they get it nailed down.

    This should have been done months ago, when things started to go off the rails. I mean, what good is everything else all these different teams are creating for us if the game itself is unresponsive?

    Game performance is an emergency situation in my opinion, which should justify immediate increases in staffing and probably bringing in outside engineering expertise as well. Things can't go on like this.


    PS4NA
  • Lady_Karleya
    Lady_Karleya
    Soul Shriven
    No
    It was a hard decision to vote No but I did so mainly because personally I'm not having any performance related issues other than the usual DLC/Expac problems that any MMO or game would have on release. No one is perfect. I've played other online games that has worse infrastructure than ESO and I haven't encountered performance/stability issues on a day to day basis. Everyone knows the massive MMO king, who's name shall not be named here in Tamriel. Remember their expac release dates and the server shutdowns and login queues? And their infrastructure is probably many times better.
    Edited by Lady_Karleya on May 28, 2020 1:22PM
    Aldmeri Dominion: Karleya (Imperial Mageplar)
    Member since 2014
  • TwiceBornStar
    TwiceBornStar
    ✭✭✭✭
    Yes
    I understand if some folks have issues stemming from hardware that potentially could negatively impact their experience coupled with any performance issue server side.

    Right.

    MOBO: MSI Z390-A PRO.
    CPU: Intel Core i7 9700K.
    GPU: RX 5700 XT.
    Internet: 6.7 Mbps. Ping: 30 ms.

    Computer says no..



  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    White knights always will point to inadequate settings/hardware. Has to be the case...

    Processor Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz, 3501 Mhz, 4 Core(s), 4 Logical Processor(s)
    Installed Physical Memory (RAM) 8.00 GB
    Name NVIDIA GeForce GTX 1070
    BaseBoard Manufacturer ASRock - BaseBoard Product Z170M Pro4S
    Internet Speed: https://fast.com/ - 480 mpbs

    Edited by Sindrik8x on May 28, 2020 1:57PM
  • Blutengel
    Blutengel
    ✭✭✭
    Yes
    I wouldn't mind this at all. I have plenty to do in the game as it is.
    Time for reckless audacity and derring-do!~
    Crow-Friend Warden
    Najara the Crusader Templar
    Thomasin the Witch Necro
    R.I.P Vet ranks...
  • Dr_Sinister
    Dr_Sinister
    ✭✭✭
    No
    Lmao, what a silly vote. No company is going to halt productivity for a a bunch of unruly people who have potatoes for computers and crappy internet
    Dead is dead. Parts is parts. Dead guys is parts - RipperJack
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    No
    No, a Chapter release is paid content and I sure as hell won’t pay ZOS for something that should be released base game. Besides, I think everyone expects some kind of new zone content in a chapter. Now if they wanted to pre-empt a dungeon DLC to substitute a major performance improvment package I would probably be OK with that.
  • Hippie4927
    Hippie4927
    ✭✭✭✭✭
    ✭✭✭✭
    You need an option for "I don't care one way or the other". If they halted new content for a performance update, that would be fine with me. And if they don't do that, it's fine with me, also, because, as others have pointed out, it's two different teams.
    PC/NA/EP ✌️
  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    Prefer black and white. If it doesn't matter one way or another, no need to vote. This is cut and dry. Visible. Clear. Voices are being heard, and numbers speak for themselves. Really the bottom line here. This thread will remain visible for a long time to come. I telework until January. I got nothing but time :) .
  • Soulshine
    Soulshine
    ✭✭✭✭✭
    Yes
    Honestly, I confess I haven't had too many performance issues with the game over the years but am well aware many things can be improved. Would be nice to see them do this to truly fix/polish things in game, which benefits everyone.
  • hafgood
    hafgood
    ✭✭✭✭✭
    No
    I can see lots of software developers in this here thread, not.

    Do you honestly think stopping future content would lead to bugs being fixed? Sorry but that's not how it works. New content is one team, bug fixes a different team. As developing new content involves a lot more than just programming you are putting a lot of people out of work.

    In addition you do realise that if there is a bug in a particular area of the code that is being looked at for new content they will look to fix the bug at the same time? They don't delight in the software having bugs in it.

    All pieces of large software has bugs, windows 10 has bugs, google chrome has bugs, the banks software that you use has bugs. Look up Interactive Brokers and the bug in their software that has cost them $113 million.

    Does Microsoft stop development to just fix software? Does Apple? Does Google? No of course they don't. They patch problems as they find them.

    And that is what Zos is doing. Yes we may all wish they were fixing them quicker but give them some credit. Yes Greymoor was bugged but they have fixed it mostly in 3 days, and for a lot of that time most have been able to play. And that for a release put together under non-optimal conditions.

    At the end of the days the bugs and performance issues cause a bit of frustration but what do they actually cost? You may lose a little playtime, be thankful that you have that playtime.
  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    Why do we come to these forums?

    Let's look at it.

    1) We want to connect with other in-game players to ask questions, work together to figure things out, commiserate, find answers to things we may not see elsewhere on the web (at least in the capacity you can get here).

    2) We are passionate players who want to be involved in every element or have some say/discuss things going on day-to-day.

    3) We want to report issues that are impacting our ability to play the actual game. We want to see if it's just us and our ancient, crappy computers others call us out on having, or if other users are experiencing the same.

    There is such thing as stat extrapolation. Just like a Gallop poll for elections go. These polls matter. Our voices matter. As do the white knights. 95% of the time, I am a white knight for this game. I have 54 days played on my main character and countless hours across my alts. I'm probably 100 days plus into this game. I run and manage a guild and have managed GUILDS since launch of the game (minus a 10 month hiatus after builds were busted with One Tamriel).

    I care, my voice is just as important as others. As are the MAJORITY on these forums that agree with this sentiment. Whether you think that means something or not is on you. Zeni should think it means something.
    Edited by Sindrik8x on May 28, 2020 2:45PM
  • TwiceBornStar
    TwiceBornStar
    ✭✭✭✭
    Yes
    hafgood wrote: »
    I can see lots of software developers in this here thread, not.

    I'm actually studying to become one, but nevermind me!
    hafgood wrote: »
    Do you honestly think stopping future content would lead to bugs being fixed? Sorry but that's not how it works. New content is one team, bug fixes a different team. As developing new content involves a lot more than just programming you are putting a lot of people out of work.

    I don't think anyone here is telling Zenimax Online to stop developing future content. Just not to rush the content and maybe spend a bit longer or more on optimization.
    hafgood wrote: »
    In addition you do realise that if there is a bug in a particular area of the code that is being looked at for new content they will look to fix the bug at the same time? They don't delight in the software having bugs in it.

    I think we get that.
    hafgood wrote: »
    All pieces of large software has bugs, windows 10 has bugs, google chrome has bugs, the banks software that you use has bugs. Look up Interactive Brokers and the bug in their software that has cost them $113 million.

    Sure, but a solid 200-999+ latency and FPS drops to well below 30? The FPS drops have been an ongoing issue. It seems that issue just got worse.
    hafgood wrote: »
    At the end of the days the bugs and performance issues cause a bit of frustration but what do they actually cost? You may lose a little playtime, be thankful that you have that playtime.

    I'm not frustrated. I would like ZOS to know that I, and many other people, are absolutely fine with it if they decide to focus on optimization for a while. That's the aim of this thread. To give full support.

  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    If people want to remove pure intent threads that demonstrate matters of import in this game, they don't care. Flat out. Is what it is.

    If we wanna nitpick TOS, ask for closures of threads or be afraid of truths being spoken, feel free. Another will just get created in it's place and be done more carefully and be more subtle.

    Anxiety is high right now for all of us. Can't we just agree that we all care and want what is best for ESO long term? Do you want to be playing this game 3 - 5 years from now with minimal issue? I know I do. Pretty sure most do.

    We are all on the same team, whether or not we agree about how they will move ahead fixing the issues.
  • Atreidus
    Atreidus
    ✭✭✭
    Hello. Neither. I want that the new content will be paused until a stability is given. I realy cant uderstand this 2 options.

    Sorry laggs, strange forum bugs and missing letters after submitting
    Edited by Atreidus on May 28, 2020 3:03PM
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    Yes
    I voted "Yes."

    I love the Elder Scrolls universe. I love the characters, the story, and all the various activities I can do in the game. I love how massive the world of ESO is, and even then, you can see how it still has tons of potential to continue growing. But it can't continue to grow unless these performance issues are addressed.

    Even after playing for 3-4 years, I still have so much content left undone that I would still have plenty of things to do during the content drought. And I think it is imperative that they fix the performance issues in both PVP and PVE in order to allow the game to continue to grow.
  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    BXR, nailed it dude.
  • Gabrielzavadski
    Gabrielzavadski
    ✭✭✭
    Yes
    While I agree like a reekid, I don't think they need to "stop" doing their agenda, maybe hiring more competent people working in their studios, just look at other games, and compare it to ESO's yesterday, or Fallout 76 for examples. I guess they will never crossplay with consoles at this rate.
    Glory for the Pact!
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    I think it'd be a good-faith gesture. We'd need to see releases that are actually effective though. They're saying that U25 and U26 fixed things - what things specifically? That's my problem, this disconnect. Based on the last interview with Rich Lambert, sounds like they're putting a lot of people on these performance issues and still don't know why they're happening.

    Not that I won't buy content, but personally I have enough to play on this game for a long while. If they paused new content to make the existing content more enjoyable, I'd be more than happy to support them.
  • eKsDee
    eKsDee
    ✭✭✭✭✭
    Yes
    Destai wrote: »
    I think it'd be a good-faith gesture. We'd need to see releases that are actually effective though. They're saying that U25 and U26 fixed things - what things specifically? That's my problem, this disconnect. Based on the last interview with Rich Lambert, sounds like they're putting a lot of people on these performance issues and still don't know why they're happening.

    Not that I won't buy content, but personally I have enough to play on this game for a long while. If they paused new content to make the existing content more enjoyable, I'd be more than happy to support them.

    Based on the fact that they were looking at non-combat pets and character metadata loading as potential culprits for performance issues this patch, I absolutely believe they're just shooting blind, hoping to hit somewhere.
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    eKsDee wrote: »
    Destai wrote: »
    I think it'd be a good-faith gesture. We'd need to see releases that are actually effective though. They're saying that U25 and U26 fixed things - what things specifically? That's my problem, this disconnect. Based on the last interview with Rich Lambert, sounds like they're putting a lot of people on these performance issues and still don't know why they're happening.

    Not that I won't buy content, but personally I have enough to play on this game for a long while. If they paused new content to make the existing content more enjoyable, I'd be more than happy to support them.

    Based on the fact that they were looking at non-combat pets and character metadata loading as potential culprits for performance issues this patch, I absolutely believe they're just shooting blind, hoping to hit somewhere.

    That's what worries me. It's this shotgun approach. I don't know if it's a skill vacuum or what, but something needs to change internally. I don't trust them to release new content on top of this without introducing new issues. Sure, some'll get fixed, but the foundation is weak.
  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    There it is Destai. Exactly that.

    Your foundation is your core. What the game is built on. This game's coding has to be off kilter to the point that it really is just shots in the dark as others have mentioned. So many times devs have changed, direction has changed, new pieces have tried to be built upon something that is inherently weak with the basic structure elements.

    Revisit all that. Get experts outside of the company. Have outside perspective. Spend the coin you are making on this and replace whatever damn hardware needs to be replaced, add in whatever code needs adding/being fixed. Comb through fine tooth and get to the bottom of these issues. You can't keep building upon something that doesn't have the support. It will never improve and will only lead to future issues. At some point it's going to cause irreparable problems.
    Edited by Sindrik8x on May 28, 2020 3:48PM
  • gatekeeper13
    gatekeeper13
    ✭✭✭✭✭
    ✭✭
    Yes
    76% of voters are dissatisfied with the performance of ESO till now. Ofc I dont think that's going to change anything, to be honest.

    Btw, besides a 10-20 fps drop, I also had constant stuttering today while doing dungeons.
  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    Haven't logged in yet today Gate, but my son will be on his main when I hit lunch in about 15 minutes. I'll report back what he experiences around 1pmish.

    Thanks for the feedback.
  • eKsDee
    eKsDee
    ✭✭✭✭✭
    Yes
    Destai wrote: »
    eKsDee wrote: »
    Destai wrote: »
    I think it'd be a good-faith gesture. We'd need to see releases that are actually effective though. They're saying that U25 and U26 fixed things - what things specifically? That's my problem, this disconnect. Based on the last interview with Rich Lambert, sounds like they're putting a lot of people on these performance issues and still don't know why they're happening.

    Not that I won't buy content, but personally I have enough to play on this game for a long while. If they paused new content to make the existing content more enjoyable, I'd be more than happy to support them.

    Based on the fact that they were looking at non-combat pets and character metadata loading as potential culprits for performance issues this patch, I absolutely believe they're just shooting blind, hoping to hit somewhere.

    That's what worries me. It's this shotgun approach. I don't know if it's a skill vacuum or what, but something needs to change internally. I don't trust them to release new content on top of this without introducing new issues. Sure, some'll get fixed, but the foundation is weak.

    What worries me more is what that says about the intuition of the developers, or lack thereof.

    As a developer myself, if you know roughly the timeframe of when an issue first started (say, desyncs), the first thing that should immediately come to mind is to go back through your commits during that timeframe (in this case, around Harrowstorm's release), and figure out which ones could potentially have caused the issue.

    You shouldn't need to use a shotgun approach to solve specific issues like this, because your intuition should naturally guide you towards potential culprits. This should be the first thing that pops into mind, and yet it doesn't seem to be the case here.

    In a more general case, such as just trying to improve overall performance, the first thing that should immediately come to mind is to start profiling your code, take measurements to actually see whether your code is performing as expected.

    In this case, Zenimax could drop in just a bunch of general profiling probes, that maybe measures the difference in server time before and after the code being profiled is ran (and so how long that code took to run), as well as maybe just some general stats of the server state at that time (load, memory usage, player count, etc), and then log the results coming from the probes in an easily readable data structure.

    Push the patch, let it sit on the live servers for a few weeks, grab the logs, and start analyzing, figuring out what the data says. Look at where your performance is actually going, and plot it against player count or overall load to see how it scales.

    Again, shouldn't need to use a shotgun approach, because you should be profiling and gathering data to help come to a decision, before doing anything. They might be refactoring non-combat pets for literally no reason, they might not even be that stressful on the servers.

    The fact that they're using such an approach for this problem worries me far more than honestly anything else I've seen, because it goes to show that they really don't know what they're doing, they don't know how to manage such a large game. You don't try to blindly optimize without even knowing what you should be optimizing first, it's such a basic rule of development.
  • TwiceBornStar
    TwiceBornStar
    ✭✭✭✭
    Yes
    Btw, besides a 10-20 fps drop, I also had constant stuttering today while doing dungeons.

    It d-d-d-duh-duh-didn't b-b-b-bother m-m-muh-muh-me muh-m-muh-much! I just k-k-kuh-keep w-wuh-wuh-walking!

    Sorry. Won't do that again. Promise!


  • Sindrik8x
    Sindrik8x
    ✭✭✭✭
    Yes
    Eks,

    I would be all for what they would need to do to analyze like that. If they communicated, came out and said this is going to cause' disruptions, we will need to pull the service offline throughout upcoming weeks however much, I would be ok with that. If they are actually committing themselves to looking deep into the issues behind it, how can you be mad at that? Not every game is perfect, not every game is going to 100% go without server flaws, capacity overload. But, games should not almost be neigh unplayable for hours on end for a large portion of the population because we let bugs long live and allow expansions/new content to bring in the droves and crash servers. I get we have more players, I get it's part hardware, part code.

    I get that there are a billion moving pieces. So you're obviously spread thin if you can't do what you say here between releases and spend the time working as a team to gather and analyze this data. Are they just being lazy? Do they not want to go that in depth? I'm asking honest questions here. Not trying to bash or insinuate anything. But, if there are roads to be taken to get us to a continually playable game, why aren't these avenues being EXHAUSTED? Outside of money already in pocket mentalities. Surely they can't believe this will sustain...
  • Ankaridan
    Ankaridan
    ✭✭✭
    No
    I didn't even bother reading all the replies up until this point because the pitch-fork mob is a little too blatant for my tastes.

    I find it amusing to read the OP's post history, where every thread is a complaint / 'who's with me?' rant, or quitting threads.

    If you've been posting for years about how much you detest Zenimax, why are you still here?
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    Yes
    eKsDee wrote: »
    Destai wrote: »
    eKsDee wrote: »
    Destai wrote: »
    I think it'd be a good-faith gesture. We'd need to see releases that are actually effective though. They're saying that U25 and U26 fixed things - what things specifically? That's my problem, this disconnect. Based on the last interview with Rich Lambert, sounds like they're putting a lot of people on these performance issues and still don't know why they're happening.

    Not that I won't buy content, but personally I have enough to play on this game for a long while. If they paused new content to make the existing content more enjoyable, I'd be more than happy to support them.

    Based on the fact that they were looking at non-combat pets and character metadata loading as potential culprits for performance issues this patch, I absolutely believe they're just shooting blind, hoping to hit somewhere.

    That's what worries me. It's this shotgun approach. I don't know if it's a skill vacuum or what, but something needs to change internally. I don't trust them to release new content on top of this without introducing new issues. Sure, some'll get fixed, but the foundation is weak.

    What worries me more is what that says about the intuition of the developers, or lack thereof.

    As a developer myself, if you know roughly the timeframe of when an issue first started (say, desyncs), the first thing that should immediately come to mind is to go back through your commits during that timeframe (in this case, around Harrowstorm's release), and figure out which ones could potentially have caused the issue.

    You shouldn't need to use a shotgun approach to solve specific issues like this, because your intuition should naturally guide you towards potential culprits. This should be the first thing that pops into mind, and yet it doesn't seem to be the case here.

    In a more general case, such as just trying to improve overall performance, the first thing that should immediately come to mind is to start profiling your code, take measurements to actually see whether your code is performing as expected.

    In this case, Zenimax could drop in just a bunch of general profiling probes, that maybe measures the difference in server time before and after the code being profiled is ran (and so how long that code took to run), as well as maybe just some general stats of the server state at that time (load, memory usage, player count, etc), and then log the results coming from the probes in an easily readable data structure.

    Push the patch, let it sit on the live servers for a few weeks, grab the logs, and start analyzing, figuring out what the data says. Look at where your performance is actually going, and plot it against player count or overall load to see how it scales.

    Again, shouldn't need to use a shotgun approach, because you should be profiling and gathering data to help come to a decision, before doing anything. They might be refactoring non-combat pets for literally no reason, they might not even be that stressful on the servers.

    The fact that they're using such an approach for this problem worries me far more than honestly anything else I've seen, because it goes to show that they really don't know what they're doing, they don't know how to manage such a large game. You don't try to blindly optimize without even knowing what you should be optimizing first, it's such a basic rule of development.

    Absolutely agree! When I encounter a nebulous issue with a product, I sit down with the user and watch them use it. Like you're saying, push the patch and watch. Do a live AMA and get feedback real time. Instead we get the combative tone from ZOS. I can't imagine saying to a client, "you don't have to be here".

    You're absolutely right, they should be better at framing things. The fact they're looking at non-combat pets over the block bugs and desyncs is likely a management decision. We'll never know but working in software for the last 10 years tells me that low hanging fruit is pursued when you're being given goals to hit. I worry about the team size they're using on this, something tells me it's quite large, and that in-and-of-itself can lead to more problems.
This discussion has been closed.