MikeSkyrim333 wrote: »[snip]
I am sure that ZOS has a plan how to make this game better. Players will not always like what ZOS does and I can't say that I liked all the updates, but they definitely don't deserve so much hate. The Elder Scrolls is the only game universe that fascinated me and I want to thank them for making one of the best MMORPG games in the world, not without flaws, but interesting and beautiful
MartiniDaniels wrote: »You are right that regular ZOS workers doesn't deserve all the hate and bashing. It is 100% server capacity issue. You may say that there are limits of hero engine or megaserver in terms of amount of active users, but consoles have even worse problems, while population is much lower then PC EU, so it's not software level limitation.
ZOS decision makers don't buy sufficient server capacity and keep it on minimal level for whatever reasons, and of course during events or new updates that minimal capacity can't handle all the load. For PC NA that minimal level is probably slightly better, because it is main market or they play themselves sometimes and provide direct feedback to leadership.
So you are telling me, that if you are visiting my restaurant and you order a nice steak and pay for it, that you are okay if I place a turd on your plate and serve it to ya?
MikeSkyrim333 wrote: »So you are telling me, that if you are visiting my restaurant and you order a nice steak and pay for it, that you are okay if I place a turd on your plate and serve it to ya?
Not a good comparison. TESO is playable, it has flaws, but your comparison is too exaggerated. I would agree with you if we experienced such technical work every day, but most of the time this game works well, which means it can’t be a turd. It is more like a slightly overcooked or slightly undercooked but tasty steak
MartiniDaniels wrote: »You are right that regular ZOS workers doesn't deserve all the hate and bashing. It is 100% server capacity issue. You may say that there are limits of hero engine or megaserver in terms of amount of active users, but consoles have even worse problems, while population is much lower then PC EU, so it's not software level limitation.
ZOS decision makers don't buy sufficient server capacity and keep it on minimal level for whatever reasons, and of course during events or new updates that minimal capacity can't handle all the load. For PC NA that minimal level is probably slightly better, because it is main market or they play themselves sometimes and provide direct feedback to leadership.
It's not just their server capacity. It's their whole code base and yes the engine they run it on too. No matter what "fixes" they try to implement, the problems just get worse. Dsyncs and other game breaking issues happen quite frequently at low population times as well as high which means it's not just a server capacity issue.
MikeSkyrim333 wrote: »English is not my native language, russian is, so excuse me in advance for mistakes
I have been playing this game since beta and I know that there were a lot of problems in this game, but remember how much fun this game brought to you
Yes, optimization is not good, there are spikes, delays, loading screens, but with every patch game become a little better. And I won't discuss about balance of classes, because other MMORPG games showed that it is almost impossible to make perfect balance
I think if it were so easy to make the game perfectly optimized, ZOS would go in that direction, but apparently, fixing all the problems forever is not so easy as it seems to us, because we are not game developers, right?
There are no game in the world 100% without bugs and perfectly stable. But think, how many games like TESO do u know? This is a unique game that allowed us all to join this amazing universe. Yes, not without problems, but it gave us such an opportunity. I remember being happy that I could create a character of my favorite race and travel all over Tamriel
I almost never created topics on the forum, but I saw a ton of dirt towards the developers. Do you understand that the game could be much worse? They could not do such a magical voice acting with unique accents for each race, they could do boring quests, but as a result we got fantastically detailed universe of elder scrolls with beautiful music and quests that touch to the core
Do you really think that ZOS is not making an effort to make the game better? Yes, they are not an ideal gaming company, but nobody is perfect. I think that they can’t just press a button so that everyone can have access to the server now and the lags disappear, but they try to fix problems as soon as possible, and I see it and thank them for that
I’m sure that if they could fix problems with Cyrodiil and make it stable, they would do it, but apparently there are some problems that the company has the right not to disclose which prevent to fix it at the moment and many people do not understand the situation, but still feel hatred towards ZOS
The gaming industry is a business and I am grateful to the ZOS for not making this game "pay to win". They must earn money because it is an integral part of the business, but this is a company with not infinite resources that can fix all the existing problems
I am sure that ZOS has a plan how to make this game better. Players will not always like what ZOS does and I can't say that I liked all the updates, but they definitely don't deserve so much hate. The Elder Scrolls is the only game universe that fascinated me and I want to thank them for making one of the best MMORPG games in the world, not without flaws, but interesting and beautiful
MartiniDaniels wrote: »You are right that regular ZOS workers doesn't deserve all the hate and bashing. It is 100% server capacity issue. You may say that there are limits of hero engine or megaserver in terms of amount of active users, but consoles have even worse problems, while population is much lower then PC EU, so it's not software level limitation.
ZOS decision makers don't buy sufficient server capacity and keep it on minimal level for whatever reasons, and of course during events or new updates that minimal capacity can't handle all the load. For PC NA that minimal level is probably slightly better, because it is main market or they play themselves sometimes and provide direct feedback to leadership.
It's not just their server capacity. It's their whole code base and yes the engine they run it on too. No matter what "fixes" they try to implement, the problems just get worse. Dsyncs and other game breaking issues happen quite frequently at low population times as well as high which means it's not just a server capacity issue.
MikeSkyrim333 wrote: »So you are telling me, that if you are visiting my restaurant and you order a nice steak and pay for it, that you are okay if I place a turd on your plate and serve it to ya?
Not a good comparison. TESO is playable, it has flaws, but your comparison is too exaggerated. I would agree with you if we experienced such technical work every day, but most of the time this game works well, which means it can’t be a turd. It is more like a slightly overcooked or slightly undercooked but tasty steak
MikeSkyrim333 wrote: »Not a good comparison. TESO is playable
TineaCruris wrote: »Judging by the timing and severity, it's mostly a server capacity issue, a hardware issue mainly, and much less a software/coding issue. This is why performance is so much worse during peak usage times....just like when your ISP overloads your node. Things work ok most of the time, then when people actually start logging in, the server starts to stutter under the load.