Nick_Balza wrote: »Well, it's a problem of solo bg. Support classes are useless atm. When you are grouped and communicating at least with 1 or 2 players in your team (friends or guildies), healing/tanking will start make some sense.
Solo rambos were crying for few years to get organized players kicked from PvP.
MurderMostFoul wrote: »I'd suggest stating in chat at the start of the match, "stay by me for heals" or something to that effect. At that point, no one will have an excuse if they run off and die.
redgreensunset wrote: »MurderMostFoul wrote: »I'd suggest stating in chat at the start of the match, "stay by me for heals" or something to that effect. At that point, no one will have an excuse if they run off and die.
That's assuming the other people on your team reads the chat or understand English. Tried BG last night and going by the names of my teammates I'm pretty sure two were Turkish.
StarOfElyon wrote: »If you drop low on health, running away from the healer is a bad idea because the healer can't chase you down and stop you from dying. If you run away, either you're going to get killed anyway or the team will see your healer has been left stranded and they will pile on him/her and kill them. Eventually, your healer will get sick of trying to heal you while you kite him/her and start playing selfishly or quit. If you're not sure if your team has a real healer or not, check before you decide fleeing is the best strategy. I've lost too many BGs because people acted as if there was no healer on the team.
orion_1981usub17_ESO wrote: »but the first rule of healing is you need to be able to keep yourself alive. A good healer is a beast to kill