Only if light and medium armor get -20% hp or something similar. You know, to reflect their roles as DPS/healers or whatever. I don't want nerfs to any armor type, but if heavy isn't allowed to kill stuff, medium and light shouldn't be allowed to tank stuff.
That would literally result in exactly the situation we're in now. Think about it.
SoixanteNeuf wrote: »There aren't enough negative repercussions for running heavy armor in PvP. Heavy armor users can build a significant amount of weapon damage while widening their margin of error against incoming damage and have improved resource management via heavy's "tanky" passives.
Type of armor should be reflective of role.
- Heavy = tanking
- Medium = damage
- Light = damage/healing
Suggestion : Battle spirit nerf for wearing heavy armor, -20% weapon damage.
Only if light and medium armor get -20% hp or something similar. You know, to reflect their roles as DPS/healers or whatever. I don't want nerfs to any armor type, but if heavy isn't allowed to kill stuff, medium and light shouldn't be allowed to tank stuff.
That would literally result in exactly the situation we're in now. Think about it.
Joinovikova wrote: »SoixanteNeuf wrote: »There aren't enough negative repercussions for running heavy armor in PvP. Heavy armor users can build a significant amount of weapon damage while widening their margin of error against incoming damage and have improved resource management via heavy's "tanky" passives.
Type of armor should be reflective of role.
- Heavy = tanking
- Medium = damage
- Light = damage/healing
Suggestion : Battle spirit nerf for wearing heavy armor, -20% weapon damage.
its not heavy armor is medium NORD armor I dont know every other race get bonus simlliar to Mundus Stone, but purchease power of Skyrim nords players... Go nord pvp or go mag class...
Sneaky-Snurr wrote: »*looks at OP's join date: September 2019*
Lul..
Op, you haven't been around long enough to see the balancing of armour types in the past but now we see this? Holy mother of..
Armour types are the most balanced it has ever been at this point of time. No nerfs or buffs are actually needed now.
You just need to... (I'm sure most of you can finish my sentence)...
Sneaky-Snurr wrote: »Joinovikova wrote: »SoixanteNeuf wrote: »There aren't enough negative repercussions for running heavy armor in PvP. Heavy armor users can build a significant amount of weapon damage while widening their margin of error against incoming damage and have improved resource management via heavy's "tanky" passives.
Type of armor should be reflective of role.
- Heavy = tanking
- Medium = damage
- Light = damage/healing
Suggestion : Battle spirit nerf for wearing heavy armor, -20% weapon damage.
its not heavy armor is medium NORD armor I dont know every other race get bonus simlliar to Mundus Stone, but purchease power of Skyrim nords players... Go nord pvp or go mag class...
@Joinovikova
Actually, there are plenty of other racial passives that provide similar bonus as mundus. Take Dunmer's Ruination passive; increases 258 WD/SD. That's only a few 10s of difference. Don't forget about Altmer too.
The only race with the worst passives are Khajiit and the only worthwhile passive they have is the crit dmg increase.
Not the right way to do it imo. They need to make a new stat for healing. Spell dmg and weapon dmg should have no effect whatsoever on your healing.
With that said, i do agree heavy armor should be for defense and being able to get 600wd from Fury, 675 from Clever Alch, and a permanent 480 from NMA is absurd.
Joinovikova wrote: »Sneaky-Snurr wrote: »Joinovikova wrote: »SoixanteNeuf wrote: »There aren't enough negative repercussions for running heavy armor in PvP. Heavy armor users can build a significant amount of weapon damage while widening their margin of error against incoming damage and have improved resource management via heavy's "tanky" passives.
Type of armor should be reflective of role.
- Heavy = tanking
- Medium = damage
- Light = damage/healing
Suggestion : Battle spirit nerf for wearing heavy armor, -20% weapon damage.
its not heavy armor is medium NORD armor I dont know every other race get bonus simlliar to Mundus Stone, but purchease power of Skyrim nords players... Go nord pvp or go mag class...
@Joinovikova
Actually, there are plenty of other racial passives that provide similar bonus as mundus. Take Dunmer's Ruination passive; increases 258 WD/SD. That's only a few 10s of difference. Don't forget about Altmer too.
The only race with the worst passives are Khajiit and the only worthwhile passive they have is the crit dmg increase.
.. The lady Increases Physical and Spell Resistance by 2752 nord get Increases your Physical and Spell resistance by 3960
... The warrior Increases Weapon Damage by 238 . and u get 258..
on most builds u just just one spell power or weapion damage...
I had Redguard Stamwarden, and my performance get 10% better when I switch to Nord.. on upcoming patch with all deff options nerf nord will be far far the best race for most of pvp stam Set up (its already the best now but with upcomifn ner will be m even more op). I prefer diversity not one spec best race no question neede ...like it was before murkmire balance changes..
If you do not see it okay just go to Alcast dottzgaming ... and see pvp stam set up on most of them u will find Nord (recommended) ...
@MaxJrFTWSneaky-Snurr wrote: »*looks at OP's join date: September 2019*
Lul..
Op, you haven't been around long enough to see the balancing of armour types in the past but now we see this? Holy mother of..
Armour types are the most balanced it has ever been at this point of time. No nerfs or buffs are actually needed now.
You just need to... (I'm sure most of you can finish my sentence)...
Forum account has nothing to do with your actual eso account. In fact there's plenty of people who have been playing since the beta and don't have a forum account or made it years later.
I know the OP has been around for a while because he has the same name in game.
Sneaky-Snurr wrote: »@MaxJrFTWSneaky-Snurr wrote: »*looks at OP's join date: September 2019*
Lul..
Op, you haven't been around long enough to see the balancing of armour types in the past but now we see this? Holy mother of..
Armour types are the most balanced it has ever been at this point of time. No nerfs or buffs are actually needed now.
You just need to... (I'm sure most of you can finish my sentence)...
Forum account has nothing to do with your actual eso account. In fact there's plenty of people who have been playing since the beta and don't have a forum account or made it years later.
I know the OP has been around for a while because he has the same name in game.
Been around for a while? Since when? As long as you have? 2ish years?
The point I'm raising about that is because the many, many update cycles on armour updates have proven how clueless people can be for calling armour nerfs now. Saying that heavy armour users do more dmg, healing and boasts tankiness is outright wrong when really, armour types are not at all the main problem. You have not seen what other people who've been around since launch have. *hint: look at my other thread regarding the healing nerf in PvP*
Again, armour types are the most balanced now and needs no tweaking but if you really want a game with heavy emphasis on armour types, I suggest you pick up Gloria Victis or Runescape that really just forces you to wear certain armour types to be the best at a specific role.

Only if light and medium armor get -20% hp or something similar. You know, to reflect their roles as DPS/healers or whatever. I don't want nerfs to any armor type, but if heavy isn't allowed to kill stuff, medium and light shouldn't be allowed to tank stuff.
That would literally result in exactly the situation we're in now. Think about it.