No. Just don't steal and don't use illegal abilities in town.
I say that as someone who often steals coins from the banker without meaning to.
NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Why are you using necro skills in towns, near guards? I have more than one necromancer. None of them have even gotten a warning from the guards, let alone insta-killed because of illegal transformations.
If you're dueling, there just might possibly be open space free of guards and problems OUTSIDE of town. Just a few miles with no restrictions or guards.....
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
Two good suggestions, tutorilization of guards and lag being reason enough.NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
Original intent was bounty hunting which is why guards were god mode.
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
Two good suggestions, tutorilization of guards and lag being reason enough.NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
Original intent was bounty hunting which is why guards were god mode.
The original intent was to provide interest and consequences to the stealing and murder.
Guards were made as they are before they were going to implement a bounty system which as we all know was scrapped.
If the intent was only for bounty hunting, they would have changed the guards.
Kalik_Gold wrote: »Agreed.... these dudes should be sent on missions. BUT, no they are guarding flour sacks.
No. Just don't steal and don't use illegal abilities in town.
I say that as someone who often steals coins from the banker without meaning to.
The fact is, you can steal when trying to interact with crafting writs, guild stores, or just exploring. Its pretty bad that you'll randomly steal and usually results in a guard beating you to death. Also, a class shouldn't be punished, especially for people who paid $40 for it.
Why are you opposed to guards being killable? Does it ruin your immersion? Because for me, a person not being killable means they're a Daedric Prince, and clearly.... They are not.
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
Two good suggestions, tutorilization of guards and lag being reason enough.NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
Original intent was bounty hunting which is why guards were god mode.
The original intent was to provide interest and consequences to the stealing and murder.
Guards were made as they are before they were going to implement a bounty system which as we all know was scrapped.
If the intent was only for bounty hunting, they would have changed the guards.
No interest, just consequence. My first thing I tell any new player "Turn off kill innocents and thieving, or else guards will roflstomp you." Which, by the way I see MULTIPLE new players suffer at the starting spot.
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
Two good suggestions, tutorilization of guards and lag being reason enough.NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
Original intent was bounty hunting which is why guards were god mode.
The original intent was to provide interest and consequences to the stealing and murder.
Guards were made as they are before they were going to implement a bounty system which as we all know was scrapped.
If the intent was only for bounty hunting, they would have changed the guards.
No interest, just consequence. My first thing I tell any new player "Turn off kill innocents and thieving, or else guards will roflstomp you." Which, by the way I see MULTIPLE new players suffer at the starting spot.
Thats your opinion.. I would be rather boring if I could steal whatever I wanted where ever I wanted and kill NPCs everywhere without getting a bounty or someone taking notice.
As for new players. I see new players get roflstomped by world bosses, dungeon bosses, regular mobs all the time.
Should we make the game even more easier so people dont have to be bothered to learn how to play it?
Its called a learning curve that you need to go through to learn how to play this game.
Now I would definitely agree that objects at merchants, banks, writ turn areas should not be steal able in the first place to avoid accidental bounties. Ive accidentally stolen things at writ turn ins and at merchants many times. Ive even hit my skills when rushing to pick up writs that resulted in hitting a guard and getting chased out of town. I learned to be more careful and not rush when interacting with them.
No. Just don't steal and don't use illegal abilities in town.
I say that as someone who often steals coins from the banker without meaning to.
The fact is, you can steal when trying to interact with crafting writs, guild stores, or just exploring. Its pretty bad that you'll randomly steal and usually results in a guard beating you to death. Also, a class shouldn't be punished, especially for people who paid $40 for it.
Why are you opposed to guards being killable? Does it ruin your immersion? Because for me, a person not being killable means they're a Daedric Prince, and clearly.... They are not.
I don't see whether you're on PC or not, but Dolgubbins Lazy Writ Crafter has an option that keeps you from accidentally stealing while crafting and turning in writs.
It turns on when you take a writ from the board and turns back off after you've cleared your outstanding writs.
It wont solve your immersion with the rest of your points, but it WILL keep you from committing theft while just trying to do your writs.
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
Two good suggestions, tutorilization of guards and lag being reason enough.NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
Original intent was bounty hunting which is why guards were god mode.
The original intent was to provide interest and consequences to the stealing and murder.
Guards were made as they are before they were going to implement a bounty system which as we all know was scrapped.
If the intent was only for bounty hunting, they would have changed the guards.
No interest, just consequence. My first thing I tell any new player "Turn off kill innocents and thieving, or else guards will roflstomp you." Which, by the way I see MULTIPLE new players suffer at the starting spot.
Thats your opinion.. I would be rather boring if I could steal whatever I wanted where ever I wanted and kill NPCs everywhere without getting a bounty or someone taking notice.
As for new players. I see new players get roflstomped by world bosses, dungeon bosses, regular mobs all the time.
Should we make the game even more easier so people dont have to be bothered to learn how to play it?
Its called a learning curve that you need to go through to learn how to play this game.
Now I would definitely agree that objects at merchants, banks, writ turn areas should not be steal able in the first place to avoid accidental bounties. Ive accidentally stolen things at writ turn ins and at merchants many times. Ive even hit my skills when rushing to pick up writs that resulted in hitting a guard and getting chased out of town. I learned to be more careful and not rush when interacting with them.
I'm not saying guards shouldn't kill you. I'm saying you should be able to kill them, you should be able to defend, put up a fight, and if skilled enough kill them.
You steal, a guard comes to you "STOP RIGHT THERE CRIMINAL SCUM" and they give you the option to pay, or fight. If you fight as said above, its like fighting a mini boss / world boss. I didn't say remove, or make guards so dang easy.
Games already easy (bolded part) So, yes, it was already toned down for them.
MagicAndrej wrote: »
I've seen a guard get zerged down by 15 players, get to 0% hp, do a mass AOE hit them all for 90k and instantly kill all 15 players... Why is this a thing?
Lag/Latency in major city holds is horrible enough. Extra effects, damages, AOEs, deaths, are just going to add to it. So best off to just leave them be unkillable.
As for the interactions and stuff, I would like to see more "tutorial" dialogue with the Guards, might help out a few players.
Two good suggestions, tutorilization of guards and lag being reason enough.NO, you just need to be more careful.
I havent died to a guard in literally years because Im careful and even when I do accidentally steal something, they are easy to avoid and run away from. Always have a path out in mind in case you get caught.
Watching a group try to kill a guard only to get blown up at the end is hilarious, so no lets not remove that!
I mean, I don't die to guards. But I find it stupid as hell that this game implemented guards this way. There is no Open World PVP, Guards should be gods if there is open world pvp. So, thus, lets add Open World PVP since they're already a god
I fail to see how Open world PVP and the lack there of has any relevance at all.
They are fine as they are, just avoid them and dont use illlegal skills in town EZPZ.
Original intent was bounty hunting which is why guards were god mode.
The original intent was to provide interest and consequences to the stealing and murder.
Guards were made as they are before they were going to implement a bounty system which as we all know was scrapped.
If the intent was only for bounty hunting, they would have changed the guards.
No interest, just consequence. My first thing I tell any new player "Turn off kill innocents and thieving, or else guards will roflstomp you." Which, by the way I see MULTIPLE new players suffer at the starting spot.
Thats your opinion.. I would be rather boring if I could steal whatever I wanted where ever I wanted and kill NPCs everywhere without getting a bounty or someone taking notice.
As for new players. I see new players get roflstomped by world bosses, dungeon bosses, regular mobs all the time.
Should we make the game even more easier so people dont have to be bothered to learn how to play it?
Its called a learning curve that you need to go through to learn how to play this game.
Now I would definitely agree that objects at merchants, banks, writ turn areas should not be steal able in the first place to avoid accidental bounties. Ive accidentally stolen things at writ turn ins and at merchants many times. Ive even hit my skills when rushing to pick up writs that resulted in hitting a guard and getting chased out of town. I learned to be more careful and not rush when interacting with them.
I'm not saying guards shouldn't kill you. I'm saying you should be able to kill them, you should be able to defend, put up a fight, and if skilled enough kill them.
You steal, a guard comes to you "STOP RIGHT THERE CRIMINAL SCUM" and they give you the option to pay, or fight. If you fight as said above, its like fighting a mini boss / world boss. I didn't say remove, or make guards so dang easy.
Games already easy (bolded part) So, yes, it was already toned down for them.
Well we are just going to have to agree to disagree. I see no reason they should be killable and I do see potential problems with them being killable which is probably the reasons they are the way they are. In case you didnt know, this has been brought up many many times since the guards were made the way they are. They have not been changed so whatever the reasons are, its intentional and most likely not changing.
Respectfully, Have a nice weekend!
AcadianPaladin wrote: »I fear that killable guards would become 'training dummies who hit back'. That is, killing guards would become a 'fun challenge' for some. I find duels in crowded areas rude/disruptive and, since that is where guards hang out, there would be plenty of rude/disruptive guard fights, adding to the problem.
TropicsDelight wrote: »AcadianPaladin wrote: »I fear that killable guards would become 'training dummies who hit back'. That is, killing guards would become a 'fun challenge' for some. I find duels in crowded areas rude/disruptive and, since that is where guards hang out, there would be plenty of rude/disruptive guard fights, adding to the problem.
You would still take a huge bounty for attacking and killing a guard. The actual bounty you get tacked on should be far higher once the guard actually dies. It is one thing to attack a guard, it would be another thing to actually kill one.
It is hugely unimmersive to have unkillable guards and TBH there is no point to actually doing it. You can make them fairly fast respawns, you can make them drop no loot, you can make the bounty excessive, you can create a faction system that makes doing it extremely detrimental far beyond the temporary bounty.
In most MMORPG's where the guards are killable the actual killing of the guards is not an issue and you are not seeing players running around killing guards at all hours of the day, in most games they knew enough to make it reward very little and cost quite a lot. In those MMORPG's where it is possible though, it feels more immersive, the world feels more real and you do not have that artificial wall of reality smacking you in the face in the game world like that.
Have a good weekend, and truthfully, ZOS wont change anything in any old content or vanilla zones...Part of the reason everything in older zones feels so dated and bad at times :P
TropicsDelight wrote: »Have a good weekend, and truthfully, ZOS wont change anything in any old content or vanilla zones...Part of the reason everything in older zones feels so dated and bad at times :P
This would be a very easy fix and patch. It is a very minor change to the coding that is an effective cut and paste across each NPC that is coded as a guard. It would take a minimal amount of time to change every guard in the world and would be a minor change that would simply be a footnote in a patch.
xXMeowMeowXx wrote: »Nopes....guards should get buffed instead with increased damage. They should also be able to summon other guards to destroy the bad puppy offenders!!
-> Syvarra's Scales
(4 Items) Reduces your damage taken from guards by 20%.
Elder Scrolls Online is one of the few mmos out there where guards are not killable.
is not that great since Guards just walk up and wack you and usually instantly kill you
Elder Scrolls Online is one of the few mmos out there where guards are not killable.
is not that great since Guards just walk up and wack you and usually instantly kill you
Guards do not instantly kill you initally
the damage the guards do starts at about a 5K wack...and goes up based on how much you hit them back EVEUTALLY reaching 1-shot levels.
Source: I've literally ran around towns killing npcs [for bounty achievements] whit a conga line of guards hitting and chasing over the course of almost half an hour and they only did more than 5-5.7K per hit when i stopped and hit them back