Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

I wouldn't mind this game being so single player focused if....

  • jm42
    jm42
    ✭✭✭✭
    daemonor wrote: »
    jm42 wrote: »
    daemonor wrote: »
    Now you got this strange division of people all the time, the players who play eso for the story cheer for the great expansions and content, because they like landscapes and play this game like it's skyrim.

    ESO is basically skyrim with online cooperative.
    and pls, try to avoid terms like "strange" referring to anyone, because from someone's (and mine) point of view it is you who are strange here, demanding the game to be something that it doesn't meant to, because you like it more.

    [snip]

    Strange division means that players are divided in a strange way, like they're playing different games and have negative feelings towards each other.

    well, relax, I'm not offended, because as you can see I don't consider myself strange in that case. I'm just always surprised as some ppl think that their opinion/vision is the only right and everything else is strange, weird, etc.
    That "division" is a perfect way for everyone to find activity for their interests. Strange is when the game dictates you what to do without alternarive, just like you suggested
    Edited by ZOS_ConnorG on May 18, 2020 1:20PM
  • robertthebard
    robertthebard
    ✭✭✭✭✭
    daemonor wrote: »
    daemonor wrote: »
    So out of spite for the horrible performance and dissapointing expansion which brings uhm.. a new trial and 3 useless sets along and thats basically the only group content that we get, I was wondering about questing.

    This game focuses so much on questing, roleplaying and single player stuff

    Twice a year we get dungeons DLC : 2 x 4-player dungeons.
    What's in there for solo players and questers ? Nothing.

    Once a year we get a story-zone DLC. What's in there for group players ? Nothing.

    And once a year we get an expansion, with a new zone and new quests, and a new trial. There's for everyone.

    If you add things up, on a yearly basis, group players get more than solo players. That's pure maths. Your vision is biased.

    As to PvP players, they rarely get new environments and systems, but they get new "opponents" each time there's a combat change (that's, roughly said, basically every update) and new sets (also every update).

    Again, your vision is simply untrue.
    daemonor wrote: »
    This is a mmo game after all.

    Not primarily. Game Director Matt Firor himself said he saw the game as an Online-RPG rather than "your typical MMO". And that's why so many people love ESO.

    If he actually said so then there's nothing else to discuss, this game is online skyrim. I rest my biased case.

    And it's not about facts. So what that they release 4 dungeons a year and 1 expac a year. It doesn't translate very well into practice, and I feel this game is lacking in group activities and content I have the very right to feel that. You are free to disagree with me, and if this game satisfies you in whatever activities you are interested primarily, that's great.

    I'm curious: Why end your opening post with "I'm curious to hear your thoughts" if you meant "I'm curious to see how many people agree with me"?

    For me, the game offers exactly what I was looking for, a setting where I could sit in a town and listen to Malukah sing bard songs. I didn't buy the game and expansions that I have purchased because of "TES", I bought them because of Malukah. I play it, and it's fun and all, but it's not a PvP-centric game. I've played PvP-centric games. On it's best day, this game doesn't even come close to comparing to things like Aion in it's day, or what we could gain from dungeon sieges in Rappelz.

    Then there's the "I don't play MMOs for story". That's great, more power to you, and there's no sarcasm there. If, however, you came to a TES game thinking "I'll be able to PvP my way through the entire game", you evidently weren't playing any of the previous releases. There was no PvP in Oblivion, and none in Skyrim, the two games in this series that I've actually played, and nothing that led me to believe it was going to be PvP focused in any of the marketing materials. I saw it was going to have some, and I've even been involved in some, way early on, but it wasn't what made me think "I need to play ESO".
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    daemonor wrote: »
    Strange division means that players are divided in a strange way, like they're playing different games and have negative feelings towards each other.

    To some extent, there will always be a strange division. There's a world of difference in how you play when you quest, do group content, or fight real players instead of AI.

    However, I think the negativity around that strange division is honestly more of a forum thing than it is an in-game thing. While everyone has content they prefer, and some have content they avoid, its rarely as combative in game as the forums might suggest. ESO integrates all forms of content very effectively if you want ALL of the rewards. Since the developers balance PVE and PVP together, they try pretty hard to make sure players are playing the same game, for better or for worse. We see this a lot with the Class Reps, which ZOS specifically wanted to be experienced at both PVE and PVP, and events, where the Devs consistently push players to do all types of content.

    When it comes to how people actually play, YMMV, but my experience is that most PVPers tend to be decent to good at PVE, there are some PVE-only players (I used to be one), and there's a large amount of PVE players who are willing to PVP just long enough to get the skill lines, achievements, and event rewards.

    The negative feelings tend to flare up on the forums on two types of occasions where people feel like they have the most to lose.
    1. ZOS nerfs something and everyone wants someone else to blame. After all, something can't be problematic in both PVE and PVP, right? Right?
    2. ZOS does an event that forces people out of their comfort zone. The "fear of missing out" is a powerful motivator to get people to do content they'd normally not touch with a ten foot pole. We see this with all events. Midyear Mayhem and the Undaunted are obvious targets for complainers, but hey, I've seen RPers complain about the evil-aligned DB&TG event too.

    Most players in game seem happy enough to play without too much complaint against players who do different types of content.
  • Auora
    Auora
    ✭✭✭
    daemonor wrote: »

    If he actually said so then there's nothing else to discuss, this game is online skyrim. I rest my biased case.

    And it's not about facts. So what that they release 4 dungeons a year and 1 expac a year. It doesn't translate very well into practice, and I feel this game is lacking in group activities and content I have the very right to feel that. You are free to disagree with me, and if this game satisfies you in whatever activities you are interested primarily, that's great.

    I, for one, love my online Skyrim.
  • precambria
    precambria
    ✭✭✭✭✭
    I would be more interested in doing the solo content if it presented some kind of challenge, the only things that feel scaled properly are vet content (dlc and vma but vma lags to high hell) and NO cp PVP. The only solution I can think of is adding a vet mode for the overland and solo content, not even asking for different rewards just wanting to be able to wear the gear sets I normally wear and not have to divest my CP to make it so everything does not just fall over instantly
Sign In or Register to comment.