Alliance buffs. Pvp - pve integration

max_only
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When an alliance wins a campaign, the pvers get a buff.

Example: DC wins 7day campaign, a 7 day day pve only buff of 2% bonus to “something” is applied to all DC characters that log in the next 7 days. (Just right click to remove the buff if you’re one of those tHe GaMe Is tOO EaSY types)

AD wins the 30 day no cp campaign, a 30 day buff of 5% to cp gained in pve is applied to all AD characters that log in (bonus to cp gained benefits alt characters in different alliances in the end result)

Or maybe make it based on Emperor in 30 day cp. When EP games emperor in the main campaign, a pve buff of 2% crit is applied for 2 hours to all EP, renews if they still have it 2 hours later.


Duration and quality of buff is up for discussion. Basically, when pvp does something, pve gets a little boost. If the buffs where good enough (exp, health, resource restore, etc) you might see some integration between pvp raiders and pve raiders.

And yes, I know pve trials aren’t alliance locked, but imagine if more guilds played pvp so their pve could be more successful. As it is, pvp guilds do Pve content for the newest must have game breaking proc set so they don’t need an opposite award. Just a thought.
#FiteForYourRite Bosmer = Stealth
#OppositeResourceSiphoningAttacks
|| CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Casterial
    Casterial
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    They had this back in the day, your home campaign buffs, buffed you outside of Cyrodiil. Emperor buff also followed outside their home campaign....

    Not too sure if this is a thing still?
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
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  • max_only
    max_only
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    Casterial wrote: »
    They had this back in the day, your home campaign buffs, buffed you outside of Cyrodiil. Emperor buff also followed outside their home campaign....

    Not too sure if this is a thing still?

    That requires the pver to have been playing when the buff got applied?
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Casterial
    Casterial
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    max_only wrote: »
    Casterial wrote: »
    They had this back in the day, your home campaign buffs, buffed you outside of Cyrodiil. Emperor buff also followed outside their home campaign....

    Not too sure if this is a thing still?

    That requires the pver to have been playing when the buff got applied?

    It was if your home campaign has the offensive scroll buff, you got the buff outside of Cyrodiil. You just needed to home the campaign, that was it. I'm pretty sure this was removed around 2015/16 though
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • Bergzorn
    Bergzorn
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    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • zvavi
    zvavi
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    Bergzorn wrote: »
    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.

    Tbh sounds hilarious xd but ye, not healthy for the game.
    Edited by zvavi on May 17, 2020 4:31AM
  • max_only
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    Bergzorn wrote: »
    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.

    I see.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Haquor
    Haquor
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    Bergzorn wrote: »
    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.

    The good reason being it made pvers go do pvp?
  • Bergzorn
    Bergzorn
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    max_only wrote: »
    Bergzorn wrote: »
    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.

    I see.

    Don't get me wrong, in principle I like the idea of a tight connection between PvE and PvE, however implemented. But I don't think there is a way to add it back into the game at this point.

    Many PvE players do not like PvP at all. There is already a lot of complaining that they are 'forced' to farm for transmutation crystals in Cyrodiil, this would probably get worse. Even if it's just cosmetic rewards, players would feel forced to do it without enjoying it. There also used to be a lot of complaining about the alliance war skill lines, but that grind got watered down extremely. And let's not forget that PvP performance is getting gradually worse nearly every patch for years now.

    The other way round, I, for instance, did my fair share of PvE in this game but got bored with it years ago. There is no way I'm grinding new monster masks, arena weapons, or the new antiquities, even if it means missing out on BIS PvP gear. Let's say you come up with a really great PvE incencitive for PvP players, I'd probably still skip it, since I'm just mentally finished with PvE ESO.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Bergzorn
    Bergzorn
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    Haquor wrote: »
    Bergzorn wrote: »
    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.

    The good reason being it made pvers go do pvp?

    They didn't want to PvP, they just wanted the buffs for PvE. In smaller numbers, they got farmed by experienced PvP players. In large numbers, they just steamrolled the map and went back to PvE.

    Edit: I'm all for bringing new players to PvP. But the most important step for that is improved performance.
    Edited by Bergzorn on May 17, 2020 6:20AM
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • BlueRaven
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    Bergzorn wrote: »
    It was removed for good reason. Each alliance had their buff campaign, where they aimed to hold most of the map and all scrolls to get the boni in PvE land. These campaigns were usually empty. When someone dared to recapture stuff, they would often face a furious crowd of PvE players within an hour, running them down and flipping the map back.

    I remember this. It’s how I got all the sky shards in the game (back then) on four characters of various alliances. And got a ton of cyrodiil questing achievements in an otherwise extremely empty cyrodiil.

    Oh it was great. Imagine four upper level campaigns, three of which were dominated by the three factions (one each). I got to explore and really have fun in cyrodiil.

    I miss those days.
  • Varana
    Varana
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    I don't get this constant stream of more-or-less baked ideas of how to force PvE players into PvP.

    People who don't do PvP usually don't do it because they don't like it. Forcing them to play PvP for whatever reason, doesn't change that.
    Players who don't like PvP, won't suddenly start to see the Light and become dedicated PvP players. You're grotesquely overestimating the allure of PvP.
    All you'll get is a huge influx of players who absolutely hate it, and will let you (and ZOS) know.

    The key to get more players into PvP is to make PvP work better, and to make it more attractive to the mindset of a PvE player.
    The first of these options we can all agree on. I doubt that the second one will make dedicated PvP players happy.

    Or we could just all live with the knowledge that people enjoy different things.
  • max_only
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    If they deleted pvp tomorrow I wouldn’t blink. I’ve always been a carebear.
    I also know that companies spend money where there’s money to be made. My other suggestion was to allow horse training twice a day, once for gold as usual, and once for AP. It cuts the time down to 3 months instead of 6. They’d still be able to sell horse training in the crown store because people are too impatient for even 3 month wait time. If you logged into pvp land to train your horse, you might wander over to the nearest keep and defend it. You might dip your toe in and say, at least castle defense isn’t toxic. It could lead to more adventure. I’ve met plenty of people who “never pvp” get into pvp at least casually because of an initial curiosity spurred by a pve incentive.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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