When an alliance wins a campaign, the pvers get a buff.
Example: DC wins 7day campaign, a 7 day day pve only buff of 2% bonus to “something” is applied to all DC characters that log in the next 7 days. (Just right click to remove the buff if you’re one of those tHe GaMe Is tOO EaSY types)
AD wins the 30 day no cp campaign, a 30 day buff of 5% to cp gained in pve is applied to all AD characters that log in (bonus to cp gained benefits alt characters in different alliances in the end result)
Or maybe make it based on Emperor in 30 day cp. When EP games emperor in the main campaign, a pve buff of 2% crit is applied for 2 hours to all EP, renews if they still have it 2 hours later.
Duration and quality of buff is up for discussion. Basically, when pvp does something, pve gets a little boost. If the buffs where good enough (exp, health, resource restore, etc) you might see some integration between pvp raiders and pve raiders.
And yes, I know pve trials aren’t alliance locked, but imagine if more guilds played pvp so their pve could be more successful. As it is, pvp guilds do Pve content for the newest must have game breaking proc set so they don’t need an opposite award. Just a thought.
#FiteForYourRite Bosmer = Stealth
#OppositeResourceSiphoningAttacks
|| CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom