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Why do you play eso?

  • Sibenice
    Sibenice
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    Because, despite the janky combat, I really enjoy the game.
  • Berek_Bloodfang
    Berek_Bloodfang
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    SosRuvaak wrote: »
    Why do you play? simple question, simple topic.


    i have put in soo many hours into the game myself, i wonder why other people put in their hours to the game.


    My friends and I literally bought this game for the PvP, we enjoy the variation in builds, however due to the removal of group queuing, they all quit. My still lingering as a news source to inform them if they ever bring it back, but who knows, if a better games comes out I doubt they will.
  • oxygen_thief
    oxygen_thief
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    i dont. game is broken and unplayable. im waiting for the patch
  • Twilanthe
    Twilanthe
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    I approach ESO the same way I do a nice book. I get in my favorite jammies, I curl up on the couch with a cup of cocoa and a snack, and I snuggle up with my pup, with my laptop on my lap and my surround sound headphones, and I quest and explore and just experience the world. I'm the kind of player that spends hours and hours making their house look perfect, or stops in the middle of the delve to read the journal of the cultist who died trying to get to some artifact. I listen to every quest NPC and go through all their dialogue options. I'll read something about some topic I don't know about, and jump onto the Wiki to research the lore behind it. When a Dunmer first called me F'lah I googled the various terms they use and what they mean.

    Having played WOW almost exclusively until ESO came out, I also found I much preferred the combat in ESO. I liked the mechanics of dodge, and block, and interrupt (I honestly wish they mattered more outside of dungeons and boss fights). I also like having fewer abilities on my bar to focus on, I always found the sheer number of skills in WOW a bit daunting. And I like the bit of freedom of every class being able to fill any roll, at least in most content shy of really hard endgame stuff. I'm seriously considering making a magicka nightblade healer and am glad I can give it a try. Sure there are the meta builds, but you aren't confined to them, for the most part you are free to try whatever build you want, and can generally do at least regular dungeons with it, if not maybe some Vet and stuff if its a decent build. I don't feel like I HAVE to jump online and apply the cookie cutter build, I can experiment.

    Lastly I like the community. I came from WOW as I've said, and I rarely did dungeons there because it was so rush rush rush, and you will get vote kicked faster than you can blink if you dare lag behind. You occasionally get that in ESO, I won't lie, but you are more likely to find a group that is pretty chill and if you need to stop and do a quest thing, or want to pause and grab a heavy sack or a chest, they can. If you want to kill a skip-able boss, they will. If you cause a wipe more often than not they will explain the mechanics and help you out and try again. So far only once or twice has someone told me I'm a crap healer and tried to kick me. If you ask for help in zone chat you tend to get it if people are around, and having received that while leveling I find myself more apt to offer to help when I see a request in zone, to repay that good will.

    A few other little things I love
    I love that crafting matters, that some BIS or at least starting out gear is crafted. Not to mention crafting furnishings!
    I love the outfit system and being able to dye armor and shields and weapons
    I love the character creation and even if the models are getting a bit outdated looking, I like all the customization options I have
    I love the lore of this game, and the world itself and just how much is packed in lore books and scraps of journals and everything scattered all over the world
    I love that I can do everything on my main character, but that leveling alts also increases my main as they share CP and dyes and stuff.
    I love the voice acting, and will talk to random NPCs just to enjoy it

    I really could go on...
    Lüc - Argonian Necromancer Healer
    PC-NA
  • Deter1UK
    Deter1UK
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    Twilanthe wrote: »
    I approach ESO the same way I do a nice book.

    I really could go on...

    This, all of it.

    I ride across maps at walking pace sometimes (especially Wrothgar for some reason) just to enjoy the way the scenery and sound mesh together - streams get louder and then fade into the distance, a bird suddenly sings from a bush and flies off. It is a work of digital art really. Doing that can be really relaxing after a bit of PVP or dungeon running.

    It's a shame that people are in a hurry all the time - you can miss so much.
  • paulychan
    paulychan
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    I wish I could. It's a pretty rad game, really. You see, the issue is I play on ps4... I'll load it up so you can see...
    20 mins later
    Ok, I'm in. Nope, blue screen, one sec...
    2 days later
    Ok, one more try. Oh, we are in, cool. Now, to swap bars you push this.... This button.... This.... ahh, forget it
  • TropicsDelight
    TropicsDelight
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    Character customization from a mostly aesthetic POV. Leveling and questing is only a means to a cosmetic end (aka a new costume, a new dye color, a new motif, rare mats for crafting, ect...) That is mostly what gets me logging in each day. The drive to new content is minimal, I started Craglorn a day ago for no other reason than I need to get the crafting stuff unlocked from that zone. I am doing the Dark Brotherhood questline to unlock the robe. I find very little content in ESO pulls me in for the exploration and/or storyline alone. One surprise after starting ESO a couple months ago is how linear and limited the gameplay is. There is very little ability to adjust how content is played through playstyle, the game forces very a very linear narrow approach to the content.

    An example would be the dragons in Elswyer, they spawn in the same spots, they fly the same patterns, and they are locked into their 3 fight locations each with it's own perch. Dolomens are even more predictable, mindbogglingly so. Fights like those should have some RNG added to the fight mechanics, things should get mixed up a bit, it can help keep things interesting. Every final boss spawning at the circle just left of the stairs? Why not have them pop on a random circle, the floating eyes could spawn at the center of the dolomen up the stairs, 1 out of 100 dolomens maybe have a WB level Avatar of Molag Bal spawn after the final stage where he is finally ticked off at people way stationing to each dolomen and farming them and tries to kill them himself.

    Mobs in groups of 2-3, all neatly spaced apart, almost none that actually randomly wander entire zones that you might actually have to find or stumble into. Other games had mobs that at times move, they will walk or fly all over the place. Some of that can make a world feel more organic, more real, more immersive. Not to mention you could actually be in a zone you know and actually be surprised to see something. Other than seeing bloodfiends actually spawned I have never been surprised to see anything in ESO, and even the bloodfiends have static, mapped spawn locations.

    The ESO fight mechanics are extremely rigid and limiting. Things that happened in past games like kiting a dragon to a city cannot happen in ESO, and almost all of the other content in ESO limits things in a similar fashion. It created a game that is surprisingly low on the actual "sandbox" factor. ESO is less sandbox and more amusement park, there are tons of rides, you can go ride any ride you want at any time, but when on the ride it will do exactly as the ride is supposed to do and you cannot adjust that at all. It is a marvel that the devs managed to lock down everything to that extent, and I am sure it was on purpose, but I do not think the end result is all that preferable. It is nice for a game to give the players some ways to actually go off the beaten trail and do things a little less orthodox, that was a critical part of what created the feeling of a true sandbox game. When you purposely design all of that out of a game you are not always making the game better, you are just limiting the gameplay experience the players can have.
  • Kalante
    Kalante
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    I don't I haven't even touched pvp in two weeks. The people left playing that garbage are addicts or new players that think thats how cyrodiil is because they never experienced cyrodiil when it used to work at least. Yeah remember those days when skills and attacks used to register and when the lag we get now was only present during 300 man queues as oppose to now in which there is lag regardless?? Thats the cyrodiil that used to work at least.
    Edited by Kalante on May 14, 2020 10:40PM
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