Hello fellow ESO lovers,
Greymoor PTS pre-patch, known as “LA and HA changes”, tried to shrink the damage gap between damage dealers that weaves light attacks and damage dealers that does not. After month of player testing and continuous feedback, developers decided to scrap the ideas (LA 78% nerf, HA 30% buff, etc.) for now. I would like to touch the subject of LA weaving. Pre-patch parses had shown that LA-weaving would be essential to maximize the dps of the DD even if LA dmg is heavily nerfed. The core problem for the dps gap is not the damage of respective basic attacks, but the fact that the game itself does not show/teach how to perform the feature of the Elder Scrolls Online gameplay.
We propose a solo instance for learning of LA-weaving, that could be built upon the same principles as Maelstrom Arena is - multiple stages and a repeatable quest that would guide the player through them. Let’s call it Pag Lliks Arena. Upon entering the arena:
- player would be transformed into a skeleton with one action bar that would contain only one direct damage ability,
- this ability would be free of cost dealing 500 oblivion damage,
- player light and heavy attacks would also deal 500 oblivion damage,
- stage would contain only one stationary enemy, boss of target dummy type with 31500 HP, called Light Art’ack,
- upon entering the combat, Light art'ack would start countdown of 36 seconds.
If the player fails to kill the dummy in the given time, Light Art'ack casts an explosion that kills the player. At this point, player could try again under the same conditions. If the player manages to kill the Light Art’ack, player proceeds to Stage 2.
Stage 2 concept is the same as Stage 1, only changes are:
- the player would gain additional ability - a ability dealing 500 direct oblivion damage upon cast and 1000 oblivion damage every two seconds for 10 seconds,
- Light Art’ack is now renamed to Light Art’ack, Robust and his health would raise to 63250 hp
- time limit of 46 seconds
If the player manages to kill this ‘Light Art’ack, Robust’ in the time limit, player could gain access to the treasure room. Treasure room should contain some common rewards and once a day special reward that could consist of Undaunted key, Transmute crystals, or whatever you decide to be good daily reward.
Time-frames are all orientative and set up for 75% light attack coefficient as pass requirement. However, you may change these time-frames as well as dummy health to your liking.
I’ve mentioned Maelstrom Arena in the introduction and to suggest some lore into these LA-weaving training grounds.
I would like to see Fa-Nuit-Hen, his baron and notable member of Undaunted guide the player through this arena. Saying that light attacking is an art and explaining/showing how to weave it with players special abilities. First, player could encounter Undaunted NPC at the Undaunted Enclave in one of the capital cities with the pre-quest. This NPC would send the player to explore some strange activity in (insert zone here). Once player arrives to the objective, player will discover the portal to zone in Fa-Nuit-Hen’s Maelstrom Arena daedric plane called Pag Lliks. Upon entering the portal, player will be teleported to a small room where a Daedric baron will be and will continue the quest chain. The Baron will explain that his master Fa-Nuit-Hen is looking for new champions at art of light attacks and created a daedric portal in Nirn. However, before showing you to Fa-Nuit-Hen, the Baron would require you to be prepared, therefore mastering the art of light attacks. Daedric baron would require the player to repeat after him, naming what he does. In the room, there will be two dummies, one will be killed by Daedric Baron and second destined to be killed by the player. Player would have an access only to one ability and light/heavy attacks - same as Stage 1. Baron must emphasize that it is needed to do Light attack + Ability in one second to truly master the art of light attacking. Time limit would be much smaller ~10 sec, with dummy health of only 5000 health. After passing this quick tutorial, player will be able to proceed to Fa-Nuit-Hen in order to finish the pre-quest and gaining the ability to teleport from wayshrines to Pag Lliks Arena at any time.
Discussion:
Additional stages could be implemented. From the top of our heads:
- stage 3 could change the base spammable ability to have a resource cost and also add third ability that would be a 20 sec buff restoring X resource per second.
- stage 4, player would gain new AoE dot ability dealing oblivion damage and the Light Art’ack would be moving and its health would be increased again
However, I would suggest to make the stages after stage 2 optional, and it would only improve the final treasure. Daily and repeatable quests should be short & fun, to not end up being hated like Maelstrom Arena.
This new arena could be also tied to Achievement System, offering titles, colors and target dummy for completion under specific circumstances (Speed run, no death and so on).
Conclusion:
New players do not know how to LA weave, the game does not teach this mechanic and older players often send the new ones to “watch some video” or “parse on your dummy”. This disturbs the game flow as a whole - player might not want to TAB out every now and then to watch something online or may not have an access to target dummy. We believe that the proposal of solo instance that would serve as a training area for LA would be great addition to the game and could help shrink the skill gap faster without disrupting gameplay at high levels.
This concept was created by me and @satanio
We relinquish our rights for this idea and are open to further discussion. Our goal is to improve the game we all love!
We are specificaly interested in opinion of class representatives
@CAB_Life @cicisch @Glory @Nefas @RebornZombie @Alcast @FeaR Turbo @GandTheImpaler and well known experienced players such as
@T3hasiangod @code65536 their willingness to forward this specific idea or concept of teaching people LA-weaving in general( rather than making nerfs to light attacks and screw whole end-game community) to Zenimax Online Studios. Maybe even ZoS directly would be interested
@ZOS_BrianWheeler