@Stx well dragonknight seems to be the perfect hybrid, because he has major savagery/prophecy on flames of oblivion and major brutality/sorcrery on molten armaments. After thinking some more i can't wrap my head around combining the 2 resources. If I want to use whip as my spammable and reverse slice only for executing then I need more magicka, but whip scales from spell pen and crit, do I go medium armor then with 64 points into magicka and use all triglyphs? Is it worth slotting other stamina skills like vigor and rally for more self healing? How to find the perfect balance between stam and mag. I suppose the goal of the build here would be to either add 2h execute into a magicka dragonknight or add molten whip into a stamina dragonknight.
I'm fully aware that it's gonna be lacking something, but I'm looking for some flavour in no-cp battlegrounds mostly. Does crystal frag proc from dizzy swing? I could see trying myself a stamsorc for that curse>dizzy>frag combo aswell
Chilly-McFreeze wrote: »I'm fully aware that it's gonna be lacking something, but I'm looking for some flavour in no-cp battlegrounds mostly. Does crystal frag proc from dizzy swing? I could see trying myself a stamsorc for that curse>dizzy>frag combo aswell
Frag only procs from mag abilites. I don't know if it's still possible but in the past you could cheese hard cast frags with crit rush.
For your posted build, I'd set the bloodspawn shoulder to medium and the belt to light for more max resources.
Then I'd take NMA as always active and pelinal's only for frontbar, if you wan't to keep Potentates. Your backbar is mostly buffs now. I might be wrong but if I remember correctly your damage from dots and your hots take current bar stats for calculation. So even if you cast a mag dot backbar, swap to front your dmg will become higher. Please correct me if I'm wrong. And your weapon dmg stays high on backbar anyway thanks to now always active NMA (for turteling with vigor and potentates).
Swap out FoO for a frontbar buff like Inner Light (max mag, mag recovery).
I know it's bread and butter but if you struggle with mag then go for a stam stun like Turn Evil.
Throw out Ign Weapons. Put Embers on backbar. Rally on front (heal, minor endurance, you only need brutality on pelinals anyway).
If you're still too short on regen you could consider Meditation or Engine Guard.
Emma_Overload wrote: »I'm almost scared to ask... will Pelinal's work with Thrassian Stranglers?
Chilly-McFreeze wrote: »Emma_Overload wrote: »I'm almost scared to ask... will Pelinal's work with Thrassian Stranglers?
I can't see why it shouldn't. But with all it's drawbacks is this combo worth it? I mean your defense will be trash and most modifiers apply to weapon damage only.
E: quick checked it in UESP build editor. With 5 pel, 1 kena, 5 nma, maxed strangler, 3 infused jewels, big infused wpn dmg glyph, nirnhorned 2h frontbar, apprentice mundis, some sorc skills for extra spell damage, 5 light/ 1m/ 1h etc. you'll be sitting at around 5900 spell/ wpn dmg with major and minor sorcery active.
5400-5500 without minor sorcery.
The issue is strangler grants only spell damage + you give up a lot of defense to stack that spell damage when weapon dmg is far easier to stack without it's downsides.
