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Rebuild Belkarth, we need a capital

RussianAsgard
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I know that there are better cities, both in terms of the arrangement of content, and visually.
But the starting city of Craglorn is already rooted as a capital. this is the face of the game, which without exception will be seen by all players. and I’m a little ashamed for what it looks like a beta test village.
I hope many will be in agreement with the fact that in this city:
1) need to rebuild the craft stations closer to each other and closer to the bulletin board and all this - closer to the wayshrine.
2) need to move the merchants closer to the wayshrine.
3) need to redesign the entire city from a visual point of view, so that it can surprise new players and looks like the capital of the game

I understand that the last point is in conflict with lore, but what has already taken root cannot be fixed.
  • daemonios
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    Craglorn is not a starter area and never was. Many players probably never set foot there. It became a de facto player hub when end-game PvE content consisted solely of Craglorn trials, but that content is now more spread out. Most players are now divided between Rimmen (starter area for the current chapter), Vivec City (for crafting/bank), alliance capitals (for pledges), Belkarth (still a major player and trade hub) and others. There is no single "capital" of ESO.
  • kylewwefan
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    Wait, what? Belkarth is not the capital of the game. The center of cyrodiil is. The imperial city. The White Gold Tower. We’re all fighting for control of the Ruby Throne.

    Each alliance has their own capital as it were. And Belkarth is not one.

    I could be wrong. Not sure. Need to consult with the lore masters.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Belkarth is not a starting City, infact before the game was all scaled, Craglorn was unable to be entered by low level players, it was the Endgame Zone.
  • RussianAsgard
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    Belkarth is not a starting City, infact before the game was all scaled, Craglorn was unable to be entered by low level players, it was the Endgame Zone.

    its not starting City of all the game, its starting city of Craglorn.
    but this is the end point of the game, accessible to all. It concentrates most of the players.
    this city will always be relevant.
  • Mindcr0w
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    Craglorn hasn't been the "end point of the game" for a long time my dude. Belkarth isn't irrelevant, but it also is a long way off from being relevant enough to be deserving of special attention.

    It sounds to me like maybe you use Belkarth as your hub city and have developed a skewed view of how relevant it is to the community as a whole.
  • Dagoth_Rac
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    Craglorn is kind of a hot mess based on in-game lore. It is largely a wasteland, overrun by Daedra and servants of the Celestial Serpent. The ambient dialogue is all about how desperate people are to get out of Craglorn. I think it makes sense for it to be like a hardscrabble frontier town, rather than a major cosmopolitan city a la Wayrest or Windhelm or Alinor or whatever.
  • BlueRaven
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    Dagoth_Rac wrote: »
    Craglorn is kind of a hot mess based on in-game lore. It is largely a wasteland, overrun by Daedra and servants of the Celestial Serpent. The ambient dialogue is all about how desperate people are to get out of Craglorn. I think it makes sense for it to be like a hardscrabble frontier town, rather than a major cosmopolitan city a la Wayrest or Windhelm or Alinor or whatever.

    Agreed. If anything Belkarth should look a bit more abandoned.
  • Danikat
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    I was under the impression that people looking for trial groups go to Craglorn specifically because the vast majority of players will never go there, meaning zone chat is relatively quiet except for LFG messages and you can be reasonably sure the people responding know enough to have gone to the right seemingly random, out of the way city to find a group.

    I suppose most players will find the starting quest for Craglorn, but I'm not sure how many actually do it, or spend any time there after they've finished the map. I'm gradually working through it on one of my characters and there never appears to be as many people questing as in other areas.

    As other people have said this game doesn't really have a single capital city. It's probably a mix of the starter city for each alliance, the starter cities for the expansions, and various others like Rawl'ka which are popular because they're convinient.
    Edited by Danikat on May 7, 2020 9:16PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • idk
    idk
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    Belkarth is fine as it is.
  • laksikus
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    Belkarth is not a starting City, infact before the game was all scaled, Craglorn was unable to be entered by low level players, it was the Endgame Zone.

    It could be entered by lowlevels before it was scaled
  • idk
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    laksikus wrote: »
    Belkarth is not a starting City, infact before the game was all scaled, Craglorn was unable to be entered by low level players, it was the Endgame Zone.

    It could be entered by lowlevels before it was scaled

    That still does not warrant changing the vision of Zos for Belkarth and essentially rewriting what it is. That is exactly what OP is asking for. Zos has stood firm on bigger issues than Belkareth when asked to change designs and I am pretty sure they will again here.

    A great example is how pitiful Nocturnal looked in the Summerset story. One of the threads lasted 11 pages. IIRC, Zos commented that they will not change their artistic choices one they release them to the game. Probably a smart choice considering how much everyone wants something changed just because it suits them.
  • TheShadowScout
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    Linblack wrote: »
    Rebuild Belkarth...
    ...would not serve any purpose of bring them any profit, so it won't happen.

    The place is good enough for its purpose, as players breeze through graclorn for the story run, then move on to bigger and greater things elsewhere (or eventually, elsweyr)...

    Even lorewise craglorn is not a important place, its been plagued by numerous wars over its ownership between redguartds and imperials - not the best place to invest in building something only to have it town down when the next army comes to lay waste to the land, and in the times of ESO, its even worse through otherworldly troubles...
    idk wrote: »
    IIRC, Zos commented that they will not change their artistic choices one they release them to the game...
    Well, sometimes they do, but... its a rare thing, and its done at ZOS discretion. Like refitting some NPC with one of the new costumes to show those off or something minor like that. And the few times I did see something new in old places... it was on the sidelines I guess...

    All in all, there just is no justification for them whatsoever spending any effort to fixing old content that isn't broken, when they can spend the same effort to make sure the new content they work on is nifty!
  • BoloBoffin
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    I just wish that one lady's stuff would show up already.
    Now let's dig on the Dirt Mound... (never gonna get it, never gonna get it, NEEEEver gonna get it, never gonna it)
  • Mindcr0w
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    The goods will be delivered once Finedrin is released.
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