This is just ideas, and remains as just ideas. Greymore is just around the corner and i was thinking about if there may be something under here that can be used or opens up for more viable playstyles/builds. Maybe it`s unbalanced, but here are a few of mine ideas and looking forward to "allrighty" feedbacks.
@ZOS_GinaBruno@ZOS_BrianWheelerDragon knight:
Earthen Heart Skills
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Stonefist: Re-worked into shooting out a Green Dragonthorn, that’s do (x) damage on initial hit and deal (x) single target poisen damage over 8 seconds time effect.
“Morph 1: if the targeting enemy has not yet healed the dragonthorn within (x) amount seconds, it will proc poison-status on effected.“
“Morph 2: If the enemy has not healed poisenthorn within (x) amount seconds, it will explode and inflict (x) direct damage and proc minor berserk for 8 seconds.”
(Identity: This helps the dragonknight to reach the dragonscale theme)
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Ash Cloud skill: Eruption morph re-worked: Fire Ring deals (x) amount dmg inn AOE dmg 10-meter radius for 10 seconds over time effect that follows character. (like embershield/grothdarr). Also gain Minor Resolve and Minor Ward for 10 seconds over time. (scale from max magica) (Identity: This helps the dk to reach the dragonscale theme)
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Obsidian Shield base skill: Add stagger-effect upon activation inn radius of 5 meter, add to current setup inn both morphs. (identity: dragon stomp with foot)
Templar: Dawn's Wrath Skills
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Radionat Oppression skill: (morph) Now deals fire damage (x) single target damage over time and scales from max magica. New name on skill: Radiant of the sun. (Identity: Templar connects with the holy sun/fire-based theme)
Sorcerer: Storm calling skills
- Mages wrath (morph 2): No longer deals extra damage under 25 percent health, but instead gain 3-7 ultimate per cast/hit, while enemy target is under 25 percent.
- Morph 1 still remains as execute skill.
Sorcerer: Deadric Summoning skills
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Summon Twilight skill: Re-worked into: based on highest resourcepool will effect what type of deadric that will answer the call. Highest scale of max Stamina summons a (melee) dremora catliff or dremora curl. Highest scale of max magica summons a (ranged) dremora kyngald or dremora narkynaz. upon activation will send a pulse area damage that do (x) amount of oblivion damage over time effect for 6 seconds. (Identity: connects more with the oblivion world)
At someone this is a hard struck inn the nerve, so, remember, constructive feedback pls.