PvP should be eliminated entirely. To stop these insane balancing swings and constant complaints over what is OP.
Imagine no complaints about snipe, cloak, sorcs, healing, tank builds...
Change MY mind.
You make a statement like this but just as many abilities have been change due to trial guilds bypassing the game mechanics and just bursting down raid bosses.
Blaming pvp for all "the bad things" in this game is just your bias. I agree that the sorc execute is a bit much but so is the heavy armor unkillable builds you see in pvp.
You can not have true balance in a game with so many abilities and classes, one will always have the advantage over another.....that's just the way it is.
You're probably right about that.u should have put this post on pvp section u just invited alot unexperienced ppl to talk about things they dont understand. noone wants the class to be nerfed which they main so u will get here alot of biased opinions. in pvp section ppl will be more open to ideas of buffs and nerfs for the balance of the game.
most pve players -not all ofc- want their class to oneshot every obstacle so they can have their power fantasies fullfilled.
u should have put this post on pvp section u just invited alot unexperienced ppl to talk about things they dont understand. noone wants the class to be nerfed which they main so u will get here alot of biased opinions. in pvp section ppl will be more open to ideas of buffs and nerfs for the balance of the game.
most pve players -not all ofc- want their class to oneshot every obstacle so they can have their power fantasies fullfilled.
That's a solution I could get behind.@Langeston on mobile so i can't chop it up as easily.
A solution ive advocated for a while is to treat it like curse. Limit it to one active at a time. A lot of frankly really bad players who are FOTM sorcs love to spam fury on everyone in a group fight and hide until they steal kills.
Limiting it to one kills that behavior and rewards actual burst combos without gutting the skill.
That would be a nice change as well. I don't even bother slotting Impale in BGs anymore — with healing being as it is, it's almost useless. For the most part, my execute is Merciless.For NB it would be good if impale had a scaling mechanic like the other 3 good pvp executes, 2h, spin, jesus beam. That way impale buffs nb burst and allows for more active use of the execute
Fairly certain those were your words, verbatim.And not subhuman. Its mostly a meme at this point lol. I hate nightblades with a passion that is probably unhealthy. Even i recognize they need buffs
PvP should be eliminated entirely. To stop these insane balancing swings and constant complaints over what is OP.
Imagine no complaints about snipe, cloak, sorcs, healing, tank builds...
Change MY mind.
Mag sorcs hiding behind their Matriarchs/Familiars/Engine Guardians while spamming Mages Wrath are an infestation.
I can't go into a BG anymore without there being at least four of these abominations, and frequently have to deal with six to eight of them. I was in a BG just a few days ago where it was just me and one other nightblade, with ten mag sorcs. So not only was the targeting completely destroyed by the 20+ pets flying/crawling/rolling around, even if I was able to burst down one of these sorcs through their overtuned burst heals the kill was stolen by one of the other Wrath-spamming sorcs. It's gotten to the point that they all just treat Mages Wrath as if it's just a buff they keep up, hoping someone else comes around and does the work of actually getting kills so they will be rewarded.
Not only does this completely ruin the scoring, (and the targeting) but they're also stealing ultimate from people that have actually earned it. This is especially frustrating as a magblade since I lose 19 ultimate for every kill stolen. As if it's not already difficult enough to play this class in high MMR BGs as it is.
Something needs to be done about Mages Wrath. Either alter the skill so the sorc casting it also has to be the one to proc it, or remove the 4 second window and treat it like any other execute. (If the window is removed, than a damage buff would probably be in order.)
I'm sure the ESO Sorc Brigade is going to descend upon this post like a swarm of locusts, and every other post will have "L2P" somewhere in it, but deep down inside you know that I speak the truth.
Mag sorcs hiding behind their Matriarchs/Familiars/Engine Guardians while spamming Mages Wrath are an infestation.
I can't go into a BG anymore without there being at least four of these abominations, and frequently have to deal with six to eight of them. I was in a BG just a few days ago where it was just me and one other nightblade, with ten mag sorcs. So not only was the targeting completely destroyed by the 20+ pets flying/crawling/rolling around, even if I was able to burst down one of these sorcs through their overtuned burst heals the kill was stolen by one of the other Wrath-spamming sorcs. It's gotten to the point that they all just treat Mages Wrath as if it's just a buff they keep up, hoping someone else comes around and does the work of actually getting kills so they will be rewarded.
Not only does this completely ruin the scoring, (and the targeting) but they're also stealing ultimate from people that have actually earned it. This is especially frustrating as a magblade since I lose 19 ultimate for every kill stolen. As if it's not already difficult enough to play this class in high MMR BGs as it is.
Something needs to be done about Mages Wrath. Either alter the skill so the sorc casting it also has to be the one to proc it, or remove the 4 second window and treat it like any other execute. (If the window is removed, than a damage buff would probably be in order.)
I'm sure the ESO Sorc Brigade is going to descend upon this post like a swarm of locusts, and every other post will have "L2P" somewhere in it, but deep down inside you know that I speak the truth.
PvP doesn't usually work anyway, and Cyrodiil is so laggy the terrain may as well be made of quicksand, so they might as well. 200 or so people will leave and everyone else can take it as a QoL improvement.
killingspreeb16_ESO wrote: »
Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.
killingspreeb16_ESO wrote: »
Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.
Impale is a projectile with a travel time. Fury/Wrath is fire and forget. I'd much rather have Fury/Wrath on my bar.
killingspreeb16_ESO wrote: »
Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.
killingspreeb16_ESO wrote: »
Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.
Impale is a projectile with a travel time. Fury/Wrath is fire and forget. I'd much rather have Fury/Wrath on my bar.
To be fair, Mage's Fury has the longest travel time of all ranged abilities. It might not have a "travel" time per se. But the time between cast and hit are immense. Does not change the fact that it is cheap and annoying for kill stealing.
But 1 reason why as a real and fair execute, it is utterly trash. The worst. I would prefer assassin's blade all day.
First off, I never said I couldn't get kills — I said I'm tired of magsorcs spamming Wrath the entire match and making it impossible for me to get a kill without it being rewarded to the magsorc.killingspreeb16_ESO wrote: »
Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.