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Wrath-spamming pet sorcs are a plague in BGs right now — change my mind.

  • Nomadic_Atmoran
    Nomadic_Atmoran
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    Phreeki wrote: »
    BlueRaven wrote: »
    PvP should be eliminated entirely. To stop these insane balancing swings and constant complaints over what is OP.

    Imagine no complaints about snipe, cloak, sorcs, healing, tank builds...

    Change MY mind.

    You make a statement like this but just as many abilities have been change due to trial guilds bypassing the game mechanics and just bursting down raid bosses.

    Blaming pvp for all "the bad things" in this game is just your bias. I agree that the sorc execute is a bit much but so is the heavy armor unkillable builds you see in pvp.

    You can not have true balance in a game with so many abilities and classes, one will always have the advantage over another.....that's just the way it is.

    PvP is a favorite scapegoat for PvEers. Even if PvP and PvE balancing was separated they would find a way to blame PvP.
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  • Langeston
    Langeston
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    Noctus wrote: »
    u should have put this post on pvp section u just invited alot unexperienced ppl to talk about things they dont understand. noone wants the class to be nerfed which they main so u will get here alot of biased opinions. in pvp section ppl will be more open to ideas of buffs and nerfs for the balance of the game.

    most pve players -not all ofc- want their class to oneshot every obstacle so they can have their power fantasies fullfilled.
    You're probably right about that.
  • iCaliban
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    @Langeston on mobile so i can't chop it up as easily.

    A solution ive advocated for a while is to treat it like curse. Limit it to one active at a time. A lot of frankly really bad players who are FOTM sorcs love to spam fury on everyone in a group fight and hide until they steal kills.

    Limiting it to one kills that behavior and rewards actual burst combos without gutting the skill.

    For NB it would be good if impale had a scaling mechanic like the other 3 good pvp executes, 2h, spin, jesus beam. That way impale buffs nb burst and allows for more active use of the execute

    And not subhuman. Its mostly a meme at this point lol. I hate nightblades with a passion that is probably unhealthy. Even i recognize they need buffs
    Edited by iCaliban on May 6, 2020 5:02PM
  • Chilly-McFreeze
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    iCaliban wrote: »

    Limiting it to one kills that behavior and rewards actual burst combos without gutting the skill.

    Seems entirely fair to me. +1
  • robertthebard
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    Noctus wrote: »
    u should have put this post on pvp section u just invited alot unexperienced ppl to talk about things they dont understand. noone wants the class to be nerfed which they main so u will get here alot of biased opinions. in pvp section ppl will be more open to ideas of buffs and nerfs for the balance of the game.

    most pve players -not all ofc- want their class to oneshot every obstacle so they can have their power fantasies fullfilled.

    Irony? As someone that has been around the block a few dozen times on MMO forums, including moderating one, the "Nerf Rock, Paper is fine as it is. Scissors" is a meme for a reason. It certainly didn't originate in PvE.
  • Lord-Otto
    Lord-Otto
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    Langeston wrote: »
    Lord-Otto wrote: »
    You put an imperative in the title. But be both know you won't change your stance. You even made that clear in your OP's final paragraph. So really, that title's unnecessary.
    *shrugs*
    OK.
    tumblr_nq7c6rWMM01qhub34o4_500.gif

    (^___^)
  • Langeston
    Langeston
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    iCaliban wrote: »
    @Langeston on mobile so i can't chop it up as easily.

    A solution ive advocated for a while is to treat it like curse. Limit it to one active at a time. A lot of frankly really bad players who are FOTM sorcs love to spam fury on everyone in a group fight and hide until they steal kills.

    Limiting it to one kills that behavior and rewards actual burst combos without gutting the skill.
    That's a solution I could get behind.
    For NB it would be good if impale had a scaling mechanic like the other 3 good pvp executes, 2h, spin, jesus beam. That way impale buffs nb burst and allows for more active use of the execute
    That would be a nice change as well. I don't even bother slotting Impale in BGs anymore — with healing being as it is, it's almost useless. For the most part, my execute is Merciless.
    And not subhuman. Its mostly a meme at this point lol. I hate nightblades with a passion that is probably unhealthy. Even i recognize they need buffs
    Fairly certain those were your words, verbatim. ;)
  • Vevvev
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    BlueRaven wrote: »
    PvP should be eliminated entirely. To stop these insane balancing swings and constant complaints over what is OP.

    Imagine no complaints about snipe, cloak, sorcs, healing, tank builds...

    Change MY mind.

    So.... you want ESO to be like Warframe? A game where everything is balanced around PVE and PVP is there but practically non-existent? Even with that style of game people are STILL complaining about buffs and nerfs. No thank you, I'd rather have PVP in this game keeping it interesting than a boring stale PVE mob grinder.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Joinovikova
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    Langeston wrote: »
    Mag sorcs hiding behind their Matriarchs/Familiars/Engine Guardians while spamming Mages Wrath are an infestation.

    I can't go into a BG anymore without there being at least four of these abominations, and frequently have to deal with six to eight of them. I was in a BG just a few days ago where it was just me and one other nightblade, with ten mag sorcs. So not only was the targeting completely destroyed by the 20+ pets flying/crawling/rolling around, even if I was able to burst down one of these sorcs through their overtuned burst heals the kill was stolen by one of the other Wrath-spamming sorcs. It's gotten to the point that they all just treat Mages Wrath as if it's just a buff they keep up, hoping someone else comes around and does the work of actually getting kills so they will be rewarded.

    Not only does this completely ruin the scoring, (and the targeting) but they're also stealing ultimate from people that have actually earned it. This is especially frustrating as a magblade since I lose 19 ultimate for every kill stolen. As if it's not already difficult enough to play this class in high MMR BGs as it is.

    Something needs to be done about Mages Wrath. Either alter the skill so the sorc casting it also has to be the one to proc it, or remove the 4 second window and treat it like any other execute. (If the window is removed, than a damage buff would probably be in order.)

    I'm sure the ESO Sorc Brigade is going to descend upon this post like a swarm of locusts, and every other post will have "L2P" somewhere in it, but deep down inside you know that I speak the truth.
    FavorableCloseCoypu-size_restricted.gif

    even many magsroc hate Wrath-spammers... they should increase dmg and make it as standard execute simmliar to Impale.. its not fun when scor with 30% your dmg has more kill then u ..
  • MEBengalsFan2001
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    Langeston wrote: »
    Mag sorcs hiding behind their Matriarchs/Familiars/Engine Guardians while spamming Mages Wrath are an infestation.

    I can't go into a BG anymore without there being at least four of these abominations, and frequently have to deal with six to eight of them. I was in a BG just a few days ago where it was just me and one other nightblade, with ten mag sorcs. So not only was the targeting completely destroyed by the 20+ pets flying/crawling/rolling around, even if I was able to burst down one of these sorcs through their overtuned burst heals the kill was stolen by one of the other Wrath-spamming sorcs. It's gotten to the point that they all just treat Mages Wrath as if it's just a buff they keep up, hoping someone else comes around and does the work of actually getting kills so they will be rewarded.

    Not only does this completely ruin the scoring, (and the targeting) but they're also stealing ultimate from people that have actually earned it. This is especially frustrating as a magblade since I lose 19 ultimate for every kill stolen. As if it's not already difficult enough to play this class in high MMR BGs as it is.

    Something needs to be done about Mages Wrath. Either alter the skill so the sorc casting it also has to be the one to proc it, or remove the 4 second window and treat it like any other execute. (If the window is removed, than a damage buff would probably be in order.)

    I'm sure the ESO Sorc Brigade is going to descend upon this post like a swarm of locusts, and every other post will have "L2P" somewhere in it, but deep down inside you know that I speak the truth.
    FavorableCloseCoypu-size_restricted.gif

    You must have missed the wardens who doing something similar with the bear because those exist as well.
  • Crash427
    Crash427
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    Pet sorcs are cancer in PVP. Portable, one-way LOS with a lazy execute. Either everyone's attacks should go thru the pets, or no one's should.
  • HackTheMinotaur
    HackTheMinotaur
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    Why is Sorc Pet body blocking still a thing in 2020? Clearly ZOS can make non-targetable pets like Warden Netch. Unless the skill is specifically for tanking (maybe the Clannfear morph) then it should not be targetable.
  • precambria
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    Bring back scissors, paper is running wild.
  • JanTanhide
    JanTanhide
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    Remove PVP from the game. That is what really needs to be done. Sick of all the nerf this nerf that threads by the PVP community.
  • SHOW
    SHOW
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    Interesting thoughts here (make wrath like curse, impale scaling from 50%), but let's focus on the real issue:

    The Targetable Pets.

    That's the real cheese, and people abuse it on purpose (you know they do).

    Make pets NOT Targetable.

    or at the very least, easier to kill so there's some fun counterplay at least. He casts a block pet, I kill it, he casts, I kill. It could be like a los shield, fine. Maybe even insta cast as a consession?

    As it stands, those things have more health and shields than I do LOL multiple gcds just to get them low, then they just teleport away.

    But even that would still be a bail out as they would eat entire single target attacks or ults... so the counter to that cheese is more cheese AOE spam builds... not a healthy, skilled, nor fun meta.

    Make pets NOT Targetable in PvP.
    (I'm sure the PvE boys wouldn't mind this change either lol)
  • Mr_Walker
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    Hanokihs wrote: »

    PvP doesn't usually work anyway, and Cyrodiil is so laggy the terrain may as well be made of quicksand, so they might as well. 200 or so people will leave and everyone else can take it as a QoL improvement.

    I play PvP and I'm starting to agree with this sentiment.
    Edited by Mr_Walker on May 7, 2020 12:44AM
  • daemonor
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    +1 for nerfing sorcs and i'll throw in stamcros too (which is my #1 played bg class) too, so I won't look like a sore loser who wants the other OP class nerfed so he can play his. Stamcros are absoloutely top tier but they never cause the level of frustration that a engine guardian/infernal maw double pet streaking LA fragfishing execute spamming sorc is capable of on its own. And imagine them in groups!
  • Dracane
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    I hope Zenimax will finally remove or completely rework this ability to reveal what a useless class this is underneath its one trick.

    In most cases it is quite unsuitable as an execute due to its uselessly low treshhold and delay for any other purpose than kill stealing. So yes please, it is time.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Sanctum74
    Sanctum74
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    Kills should just be percentage damage based, not who got the last shot in. As far as sorc zoos go they are never a threat damage wise, but they should make the pets not targetable so players can’t hide behind them, and they should be on a timer like every other skill, so they have to recast them every 20 seconds.
    Edited by Sanctum74 on May 7, 2020 1:27AM
  • lucky_Sage
    lucky_Sage
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    Tammany wrote: »
    iCaliban wrote: »
    Both classes were traditional hard counters to mag sorcs.

    Could you please explain why nb was a hc for sorcs ?

    How was a do a hard counter wings only reflected 1 ability in there tool kit.
    The death of wings drastically increased the snipe spammers and mags sorcs. When it was just a l2p issue with ever class having excess to a cc that went through wings. Range is just a easier play style for mag builds which is why you don’t see melee magblades even though they actually have higher dmg spammable
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  • killingspreeb16_ESO
    killingspreeb16_ESO
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    JmJ wrote: »
    Yet another heavy armor tank that whine when missing the kills.

    Yes the famous magNB heavy armor tank running wild everywhere.
  • Crash427
    Crash427
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    JmJ wrote: »
    JmJ wrote: »
    Yet another heavy armor tank that whine when missing the kills.

    Yes the famous magNB heavy armor tank running wild everywhere.

    Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.

    Impale is a projectile with a travel time. Fury/Wrath is fire and forget. I'd much rather have Fury/Wrath on my bar.
  • Dracane
    Dracane
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    Crash427 wrote: »
    JmJ wrote: »
    JmJ wrote: »
    Yet another heavy armor tank that whine when missing the kills.

    Yes the famous magNB heavy armor tank running wild everywhere.

    Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.

    Impale is a projectile with a travel time. Fury/Wrath is fire and forget. I'd much rather have Fury/Wrath on my bar.

    To be fair, Mage's Fury has the longest travel time of all ranged abilities. It might not have a "travel" time per se. But the time between cast and hit are immense. Does not change the fact that it is cheap and annoying for kill stealing.

    But 1 reason why as a real and fair execute, it is utterly trash. The worst. I would prefer assassin's blade all day.
    Edited by Dracane on May 7, 2020 2:05AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    JmJ wrote: »
    JmJ wrote: »
    Yet another heavy armor tank that whine when missing the kills.

    Yes the famous magNB heavy armor tank running wild everywhere.

    Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.

    In what timeline is the best ranged execute in the game exactly?
  • Crash427
    Crash427
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    Dracane wrote: »
    Crash427 wrote: »
    JmJ wrote: »
    JmJ wrote: »
    Yet another heavy armor tank that whine when missing the kills.

    Yes the famous magNB heavy armor tank running wild everywhere.

    Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.

    Impale is a projectile with a travel time. Fury/Wrath is fire and forget. I'd much rather have Fury/Wrath on my bar.

    To be fair, Mage's Fury has the longest travel time of all ranged abilities. It might not have a "travel" time per se. But the time between cast and hit are immense. Does not change the fact that it is cheap and annoying for kill stealing.

    But 1 reason why as a real and fair execute, it is utterly trash. The worst. I would prefer assassin's blade all day.

    In a real fight I'd rather have impale. In a BG aoe fest:
    Hide behind pets
    Spam fury on the people actually fighting
    Post score on the interwebz
  • Langeston
    Langeston
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    JmJ wrote: »
    JmJ wrote: »
    Yet another heavy armor tank that whine when missing the kills.

    Yes the famous magNB heavy armor tank running wild everywhere.

    Well failing to get kill's on magblade is just sad with the strongest ranged execute in the game... Sounds really serious l2p.
    First off, I never said I couldn't get kills — I said I'm tired of magsorcs spamming Wrath the entire match and making it impossible for me to get a kill without it being rewarded to the magsorc.

    I get the impression that you haven't spent much time playing PVP, specifically in high MMR BGs, (and likely never on a magblade) otherwise you'd know that Impale is rarely, if at all used. In fact, l could probably literally count on one hand the number of times I've seen Impale in my death recap in the last 2 or 3 months, whereas nearly every recap from a magsorc has Wrath in it. Now, you're correct that Impale has the potential to do more damage (19.8k vs 17.3k on my toons) so if it's such a strong ability, what could account for such a vast disparity in it's usage vs Wrath?

    The answer is convenience, ease of use, and effectiveness. With most classes having the ability to heal from execute range to 70-90% at the press of a single button, a magblade typically has a 1 GCD window to cast Impale, otherwise it does less damage than every other skill on your bar. Wrath on the other hand requires barely any precision at all — you simply have to have cast it within 4 seconds of someone going beneath the 20% threshold, and then they are instantly and unavoidably hit with the full brunt of the skill. Wrath is, quite simply, a far easier and more effective ability to use in PVP in most situations outside of dueling. (And even then, an argument can be made that wrath is more useful.)

    TL;DR: The fact that Impale does more damage than Wrath when it procs is irrelevant if it never actually procs.

    In any case, since you're so enamored with Impale, how about we buff Wrath by ~14.5% and make it proc only when the target is below 25% health. Sounds like that would be a win-win for both of us, no?
    Edited by Langeston on May 7, 2020 7:10AM
  • precambria
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    The problem is very much that you can do everything right and put tons of effort into a kill and there is NOTHING at all you can do to prevent this from happening, what are we supposed to do just not dps when there is a sorc anywhere in line of sight? when they can teleport?

    It ruins deathmatch a good amount of the time, it's very specific to sorc execute and the way it works it's not like they are the only ones who can kill steal but the way it can proc off the damage of somebody else should not be the case, all they really have to do is make it ONLY proc from the sorc damage so they at least have to light attack so you have a chance to finish your own kill before that hits.
  • Weesacs
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    I don't think magsorcs per se are the problem. Rather it's other mechanics. For instance, they need to add a pet target toggle to the game so that their pets still function as is without players having to play around them. They add extra problems that players without pets don't need to worry about. Additionally, magsorcs use thier pets to hide behind, giving them extra mitigation (I include engine guardian and other pets like blast bones etc in this as well).

    Slightly off topic but people also complain about magsorcs getting all the killing blows in BGs because of thier execute. However this could be fixed by giving the kill to the player who did the most damage rather than who hit them last.

    These things can be implemented without nerfing the class.
    Breton Templar
    PS5 - EU - DC
  • Rake
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    pet sorcs were always nasty in BGs
  • BalticBlues
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    I do not see many MagSorcs anymore after LA shields and pet damage got nerfed into the ground.
    In Cyrodiil, Stam tanks hiding behind HeavyArmor while spamming DizzyingSwing are the real infestation.
This discussion has been closed.