Soldier224 wrote: »oXI_Viper_IXo wrote: »What do you mean by "individual check?"
Individual check means (in my thoughts) that somebody write a ticket with the request that he want change the faction with Reasons. When he want change the faction because all of his Guild are in another Faction, then it can be checked. That should be for free and only once a year.
Thevampirenight wrote: »The thing is we don't know what they are going to cost, another is will they be worth using and I would say no unless your mainly a if your a pvper but want to switch up factions sure this is good for that. At the same time, its likely not going to be worth the money given the outrageous costs for name change, appearance change and race change tokens. I'm sure at least it will likely be 2500 crowns or more.
Soldier224 wrote: »Rave the Histborn wrote: »
That's 2 full campaigns lol That's not stopping people from seeing who's winning thats you trying to ban the token without banning it.
It's
Not
That
Big
Of
A
Deal
When somebody cannot wait two campaigns for the next Token, then it is not to stay with Friends.
driosketch wrote: »Rave the Histborn wrote: »Soldier224 wrote: »Rave the Histborn wrote: »"The Alliance token will function exactly the same as every other skill line you buy" -ZOS
There ya go, not sure why you need an actual ZOS quote but the tokens would be inline with the rest
So... you dont lose your Skillline level. Your Skillpoints on the lines will be reset. Not more.
God, I love replying to people leveling their first toon that try to talk from experience.
No, if you've actually played the game your skill line experience is tied to your faction and gets reset to rank 1. They've had lines get moved in the game and it resets them to 0 because of it.
"You log into your new alliance city. Quests in progress will be reset or replaced"https://youtu.be/oj50eDZpQzA
You don't even get to keep your quests
Have you been on the PTS? You lose your PvP quests. You keep your PvE quests as well as the PvP skills.
IronWooshu wrote: »For the main campaign that's locked I cant see this being a problem. If you commit to the campaign as AD and want to switch to red because they are winning wont you still be locked out til next campaign unless you play on AD?
BackStabeth wrote: »Soldier224 wrote: »In my Opinion, it should be checked individually if anyone can switch the Alliance and so that it is not possible permanently. But The Alliance Change Token will open the pandora´s box and the Lock Campaign will be more senseless than before. In Addition to that, it makes the Alliance Change easier.
Locking people into different alliances, it obviously doesn't work.
Changing alliances allows people to play with friends, but also it allows people to join an alliance that mostly wins, which negatively affects the entire PvP scene.
Separating friends, people in this way is just simply put, a very bad design.
spartaxoxo wrote: »BackStabeth wrote: »Soldier224 wrote: »In my Opinion, it should be checked individually if anyone can switch the Alliance and so that it is not possible permanently. But The Alliance Change Token will open the pandora´s box and the Lock Campaign will be more senseless than before. In Addition to that, it makes the Alliance Change easier.
Locking people into different alliances, it obviously doesn't work.
Changing alliances allows people to play with friends, but also it allows people to join an alliance that mostly wins, which negatively affects the entire PvP scene.
Separating friends, people in this way is just simply put, a very bad design.
Everyone is probably gonna all switch to the same alliance that always wins anyway. I'm gonna do that on my toons for sure. I know several guild mates that will be doing that too. They made those toons before they knew which one was usually winning and just stuck with it because of their time investment. If you think alliance lock isn't gonna exacerbate that problem, you're crazy.
The problem is that ZOS is profiting from a problem they created by re-implementing locks after players had adapted to their removal with multifaction cultures over the course of years. ZOS removed the ability for many friends to play together as they had before.
Alliance changes should be accessible through the Alliance War menu and should cost AP.
grannas211 wrote: »spartaxoxo wrote: »BackStabeth wrote: »Soldier224 wrote: »In my Opinion, it should be checked individually if anyone can switch the Alliance and so that it is not possible permanently. But The Alliance Change Token will open the pandora´s box and the Lock Campaign will be more senseless than before. In Addition to that, it makes the Alliance Change easier.
Locking people into different alliances, it obviously doesn't work.
Changing alliances allows people to play with friends, but also it allows people to join an alliance that mostly wins, which negatively affects the entire PvP scene.
Separating friends, people in this way is just simply put, a very bad design.
Everyone is probably gonna all switch to the same alliance that always wins anyway. I'm gonna do that on my toons for sure. I know several guild mates that will be doing that too. They made those toons before they knew which one was usually winning and just stuck with it because of their time investment. If you think alliance lock isn't gonna exacerbate that problem, you're crazy.
No one cares who wins the campaign. Maybe like 5 people. There’s zero tangible benefits to winning.
RogueShark wrote: »My main is one faction.
All my friends play another faction.
Yes, I do have two other characters on this other faction to pvp with my friends. However, I'd like to pvp on my main with my friends (achievements, rank, etc).
Sometimes "just make an alt to play with your friends" does not address the actual issue for some people.
Can't wait for alliance change, very happy it's a possibility soon.
Ok, honest question from a non PvP player:
Can someone explain the fuss about alliances and switching and everything?
From my (obviously limited) point of view, every player is able to roll chars in all three realms and play whatever side he/she chose to. There are even different campaigns to chose from, unlike other games, where the PvP zone is ONE zone for the entire server. I understand that there are some guilds that expect a certain loyality and dedication to the realm they play for, but isn't that the exception rather than the norm?