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Alliance Change Token Good or Bad?

  • xXMeowMeowXx
    xXMeowMeowXx
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    It already is a product that will be available soon. I guess that is ZOS’ answer on the subject.
    Soldier224 wrote: »
    What do you mean by "individual check?"

    Individual check means (in my thoughts) that somebody write a ticket with the request that he want change the faction with Reasons. When he want change the faction because all of his Guild are in another Faction, then it can be checked. That should be for free and only once a year.

    This makes no sense, it is a video game not someone applying for a job.

    Players already boost like cray cray. Also, coordinate with the opposing factions {sisters guilds} selling empy all the time. They use it like a business, rather than a competitive game. Sad but True

    On top of that we barely get communication on the forums. Customer support has more tickets than they can deal with....

    My question is how would ZOS even accomplish this and why would they care to?

    Edited by xXMeowMeowXx on May 6, 2020 6:41PM
  • mayasunrising
    mayasunrising
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    I love the Alliance Change Token
    I love that they're finally offering them, but do feel there should be some checks and balances in place. For instance, I think you should only be allowed to switch any character once.
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • mayasunrising
    mayasunrising
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    I love the Alliance Change Token
    The thing is we don't know what they are going to cost, another is will they be worth using and I would say no unless your mainly a if your a pvper but want to switch up factions sure this is good for that. At the same time, its likely not going to be worth the money given the outrageous costs for name change, appearance change and race change tokens. I'm sure at least it will likely be 2500 crowns or more.

    I agree in that cost will be a factor if I'll use it for my alts, but I'm definitely going to buying at least one for my main. She has all the skyshards and skill-lines open. I don't really want to do all that again.
    "And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom." Anaïs Nin

    “There’s a difference between wanting to be looked at and wanting to be seen." Amanda Palmer

    “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal

    “They'll tell you you're too loud, that you need to wait your turn and ask the right people for permission. Do it anyway." Alexandria Ocasio-Cortez
  • IronWooshu
    IronWooshu
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    Resetting a players PVP rank would make it so no one really would want to abuse them. Those who have 5 stars know how much a pain it is.
  • Beardimus
    Beardimus
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    Something else:
    If it means they lock all the campaigns and they are pricey (i.e. a one time thing not flip flop, then happy days.)
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Rave the Histborn
    Rave the Histborn
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    I love the Alliance Change Token
    Soldier224 wrote: »



    That's 2 full campaigns lol That's not stopping people from seeing who's winning thats you trying to ban the token without banning it.

    It's

    Not

    That

    Big

    Of

    A

    Deal

    When somebody cannot wait two campaigns for the next Token, then it is not to stay with Friends.

    Why would you need to wait 2 campaigns? Why not 6 campaigns between uses then? Why do you get to decide what people do and what their intent is
  • Rave the Histborn
    Rave the Histborn
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    I love the Alliance Change Token
    driosketch wrote: »
    Soldier224 wrote: »
    "The Alliance token will function exactly the same as every other skill line you buy" -ZOS

    There ya go, not sure why you need an actual ZOS quote but the tokens would be inline with the rest

    So... you dont lose your Skillline level. Your Skillpoints on the lines will be reset. Not more.

    God, I love replying to people leveling their first toon that try to talk from experience.

    No, if you've actually played the game your skill line experience is tied to your faction and gets reset to rank 1. They've had lines get moved in the game and it resets them to 0 because of it.

    "You log into your new alliance city. Quests in progress will be reset or replaced"

    https://youtu.be/oj50eDZpQzA

    You don't even get to keep your quests

    Have you been on the PTS? You lose your PvP quests. You keep your PvE quests as well as the PvP skills.

    That's even better then, I can't wait for it now.
  • grannas211
    grannas211
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    .
    Edited by grannas211 on May 6, 2020 8:03PM
  • IronWooshu
    IronWooshu
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    For the main campaign that's locked I cant see this being a problem. If you commit to the campaign as AD and want to switch to red because they are winning wont you still be locked out til next campaign unless you play on AD?
    Edited by IronWooshu on May 6, 2020 9:39PM
  • Casterial
    Casterial
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    I see not the Problem
    Alliance hasn't mattered since One Tamriel, prove me wrong.
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
    The Order of Magnus
    Filthy Faction Hoppers

    Combat Is Clunky | Cyordiil Fixes

    Member since: August 2013
    Kill Counter Developer
    For the Daggerfall Covenant
    The Last Chillrend Empress
    Animation Cancelling
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    I see not the Problem
    IronWooshu wrote: »
    For the main campaign that's locked I cant see this being a problem. If you commit to the campaign as AD and want to switch to red because they are winning wont you still be locked out til next campaign unless you play on AD?

    Yes
  • spartaxoxo
    spartaxoxo
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    No one should be able to switch the Alliance
    Soldier224 wrote: »
    In my Opinion, it should be checked individually if anyone can switch the Alliance and so that it is not possible permanently. But The Alliance Change Token will open the pandora´s box and the Lock Campaign will be more senseless than before. In Addition to that, it makes the Alliance Change easier.

    Locking people into different alliances, it obviously doesn't work.

    Changing alliances allows people to play with friends, but also it allows people to join an alliance that mostly wins, which negatively affects the entire PvP scene.

    Separating friends, people in this way is just simply put, a very bad design.

    Everyone is probably gonna all switch to the same alliance that always wins anyway. I'm gonna do that on my toons for sure. I know several guild mates that will be doing that too. They made those toons before they knew which one was usually winning and just stuck with it because of their time investment. If you think alliance lock isn't gonna exacerbate that problem, you're crazy.
    Edited by spartaxoxo on May 7, 2020 1:01AM
  • grannas211
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    spartaxoxo wrote: »
    Soldier224 wrote: »
    In my Opinion, it should be checked individually if anyone can switch the Alliance and so that it is not possible permanently. But The Alliance Change Token will open the pandora´s box and the Lock Campaign will be more senseless than before. In Addition to that, it makes the Alliance Change easier.

    Locking people into different alliances, it obviously doesn't work.

    Changing alliances allows people to play with friends, but also it allows people to join an alliance that mostly wins, which negatively affects the entire PvP scene.

    Separating friends, people in this way is just simply put, a very bad design.

    Everyone is probably gonna all switch to the same alliance that always wins anyway. I'm gonna do that on my toons for sure. I know several guild mates that will be doing that too. They made those toons before they knew which one was usually winning and just stuck with it because of their time investment. If you think alliance lock isn't gonna exacerbate that problem, you're crazy.

    No one cares who wins the campaign. Maybe like 5 people. There’s zero tangible benefits to winning.
  • zyk
    zyk
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    The problem is that ZOS is profiting from a problem they created by re-implementing locks after players had adapted to their removal with multifaction cultures over the course of years. ZOS removed the ability for many friends to play together as they had before.

    Alliance changes should be accessible through the Alliance War menu and should cost AP.
  • EvilAutoTech
    EvilAutoTech
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    zyk wrote: »
    The problem is that ZOS is profiting from a problem they created by re-implementing locks after players had adapted to their removal with multifaction cultures over the course of years. ZOS removed the ability for many friends to play together as they had before.

    Alliance changes should be accessible through the Alliance War menu and should cost AP.

    Millions of AP.
  • spartaxoxo
    spartaxoxo
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    No one should be able to switch the Alliance
    grannas211 wrote: »
    spartaxoxo wrote: »
    Soldier224 wrote: »
    In my Opinion, it should be checked individually if anyone can switch the Alliance and so that it is not possible permanently. But The Alliance Change Token will open the pandora´s box and the Lock Campaign will be more senseless than before. In Addition to that, it makes the Alliance Change easier.

    Locking people into different alliances, it obviously doesn't work.

    Changing alliances allows people to play with friends, but also it allows people to join an alliance that mostly wins, which negatively affects the entire PvP scene.

    Separating friends, people in this way is just simply put, a very bad design.

    Everyone is probably gonna all switch to the same alliance that always wins anyway. I'm gonna do that on my toons for sure. I know several guild mates that will be doing that too. They made those toons before they knew which one was usually winning and just stuck with it because of their time investment. If you think alliance lock isn't gonna exacerbate that problem, you're crazy.

    No one cares who wins the campaign. Maybe like 5 people. There’s zero tangible benefits to winning.

    The tangible benefit of winning is that it's easier and more fun to play on the winning side. Transportation is easier. Getting backup in battles is easier. Etc.
  • Sange13
    Sange13
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    I see not the Problem
    RogueShark wrote: »
    My main is one faction.
    All my friends play another faction.
    Yes, I do have two other characters on this other faction to pvp with my friends. However, I'd like to pvp on my main with my friends (achievements, rank, etc).
    Sometimes "just make an alt to play with your friends" does not address the actual issue for some people.

    Can't wait for alliance change, very happy it's a possibility soon.

    Same. I made my main before I could get the Any Race / Any Alliance option, so being able to move off of the PvP-worthless AD would be a godsend.
    IGN: Sange-13
  • gepe87
    gepe87
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    Any chance to get a free token?
    Edited by gepe87 on May 20, 2020 6:13PM
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • Bradyfjord
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    Something else:
    My main is EP due to being Dunmer. It's the legacy of a time before I upgraded to any race/any alliance.

    I'd be disappointed if I couldn't play with friends. That said, imo faction change should have a 30 day cool down (account wide) to prevent abuse.
  • illutian
    illutian
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    I'm for it, but I think they dropped the ball on when to implement it.

    This should have come with One Tamriel.
    You have to learn the rules of the game. And then you have to play better than anyone else.
  • Kalik_Gold
    Kalik_Gold
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    Something else:
    Should have been a quest in game also. Token should have only been for people not wishing to undertake that quest.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • CMDR_Un1k0rn
    CMDR_Un1k0rn
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    Something else:
    It's coming whether we like it or not.

    And this is not something that is going to be "removed" either.

    Better get used to it.
    In-game username: Un1korn | Happy member of the PCNA UESP guild (Resident Daggerfall Covenant enjoyer) | Main & basically only character: Crucian Vulpin, Imperial Dragonknight of the Daggerfall Covenant, and Undaunted Bulwark (I tank) | Mountain bike enjoyer and vulpine appreciator | If you know me from PCEU: No | To ZOS: THANK YOU FOR LETTING ME BRING MY HORSE INTO BATTLE!
  • idk
    idk
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    I see not the Problem
    I fail to see how it is a big deal by any measure. It is easy and fast to level up a new character so if someone wants to spend real money to move a character then I do not see how that can be a problem. It certainly is no one's business as it does not harm their game.

    No, I will not be spending any money to change the alliance for any character.
  • Neophyte
    Neophyte
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    Something else:
    It will probably be ok for some people who want to change alts to their desired faction but for me i don’t care about it anymore and it just symbolises another cash grab this late in the games life cycle. It kinda shows where Zos are at with this game.
  • Drakoleon
    Drakoleon
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    It should be free as Cadwell's gold achievement and certainly not for the price of a DLC! ....but its... Zenimax what did you expect?
  • DarcyMardin
    DarcyMardin
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    I see not the Problem
    Should make getting all the skyshards easier. Not to mention the fish.
  • Michae
    Michae
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    Something else:
    I'm not really sure what you mean OP. I personally don't really care about Alliance change since I don't pvp much and when I do I just go with EP since that's my main's alliance. I have alts of other alliances and I don't really care which side I'm on. I'd be more interested in class change since I rp characters and I don't like deleting them and I have too many Dragon Knights.
    "I bear the cruel weight of certainty. Total, absolute, relentless certainty. People rarely comprehend the luxury of doubt... the freedom that comes with indecision. I envy you."
    Sotha Sil

    @Michae PC/EU
  • Eirikir
    Eirikir
    ✭✭✭✭
    I love the Alliance Change Token
    Love it. While I'll never change my alliance, I love this as it brings us one step closer to class change.
    Server: PS4-NA
    PSN: Eirikir
    Name: Eirikir "Erik" Kololf
    Alliance: Ebonheart Pact
    Race: Nord (Lycanthrope)
    Class: Dragonknight (Range DPS)
    Playstyle: Crafter, PVE, PVP, Roleplayer
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    I love the Alliance Change Token
    thorwyn wrote: »
    Ok, honest question from a non PvP player:
    Can someone explain the fuss about alliances and switching and everything?
    From my (obviously limited) point of view, every player is able to roll chars in all three realms and play whatever side he/she chose to. There are even different campaigns to chose from, unlike other games, where the PvP zone is ONE zone for the entire server. I understand that there are some guilds that expect a certain loyality and dedication to the realm they play for, but isn't that the exception rather than the norm?

    I have a stamsorc that is DC. My best friend only has EP characters. If we want to play together in Imperial City or Cyrodiil, I can't use my stamsorc.. which sucks because it's one of my fav chars. I'm looking forward to switching him over to EP so this won't be an issue anymore.
  • Odovacar
    Odovacar
    ✭✭✭✭✭
    ✭✭
    I see not the Problem
    change away but I remain loyal to the pact!
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