Guild will just run 2, 3, or 4 groups whatever they need to accomodate the number of people.
There was an EP Guild that would run 3 24 man groups on some nights. Ive seen others run 2.
Changing the group size will do nothing to reduce the size of zergs or spread people out, or improve performance.
Guild will just run 2, 3, or 4 groups whatever they need to accomodate the number of people.
There was an EP Guild that would run 3 24 man groups on some nights. Ive seen others run 2.
Changing the group size will do nothing to reduce the size of zergs or spread people out, or improve performance.
That's where you're wrong, group size does impact performance. A few months ago there was a bug on pcna that prevented players from grouping up with each other, and numerous reports tells that PvP during primetime was actually pretty good and almost free of lag.
Guild will just run 2, 3, or 4 groups whatever they need to accomodate the number of people.
There was an EP Guild that would run 3 24 man groups on some nights. Ive seen others run 2.
Changing the group size will do nothing to reduce the size of zergs or spread people out, or improve performance.
That's where you're wrong, group size does impact performance. A few months ago there was a bug on pcna that prevented players from grouping up with each other, and numerous reports tells that PvP during primetime was actually pretty good and almost free of lag.
Guild will just run 2, 3, or 4 groups whatever they need to accomodate the number of people.
There was an EP Guild that would run 3 24 man groups on some nights. Ive seen others run 2.
Changing the group size will do nothing to reduce the size of zergs or spread people out, or improve performance.
That's where you're wrong, group size does impact performance. A few months ago there was a bug on pcna that prevented players from grouping up with each other, and numerous reports tells that PvP during primetime was actually pretty good and almost free of lag.
It is almost irrelevant. During the first year of the game, after the leadership of the first PvP guild I was in left because they saw the writing on the wall, I ran with some of the zergs that form in zone. I saw them with 3 full groups and a 4th started one time.
So with OP's suggestion, they would have had 4 full groups and a 5th started still doing the same thing. The real issue is when everyone is at the same keep fighting as that is what is overloading the system and creating the heavy lag. Even Zos has noted this. It seems more of a fantasy that limiting group size would have any real impact.