More refined group Finder

Lotus781
Lotus781
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Does anyone think it is viable to be able to add a third option to the group finder so its not just normal and veteran so as to please everyone, just wait For me to explain before you burn me down with that perfected firestaff, for example i am now coming into the later stages of cp and would like to get in on some of the good stuff that comes with veteran but i've only ever messed around with normal until now because with veteran comes a certain shall we say "Don't suffer fools easily" attitude ,not all but some, ok most, im not saying i should have it any easier then others i want to kill the same vet boss's that others do, and everyone has got to start somewhere (but it seems to slip the minds of some highend players that they started somewhere), but just give us an option to join a novice veteran group at least that way that would give us a chance not to get kicked or abused for not carring out the exact mechanics of a dungeon to a T first time around and to also find like minded people with a bit more patience as well as not peeing off the hardend veterans who quite rightly are not here to get the chalk board out and school others they just want there keys dammit! Or do you think that it would just take even longer for groups to form by which case i ask all hardend veterans please just have a little perserverance and keep in mind that if you did not have that numpty in your group you would be waiting much longer to group and also you were that numpty once.You may Commence burning.
  • Gulnagel
    Gulnagel
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    No I was not that "numpty" once. But I tell you what I was, considerate and not selfish, which translate to two things:

    1. I made sure my dps was on 20k minimum without beeing a glasscanon.
    2. I always looked up the content before entering so I knew the mechanics, sure it took a little practise to perfect it, but atleast you knew the mechanics and understood what had to be done.

    So no, the ONLY "numptys" in this game are people not doing their Research, it's a simple recipe.

    1. Pull your weight. Wether you're a DD, tank or healer.
    2. Know mechanics(look them up)

    Follow that and you're golden. If not don't cue for veteran content.
    Edited by Gulnagel on May 1, 2020 1:48PM
  • Varana
    Varana
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    Here, have a few spaces and full stops:

    . . . . . . . . . . . . ..... . ...

    And some line breaks because they help, too:





    :)
  • Lotus781
    Lotus781
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    Gulnagel wrote: »
    No I was not that "numpty" once. But I tell you what I was, considerate and not selfish, which translate to two things:

    1. I made sure my dps was on 20k minimum without beeing a glasscanon.
    2. I always looked up the content before entering so I knew the mechanics, sure it took a little practise to perfect it, but atleast you knew the mechanics and understood what had to be done.

    So no, the ONLY "numptys" in this game are people not doing their Research, it's a simple recipe.

    1. Pull your weight. Wether you're a DD, tank or healer.
    2. Know mechanics(look them up)

    Follow that and you're golden. If not don't cue for veteran content.

    Woe there ,carm your passion mate, thats why i'm saying make a third option.
  • Stanx
    Stanx
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    Lotus781 wrote: »
    Gulnagel wrote: »
    No I was not that "numpty" once. But I tell you what I was, considerate and not selfish, which translate to two things:

    1. I made sure my dps was on 20k minimum without beeing a glasscanon.
    2. I always looked up the content before entering so I knew the mechanics, sure it took a little practise to perfect it, but atleast you knew the mechanics and understood what had to be done.

    So no, the ONLY "numptys" in this game are people not doing their Research, it's a simple recipe.

    1. Pull your weight. Wether you're a DD, tank or healer.
    2. Know mechanics(look them up)

    Follow that and you're golden. If not don't cue for veteran content.

    Woe there ,carm your passion mate, thats why i'm saying make a third option.

    @Gulnagel is spot-on and clearly just trying to be helpful. If you follow what they've stated, you don't need a third option.
  • Lotus781
    Lotus781
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    Stanx wrote: »
    Lotus781 wrote: »
    Gulnagel wrote: »
    No I was not that "numpty" once. But I tell you what I was, considerate and not selfish, which translate to two things:

    1. I made sure my dps was on 20k minimum without beeing a glasscanon.
    2. I always looked up the content before entering so I knew the mechanics, sure it took a little practise to perfect it, but atleast you knew the mechanics and understood what had to be done.

    So no, the ONLY "numptys" in this game are people not doing their Research, it's a simple recipe.

    1. Pull your weight. Wether you're a DD, tank or healer.
    2. Know mechanics(look them up)

    Follow that and you're golden. If not don't cue for veteran content.

    Woe there ,carm your passion mate, thats why i'm saying make a third option.

    @Gulnagel is spot-on and clearly just trying to be helpful. If you follow what they've stated, you don't need a third option.

    Fair comment.
  • VaranisArano
    VaranisArano
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    Have you tried making your own group from friends, guildmates, or zone?

    Looking for friendly, helpful players to join you as you branch out into Vet content is your best bet for a pleasant learning experience. Unfortunately, a "novice/veteran" queue is going to be inherently limited in number, have long wait times, and has no guarantee that your groupmates will actually be as helpful as you want.
  • Atherakhia
    Atherakhia
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    I'm not sure this is needed. People already accept that the public finder is for the newb friendly groups. If people didn't want to put up with this, they'd join guilds and queue as groups.

    The only real improvement I'd like to see at this point is a normal trials queue and the ability to multi-solo queue (ie. if I'm alone, allow me to queue for a random dungeon, a BG, and a specific dungeon at the same time).
  • Paralyse
    Paralyse
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    I would like to see the queues split up into "Non-DLC only", "DLC only", and "Both Non-DLC and DLC" dungeons so that players can choose from those three options, with corresponding daily Undaunted reward tiers for each. Of course, those three tiers would be doable on Vet and Non-Vet difficulty.

    Newer players or those with less experience, or veterans who are simply in a hurry to knock out a daily dungeon, could queue for non-DLC only. This way mechanics are less of an issue and you can 4-man or maybe even 3-man (no sexism intended) the content if someone in your group isn't pulling weight. The Undaunted rewards for this tier would be reduced to compensate for the reduced difficulty.

    Experienced players/veterans who are looking for better monster/dungeon sets and more challenging content could queue for DLC-only dungeons, with bonus Undaunted rewards, and not have to sit through their 1,000th FG2 or CoH2 or whatever, for items/gear/achieves they probably already earned a long time ago.

    I would also support @Atherakhia in suggesting the ability to queue for multiple types of content at the same time.

    Compared to "certain other games" ESO has a noticeable and distinct lack of concise, clear guides explaining basic builds, rotations, and skills to help new players achieve baseline minimums in DPS/HPS. I think that part of this may be because there are so many options to build a character that suits your play style, even if your play style is not very productive in a group content setting, but that's the design -- I don't want to see "cookie cutter" builds in ESO, mind you -- but when you can visit 3 sites and get 3 completely different answers for even the most basic build/skill questions, it is frustrating to newer players.

    Given the (relative) lack of difficulty of overland content, players might not even know that their performance is simply not viable for more difficult group content, and if they are not in a guild or friends with an experienced Class X player, they may not even have any idea where to start!

    Part of this also seems to be a large disparity in the performance of some classes/builds vs. others in group content, a burden which is ZOS's alone to bear. The gap between "worst possible class/build for DPS" vs "best possible class/build for DPS" is really more of a yawning gulf than a small crack; say, the difference between 15k single target at the bottom and 90k single target at the top, given the same CP level. It is a hard realization when you figure out that you can be the best player in the world at Class X but due to ZOS's execution of that class/build, a rank novice playing Class Y who has put random skills on their bars and is in randomly chosen gear can double your DPS or HPS without even trying.

    Please forgive this being a long post, it is an issue which is of much interest to me, and I like to brainstorm solutions.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • El_Borracho
    El_Borracho
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    Once in a blue moon I encounter the professional veteran dungeon runner who spends all his time in group finder waiting to chastise the unworthy. He is a rare creature, but a memorable one, hence the threads referencing him and his legend.

    For the most part, people queuing in group finder for vet dungeons are doing Undaunted pledges. And most of them are doing the two non-DLC dungeon pledges. They don't care about no death runs, they only care about completing the dungeon in a reasonable time. Now, if you are acting like a tool you will get called out. But if you die once, twice, or even thrice it rarely raises anyone's ire, especially if it is due to bad luck or silly one-shot mechanics.

    Just run the content without fear. Plus, since most have done these things a few times, your chances of getting gear or helmets in traits you want vastly increases.
  • ForzaRammer
    ForzaRammer
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    Lotus781 wrote: »
    Gulnagel wrote: »
    No I was not that "numpty" once. But I tell you what I was, considerate and not selfish, which translate to two things:

    1. I made sure my dps was on 20k minimum without beeing a glasscanon.
    2. I always looked up the content before entering so I knew the mechanics, sure it took a little practise to perfect it, but atleast you knew the mechanics and understood what had to be done.

    So no, the ONLY "numptys" in this game are people not doing their Research, it's a simple recipe.

    1. Pull your weight. Wether you're a DD, tank or healer.
    2. Know mechanics(look them up)

    Follow that and you're golden. If not don't cue for veteran content.

    Woe there ,carm your passion mate, thats why i'm saying make a third option.

    Sure, your idea is great. Good luck queing 2 hr for a tank
  • bmnoble
    bmnoble
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    Problem with extra queues is the support roles, plenty of damage dealers to fill extra queues but not enough tanks and healers to go around.

    It would just result in even longer queue times.


    Maybe they could add some extra difficulty settings for dungeons but not have a queue for them:

    For example those that want a harder difficulty setting than vet can form a group all select the higher than vet difficulty and port to the dungeon.

    Same thing with lower or intermediate difficulty's that could be added.


    I just don't see the random finder working well with a lot of different queue types.




    About the only thing I would like added to the group finder is a setting for larger group sizes:

    for example you still have your one tank and healer but you can choose an optional setting in the group finder UI that lets the group have 4 damage dealers.

    Achievements/motif drops would be disabled in the larger group queue option but all gear drops would remain the same, make it easier to farm gear by having extra people to help with the RNG of drops and get your monster helm

    (when it comes to monster helms this will greatly reduce the situations where you get someone who is only queuing for vet for the helmet they want for their build)

    That way more people that just want to do their random daily and daily pledges can get it over with quickly speeding up the queue times and making up for terrible group damage with double the damage dealers in a group increasing the likely hood of tanks and healers using the queue again.

    Those that want achievement and motif drops would still need to find a group of 4 to complete the content same as now.

    It would also reduce the number of people getting kicked from groups, since the groups will be large enough and hopefully skilled enough to clear the content without much issue.
  • darthgummibear_ESO
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    What we already have keeps breaking, and you want them to make the system more convoluted?

    Do the job you queue up for. End of story.
  • Granicus
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    I agree I’d like to see more granularity with the GF, but frankly in its current state it’s apparently too much to ask it to reliably perform its most basic function. Perhaps when they recode it again from the ground up (I’m being facetious here) they can not only make this simple process consistently work but also add more player desired features. But please, do not hold your breath ...
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