MurderMostFoul wrote: »
Just so I understand how WoF and RM work,
You have to have the 5th piece of each currently equipped for it to proc, right?
Lik,e you can't back bar one, apply a weapon dot on your backbar, then weapon swap (unequiping the 5th piece) and still get procs off tics of the weapon dot from your back bar?
Nope, you can't do that.
Set needs to be active when the trigger happens (here : when the dot ticks).
MurderMostFoul wrote: »
Just so I understand how WoF and RM work,
You have to have the 5th piece of each currently equipped for it to proc, right?
Lik,e you can't back bar one, apply a weapon dot on your backbar, then weapon swap (unequiping the 5th piece) and still get procs off tics of the weapon dot from your back bar?Nope, you can't do that.
Set needs to be active when the trigger happens (here : when the dot ticks).
Correct, but it does proc off DoTs you put from your backbar (when the 5th piece wasn't active) when you switch to your frontbar. Watch this....
https://youtu.be/f2x6gIsc6aU
When I checked CMX I noticed it also proc'ed Way of Fire as well, which is also front-bar only. And as you can see from CMX there is no damage from the DW bar where the sets are active.
MurderMostFoul wrote: »According to CMX, there is no burning status effect damage. I am guessing that's just chance.
Because with all of these ongoing sources of weapon damage and the frequent fire damage procs, I'm thinking there could be some interesting Synergy with Stam DK, as it would get a good amount of Magicka recovery due to applying burning so often.
Update : build works, takes a bit of time to find the balance but you need to focus mostly on Azureblight and use Draugrkin more like an execute or for the occasional 1v1 encounter versus a squishy target.
Here's the build : https://en.uesp.net/wiki/Special:EsoBuildData?id=225574
Monster set slot has a few viable contenders (Kragh, Grothdarr, Sellistrix, ...)
Mostly in no CP these days, so I run with Bloodspawn, Battlefield Acrobat, and Spriggan. It's a nice balance of mitigation, damage and sustain. The 6% reduction in abilities from Acrobat paired with Imperial and Sorc means dawnbreaker only costs 98, and everything else is pretty cheap (3% imperial, 5% sorc, 6% acrobat). Means I can stay in the fight longer without running away after pushing 2 buttons to recuperate.
MurderMostFoul wrote: »According to CMX, there is no burning status effect damage. I am guessing that's just chance.
Because with all of these ongoing sources of weapon damage and the frequent fire damage procs, I'm thinking there could be some interesting Synergy with Stam DK, as it would get a good amount of Magicka recovery due to applying burning so often.
It is just chance. I did a 3m dummy parse and the 3 fire sets proc'ed a Burning DoT that ticked 38 times in 2m 38 secs. I can't recall if it's 3 ticks per DoT or 2. But that's quite good uptime in my book.
Also, may I say, that's quite a respectable dps parse for a completely unbuffed pvp build with impen traits, wrong CP allocation and regen on jewellery and mundus
It would offer some good extra sustain on StamDK, but staying alive would an issue with such a build. I can Streak out of trouble, Dark Deal and reset the fight as stamsorc. StamDK has no such option, you're in it till the end.
Has anyone tried Doylemish since the (small)buff?
Update : build works, takes a bit of time to find the balance but you need to focus mostly on Azureblight and use Draugrkin more like an execute or for the occasional 1v1 encounter versus a squishy target.
Here's the build : https://en.uesp.net/wiki/Special:EsoBuildData?id=225574
Monster set slot has a few viable contenders (Kragh, Grothdarr, Sellistrix, ...)
universal_wrath wrote: »
Only use flurry.
universal_wrath wrote: »If you want a fun build:
5 new moon/deadly, body
5 Draugerkin, jewlery and weapons front bar daul wield. axe nirned and mace sharpend, double dot poisons or any poisons with simialr effect. Immoblization poisons increase dmg of dual wield skills by 15%.
2 monster set to your liking, most effective is kragh
2 brp daul wield back bar. Sword powered/defending physical/poison enchant and dagger precise/charged disease enchant.
Only use flurry.
If you want even more dmg, you can drop kragh and have draugrkin on jewelry, head and shoulder and use master dual wields on front bar.
universal_wrath wrote: »If you want a fun build:
5 new moon/deadly, body
5 Draugerkin, jewlery and weapons front bar daul wield. axe nirned and mace sharpend, double dot poisons or any poisons with simialr effect. Immoblization poisons increase dmg of dual wield skills by 15%.
2 monster set to your liking, most effective is kragh
2 brp daul wield back bar. Sword powered/defending physical/poison enchant and dagger precise/charged disease enchant.
Only use flurry.
If you want even more dmg, you can drop kragh and have draugrkin on jewelry, head and shoulder and use master dual wields on front bar.
Has anyone tested draugrkin set in CP?
universal_wrath wrote: »If you want a fun build:
5 new moon/deadly, body
5 Draugerkin, jewlery and weapons front bar daul wield. axe nirned and mace sharpend, double dot poisons or any poisons with simialr effect. Immoblization poisons increase dmg of dual wield skills by 15%.
2 monster set to your liking, most effective is kragh
2 brp daul wield back bar. Sword powered/defending physical/poison enchant and dagger precise/charged disease enchant.
Only use flurry.
If you want even more dmg, you can drop kragh and have draugrkin on jewelry, head and shoulder and use master dual wields on front bar.
Has anyone tested draugrkin set in CP?
universal_wrath wrote: »If you want a fun build:
5 new moon/deadly, body
5 Draugerkin, jewlery and weapons front bar daul wield. axe nirned and mace sharpend, double dot poisons or any poisons with simialr effect. Immoblization poisons increase dmg of dual wield skills by 15%.
2 monster set to your liking, most effective is kragh
2 brp daul wield back bar. Sword powered/defending physical/poison enchant and dagger precise/charged disease enchant.
Only use flurry.
If you want even more dmg, you can drop kragh and have draugrkin on jewelry, head and shoulder and use master dual wields on front bar.
Has anyone tested draugrkin set in CP?
I ended up in a CP campaign to help a friend a few nights ago and I tried it. It didn't feel impactful, at least not against people built for PvP. Everything is so much more tanky in CP, I have trouble with any primarily burst-based build.
Draugrkin isn't terrible in no cp cyro, and it definitely gibs a lot of people. Credit to Decimus for the build I have been primarily trying (see https://forums.elderscrollsonline.com/en/discussion/522297/bladekin-stamina-sorcerer-dw-dw-build-harrowstorm)
Ultimately, I prefer a 2h-style of play, so I've poked around with a few other builds. I tried Azureblight in no-cp cyrodil a few nights ago... It was fun, but hard to tell its effectiveness, save tht I really enjoyed leveraging negate in group fights. My search for the right stam sorc build for me continues, hah hah.
What are you all planning to run next patch? Bloodspawn is dead, TTK is dead, Thurvokun is dead, BRP DW is pretty much dead unless you use it on the front bar because the proc won't work once you bar swap.
I currently use TTK in CP, Bloodspawn in no cp, NMA, Briarheart, BRP dw or BRP bow if i'm in sweaty bgs.
universal_wrath wrote: »New moon body and weapon maul, fury jewelry and body with any monster set and bar bar weapons.
You can also use thief essance body, new moon front bar. I personaly use shackle, thief and master bow back var and asylum maul front bar it is very effective for me, but sometimes thief essence proc in inaccessable locations.
So I tried to address the issue I always had with Stam sorc, which was healing.
Troll king
Briarheart
New moon acolyte front bar only
Master bow.
I'm an orc, use bewitched sugar skulls, tri stat on all armor, all impen, nirn and sharp dual wield, infused bow robust jewellery with 2 regen, 1 weapon damage, serpent mundus, tri pots, double dot poisons from bar, weapon damage back bar.
It plays so well in BGs. Really high weapon damage, great healing through powerful vigors (it's on my front bar), Briarheart and surge and all the health recovery. You have a big magical pool do streaking so line of sight is nice to recover. Sustain seems low, but we use sugar skulls and tri stats enchants for that big magical pool so a lot of dark deals.
You could also play with a dw of course, but fully procced dawnbreakers followed by soon to win is wrecking groups, so I like it.
Not sure what I'll run next patch. Troll king is being nerfed a bit, so will have to see.
universal_wrath wrote: »So I tried to address the issue I always had with Stam sorc, which was healing.
Troll king
Briarheart
New moon acolyte front bar only
Master bow.
I'm an orc, use bewitched sugar skulls, tri stat on all armor, all impen, nirn and sharp dual wield, infused bow robust jewellery with 2 regen, 1 weapon damage, serpent mundus, tri pots, double dot poisons from bar, weapon damage back bar.
It plays so well in BGs. Really high weapon damage, great healing through powerful vigors (it's on my front bar), Briarheart and surge and all the health recovery. You have a big magical pool do streaking so line of sight is nice to recover. Sustain seems low, but we use sugar skulls and tri stats enchants for that big magical pool so a lot of dark deals.
You could also play with a dw of course, but fully procced dawnbreakers followed by soon to win is wrecking groups, so I like it.
Not sure what I'll run next patch. Troll king is being nerfed a bit, so will have to see.
Something to think of is oginum scale set next patch is new troll king, so you might want to swap either new moon or briar heart and use it. I suggest swaping new moon for oginum scale. New bolargh mosnter set swapped for troll king, it should act somewhat similar to new moon will less drawbacks.
Orgnum’s Scales: This set now increases your Health Recovery by 800 and Armor by 6400 while at or below 60% health, rather than increasing your Health Recovery by 50% while below 60% health.
Balorg: This set now grants Weapon and Spell Damage equal to the amount of Ultimate spent, rather than double the amount spent. It now also grants Physical and Spell Penetration equal to 23 times the amount spent.
Increased duration of bonuses to 12 seconds, up from 10.
MurderMostFoul wrote: »universal_wrath wrote: »So I tried to address the issue I always had with Stam sorc, which was healing.
Troll king
Briarheart
New moon acolyte front bar only
Master bow.
I'm an orc, use bewitched sugar skulls, tri stat on all armor, all impen, nirn and sharp dual wield, infused bow robust jewellery with 2 regen, 1 weapon damage, serpent mundus, tri pots, double dot poisons from bar, weapon damage back bar.
It plays so well in BGs. Really high weapon damage, great healing through powerful vigors (it's on my front bar), Briarheart and surge and all the health recovery. You have a big magical pool do streaking so line of sight is nice to recover. Sustain seems low, but we use sugar skulls and tri stats enchants for that big magical pool so a lot of dark deals.
You could also play with a dw of course, but fully procced dawnbreakers followed by soon to win is wrecking groups, so I like it.
Not sure what I'll run next patch. Troll king is being nerfed a bit, so will have to see.
Something to think of is oginum scale set next patch is new troll king, so you might want to swap either new moon or briar heart and use it. I suggest swaping new moon for oginum scale. New bolargh mosnter set swapped for troll king, it should act somewhat similar to new moon will less drawbacks.
Orgnum’s Scales: This set now increases your Health Recovery by 800 and Armor by 6400 while at or below 60% health, rather than increasing your Health Recovery by 50% while below 60% health.
Balorg: This set now grants Weapon and Spell Damage equal to the amount of Ultimate spent, rather than double the amount spent. It now also grants Physical and Spell Penetration equal to 23 times the amount spent.
Increased duration of bonuses to 12 seconds, up from 10.
RE: Orgnum’s Scales
I don't realy care for sets that do nothing for you at 100% health. On a bursty/mobile class like Stamsorc, I want to be at maximum effectiveness when entering a fight at 100% hp. If you are looking at Orgnum’s Scales, I'd say consider Ancient Dragonguard instead.
universal_wrath wrote: »Ancient dragon gaurd is nice but somewhat lacking as offensive or defensive set
universal_wrath wrote: »So I tried to address the issue I always had with Stam sorc, which was healing.
Troll king
Briarheart
New moon acolyte front bar only
Master bow.
I'm an orc, use bewitched sugar skulls, tri stat on all armor, all impen, nirn and sharp dual wield, infused bow robust jewellery with 2 regen, 1 weapon damage, serpent mundus, tri pots, double dot poisons from bar, weapon damage back bar.
It plays so well in BGs. Really high weapon damage, great healing through powerful vigors (it's on my front bar), Briarheart and surge and all the health recovery. You have a big magical pool do streaking so line of sight is nice to recover. Sustain seems low, but we use sugar skulls and tri stats enchants for that big magical pool so a lot of dark deals.
You could also play with a dw of course, but fully procced dawnbreakers followed by soon to win is wrecking groups, so I like it.
Not sure what I'll run next patch. Troll king is being nerfed a bit, so will have to see.
Something to think of is oginum scale set next patch is new troll king, so you might want to swap either new moon or briar heart and use it. I suggest swaping new moon for oginum scale. New bolargh mosnter set swapped for troll king, it should act somewhat similar to new moon will less drawbacks.
Orgnum’s Scales: This set now increases your Health Recovery by 800 and Armor by 6400 while at or below 60% health, rather than increasing your Health Recovery by 50% while below 60% health.
Balorg: This set now grants Weapon and Spell Damage equal to the amount of Ultimate spent, rather than double the amount spent. It now also grants Physical and Spell Penetration equal to 23 times the amount spent.
Increased duration of bonuses to 12 seconds, up from 10.