Vampiric Drain https://eso-skillbook.com/skill/vampiric-drain could be very strong a tank build. You could also mist for big fire hits, maybe.
But if you did use it i would be a dark elf for the Resist fire passive "Increases your Flame Resistance by 2310. Gain immunity to the Burning status effect".
Plus the Undeath passive is still present but changed "While you are at Vampire Stage 3 or higher: Reduces your damage taken by up to 30% based on your missing Health".
Unnatural Movement could help with speed runs in dungeons to skip alot of adds without agro if the entire group was all vamps.
I would say the 5 second AOE stun could be pretty handy for crowd control, could perhaps be even better than talons.
John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
You got the right to your opinion, I don't share it however. :-) It worked very well, not solely (but primarily) for the recovery. More than one time, I've seen my healthbar more or less "stop" at a very low level, when I've been resurrecting an otherwise "wiped" group (15% extra mitigation when doing it of course, from passives). I'm pretty sure I would never have been able to pull off those superman shows so many times, it it wasn't for the vampire mitigation, stacked with resurrect boost, major/minor protection and so on.
John_Falstaff wrote: »John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
You got the right to your opinion, I don't share it however. :-) It worked very well, not solely (but primarily) for the recovery. More than one time, I've seen my healthbar more or less "stop" at a very low level, when I've been resurrecting an otherwise "wiped" group (15% extra mitigation when doing it of course, from passives). I'm pretty sure I would never have been able to pull off those superman shows so many times, it it wasn't for the vampire mitigation, stacked with resurrect boost, major/minor protection and so on.
Actually, what you're observing may be subjective. I, while not being a vampire, have observed same miraculous near-death experiences when I drop low, but then abruptly take much less damage, which allowed me to salvage the situation. Often enough that it made me look on occasion for some passive I was overlooking all along that makes me take less damage the less health I have. So it might not be entirely vampire thing after all, and it may even be a gimmick of perception.
Recovery is a good thing of course, and it's even less fun that many tanking monster sets are being nerfed, but I think it's a good price to pay for not being shoehorned into meta. I'm all for tanks getting a buff, tanks need to be buffed, just not by giving them a skill line that idiomatically has nothing to do with tanking, that's my point.
John_Falstaff wrote: »John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
You got the right to your opinion, I don't share it however. :-) It worked very well, not solely (but primarily) for the recovery. More than one time, I've seen my healthbar more or less "stop" at a very low level, when I've been resurrecting an otherwise "wiped" group (15% extra mitigation when doing it of course, from passives). I'm pretty sure I would never have been able to pull off those superman shows so many times, it it wasn't for the vampire mitigation, stacked with resurrect boost, major/minor protection and so on.
Actually, what you're observing may be subjective. I, while not being a vampire, have observed same miraculous near-death experiences when I drop low, but then abruptly take much less damage, which allowed me to salvage the situation. Often enough that it made me look on occasion for some passive I was overlooking all along that makes me take less damage the less health I have. So it might not be entirely vampire thing after all, and it may even be a gimmick of perception.
Recovery is a good thing of course, and it's even less fun that many tanking monster sets are being nerfed, but I think it's a good price to pay for not being shoehorned into meta. I'm all for tanks getting a buff, tanks need to be buffed, just not by giving them a skill line that idiomatically has nothing to do with tanking, that's my point.
It remains to see, I guess. Because sadly enough I don't really see the reason to keep vampirism (no one is really changing my mind either), it's clearly made a lot more niche now - you gotta "roleplay" vampire, and probably even play more or less as a new sub-class entirely. Otherwise it won't be worth it. The mitigation thing doesn't kick in util stage 3 I think, and that's still too bad in other ways. Will miss the recovery a bit, even it it's a quite high recovery tank even without that Supernatural Recovery passive.
John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
I agree with you completely.
I made it through this long without vamping my tanks and they all worked just fine for end game HM vet runs of trials and dungeons. So I got tired of hearing about how I should be a vamp just cuz.
No, you should be a vampire b/c you want to play a vampire. Glad they are making it that way finally.
John_Falstaff wrote: »I'll voice an unpopular thing, and say that I frankly will sigh with relief once recovery's gone. Being a tank and being constantly under peer pressure to go vampire is not my definition of fun. If one is to use vampire line, then it should be for more than just a passive, and it should preferably create a separate playstyle (so, I'm not against enhancing options) without creating new meta.
I agree with you completely.
I made it through this long without vamping my tanks and they all worked just fine for end game HM vet runs of trials and dungeons. So I got tired of hearing about how I should be a vamp just cuz.
No, you should be a vampire b/c you want to play a vampire. Glad they are making it that way finally.
Lol and now they are trying to make it so your tank has to stay at stage 1. So much for all that then.
You got the right to your opinion, I don't share it however. :-) It worked very well, not solely (but primarily) for the recovery. More than one time, I've seen my healthbar more or less "stop" at a very low level, when I've been resurrecting an otherwise "wiped" group (15% extra mitigation when doing it of course, from passives). I'm pretty sure I would never have been able to pull off those superman shows so many times, it it wasn't for the vampire mitigation, stacked with resurrect boost, major/minor protection and so on.
I might just stay stage 1 for mist form. i use to use the drain but it can be risky to channel over blocking. especially with the new performance block
I might just stay stage 1 for mist form. i use to use the drain but it can be risky to channel over blocking. especially with the new performance block
I might just stay stage 1 for mist form. i use to use the drain but it can be risky to channel over blocking. especially with the new performance block
I have never used mistform on my PVE tank(s), I can't see any real way to use it effectively to be honest. I use it quite a lot on PVE through, especially on my Magplar and (scrubby enough) on my heavy armor StamDK as a gettaway tool. But that's about it.
John_Falstaff wrote: »I might just stay stage 1 for mist form. i use to use the drain but it can be risky to channel over blocking. especially with the new performance block
I have never used mistform on my PVE tank(s), I can't see any real way to use it effectively to be honest. I use it quite a lot on PVE through, especially on my Magplar and (scrubby enough) on my heavy armor StamDK as a gettaway tool. But that's about it.
I saw tanks that used mist form for rapid positioning on chickens in vHoF (when doing by the book, it's less useful for stack'n'burn strat), maybe also useful for similar situations like kiting crushing darkness, but that I already don't know first hand.
John_Falstaff wrote: »I might just stay stage 1 for mist form. i use to use the drain but it can be risky to channel over blocking. especially with the new performance block
I have never used mistform on my PVE tank(s), I can't see any real way to use it effectively to be honest. I use it quite a lot on PVE through, especially on my Magplar and (scrubby enough) on my heavy armor StamDK as a gettaway tool. But that's about it.
I saw tanks that used mist form for rapid positioning on chickens in vHoF (when doing by the book, it's less useful for stack'n'burn strat), maybe also useful for similar situations like kiting crushing darkness, but that I already don't know first hand.
Never heard of that, but on the other hand - I've never used Bone Shield in PVE until today, on that next last boss encounter in Lair of Maarselok. I just did as I was told by the "pros" in group and got the skill, and it was so much easier during that bombarding phase. Not a single death once we all used shields. ;-)
John_Falstaff wrote: »John_Falstaff wrote: »I might just stay stage 1 for mist form. i use to use the drain but it can be risky to channel over blocking. especially with the new performance block
I have never used mistform on my PVE tank(s), I can't see any real way to use it effectively to be honest. I use it quite a lot on PVE through, especially on my Magplar and (scrubby enough) on my heavy armor StamDK as a gettaway tool. But that's about it.
I saw tanks that used mist form for rapid positioning on chickens in vHoF (when doing by the book, it's less useful for stack'n'burn strat), maybe also useful for similar situations like kiting crushing darkness, but that I already don't know first hand.
Never heard of that, but on the other hand - I've never used Bone Shield in PVE until today, on that next last boss encounter in Lair of Maarselok. I just did as I was told by the "pros" in group and got the skill, and it was so much easier during that bombarding phase. Not a single death once we all used shields. ;-)
Live and learn.I actually never tried that shield in vLoM, should definitely give it a shot.
Though hm-m, if you can't block-cast mist form anymore in Greymoor, maybe it pales some compared to RAT. I blame zos for pushing the new speedy ring on tanks (which I probably will look forward to getting, so many places where extra speed is both advantage and fun on a tank).
MartiniDaniels wrote: »What do I think about Mist:
1. It now costs only 1k per second instead of guaranteed ~4k for 4 seconds, this means it can be used as timed block
2. You can activate it if you are ultra-snared or immobilized and save stamina which will be otherwise consumed by roll-dodge
3. Emergency magicka block in case stamina is low, sometimes it can save the day and no ice staff is needed
4. Mist mitigation applies to shields, so you can virtually extend your HP before blocking heavy attack buy using igneous/bonewall -> mist
5. Mist speeds up you instead of slowing down (like block), so you can better position yourself, get off the nasty aoe without risk being one-shot on roll-dodge exit etc.
6. Health recovery still works in Mist, so if multiple weak attacks are expected, you may save your stamina by going to mist for couple of seconds
Disclaimer, I never used Mist for tanking, so all this is theory which need testing
Overall, I doubt it will be used in trial score runs, but for dungeons/arenas, Mist might have interesting applications.
Vampiric Drain https://eso-skillbook.com/skill/vampiric-drain could be very strong a tank build. You could also mist for big fire hits, maybe.
But if you did use it i would be a dark elf for the Resist fire passive "Increases your Flame Resistance by 2310. Gain immunity to the Burning status effect".
Plus the Undeath passive is still present but changed "While you are at Vampire Stage 3 or higher: Reduces your damage taken by up to 30% based on your missing Health".
Unnatural Movement could help with speed runs in dungeons to skip alot of adds without agro if the entire group was all vamps.