Like, because you think the subscription is their main breadwinner? You can't even imagine how much people can spend on boxes in a single purchase, as if the subscription is more profitable than a LOL box, in only 1 day some people spend without any trouble what some people pay for a subscription in 1, 2, 3 or 4 years (and no, it's not a joke!).
The subscription just serves to keep people on a leash
The cost would have to be astronomical for this to make financial sense for ZoS. We know there is a decent percentage of players that keep their subscriptions up just for the crafting bag. That is a steady stream of revenue. If the crafting bag were ever put in the crown store I would expect the price to be at least as much as a years subscription.
It gives perks to subscribers that are enough to entice them to subscribe, while not being so extremely good that people who don't subscribe feel restricted in what they can do.
spartaxoxo wrote: »It gives perks to subscribers that are enough to entice them to subscribe, while not being so extremely good that people who don't subscribe feel restricted in what they can do.
@Twilanthe
Unpaid players actually do feel limited by the lack of a crafting bag and ZOS has even gone on record as saying inventory management is taking up too much time and were working on solutions way back when. That's the reason for the housing chests.
It's why this keeps coming up while other perks aren't complained about.
thissocalledflower wrote: »This thread will go the same way as the others before it. Those who don't subscribe will feel that they should be able to get the crafting bag without subscribing, while those who have subscribed for several years in order to get the crafting bag will oppose it being available to those who choose not to subscribe.
That's not entirely true. I sub to the eso+ and i get the craft bag and i feel that there should be a basic craftbag for everyone. A bag that holds a maximum of 10 of every craft item so that people can do the dailies but not enough so that people cant hoard items and there is still an incentive to subbing. Please dont presume to speak for me. I am able to speak for myself after all.
robertthebard wrote: »spartaxoxo wrote: »It gives perks to subscribers that are enough to entice them to subscribe, while not being so extremely good that people who don't subscribe feel restricted in what they can do.
@Twilanthe
Unpaid players actually do feel limited by the lack of a crafting bag and ZOS has even gone on record as saying inventory management is taking up too much time and were working on solutions way back when. That's the reason for the housing chests.
It's why this keeps coming up while other perks aren't complained about.
Maybe it's more because they know they have a better chance of getting this than say free coins for the shop every month, or double bank space, or free access to the DLCs? Not much left to ask for after those, other than advancement boosts? So they aim for the "low hanging fruit".
spartaxoxo wrote: »robertthebard wrote: »spartaxoxo wrote: »It gives perks to subscribers that are enough to entice them to subscribe, while not being so extremely good that people who don't subscribe feel restricted in what they can do.
@Twilanthe
Unpaid players actually do feel limited by the lack of a crafting bag and ZOS has even gone on record as saying inventory management is taking up too much time and were working on solutions way back when. That's the reason for the housing chests.
It's why this keeps coming up while other perks aren't complained about.
Maybe it's more because they know they have a better chance of getting this than say free coins for the shop every month, or double bank space, or free access to the DLCs? Not much left to ask for after those, other than advancement boosts? So they aim for the "low hanging fruit".
No. The other stuff doesn't have as a large impact on playing the game
-1650 Crowns to be used in the In-Game Crown Shop at the beginning of each membership period. (You can use Crowns for convenience and customization items, such as mounts, pets, and costumes).
-Access all downloadable content available in the Crown Shop during the term of membership.
-Exclusive character progression bonuses during the term of membership:
A 10% bonus to EXP earnings
A 10% bonus for looking for crafts
A 10% bonus to the Crafting Inspiration Earning Bonus
A 10% bonus on the acquisition of gold
-2x the number of pieces of furniture and collectibles in the players' houses as a bonus.
- 2x bonus bank space.
-2x the number of transmutation crystals.
-Dyeing of disguises available at the dyeing workshops.
Because that's not enough to release the craft bag?
Let me laugh at your egocentricity!
-1650 Crowns to be used in the In-Game Crown Shop at the beginning of each membership period. (You can use Crowns for convenience and customization items, such as mounts, pets, and costumes).
-Access all downloadable content available in the Crown Shop during the term of membership.
-Exclusive character progression bonuses during the term of membership:
A 10% bonus to EXP earnings
A 10% bonus for looking for crafts
A 10% bonus to the Crafting Inspiration Earning Bonus
A 10% bonus on the acquisition of gold
-2x the number of pieces of furniture and collectibles in the players' houses as a bonus.
- 2x bonus bank space.
-2x the number of transmutation crystals.
-Dyeing of disguises available at the dyeing workshops.
Because that's not enough to release the craft bag?
Let me laugh at your egocentricity!
-1650 Crowns to be used in the In-Game Crown Shop at the beginning of each membership period. (You can use Crowns for convenience and customization items, such as mounts, pets, and costumes).
-Access all downloadable content available in the Crown Shop during the term of membership.
-Exclusive character progression bonuses during the term of membership:
A 10% bonus to EXP earnings
A 10% bonus for looking for crafts
A 10% bonus to the Crafting Inspiration Earning Bonus
A 10% bonus on the acquisition of gold
-2x the number of pieces of furniture and collectibles in the players' houses as a bonus.
- 2x bonus bank space.
-2x the number of transmutation crystals.
-Dyeing of disguises available at the dyeing workshops.
Because that's not enough to release the craft bag?
Let me laugh at your egocentricity!
VaranisArano wrote: »Every time someone asks "why can't we buy the craft bag without subscribing" the accounting department has to buy marketing a beer.
Crafting Bag = most valuable incentive to subscribe. ZOS ain't gonna change that.
Kiralyn2000 wrote: »....well, you probably could, you'd just need to have a couple more mules.
This thread will go the same way as the others before it. Those who don't subscribe will feel that they should be able to get the crafting bag without subscribing, while those who have subscribed for several years in order to get the crafting bag will oppose it being available to those who choose not to subscribe.
ok, but for those who have bought collector's editions and those who used to be reserved for this one is now/sometimes accessible in shops, we're talking about it?
I think it's completely idiotic to oppose this idea out of pure selfishness, because X has been paying a subscription for x amount of time, when nobody forces you to do it.AcadianPaladin wrote: »It all seems fair to me. If you like the game and enjoy playing it regularly, buy a darn subscription. If you play the game sporadically or bounce among many games, then don't fret the craftibag and perks.
The problem is that I don't enjoy the game as much anymore because of all the problems it can have and this company doesn't do anything about it and even the current plan doesn't change any more and a big part of the players feel the opposite effect more than the expected effect.
It's because of this that I decided to stop subscribing to this game and it's also because of this that we can end up understanding non-subscribed players, contrary to people blinded by the comfort of their subscription!!!!
There's nothing selfish about wanting something that was always stated to be exclusive to subscribers being kept exclusive to subscribers. It's certainly no more selfish than someone coming along and saying that because they're not enjoying the game so much any more they should be entitled to things they haven't paid for.
That was in reply to the second paragraph of your reply, I've no idea what the first paragraph means. Similarly, I've no idea what the current performance issues and their impact on your enjoyment of the game have to do with reversing the original decision that crafting bags would be for subscribers only.
This thread will go the same way as the others before it. Those who don't subscribe will feel that they should be able to get the crafting bag without subscribing, while those who have subscribed for several years in order to get the crafting bag will oppose it being available to those who choose not to subscribe.
There is no upside for ZoS to take that enticement away.
Hippie4927 wrote: »No!
And why would they want to make it easier for the non-subscriber - that is really funny to even read such a suggestion. The whole hassle with the inventory system is intentionally in the game, in order to raise the number of subscribers. The last ZOS would want to do is to give subscribers a reason to eventually unsubscribe by making the gap smaller.
This is like firemen setting fire to houses to make sure they have a job.
Everest_Lionheart wrote: »I’ve got other expensive hobbies. ESO+ sub is cheap by comparison and several more hours of entertainment.
First hobby I have is ice hockey $20-$25 per game 2 games per week. 1.5 hours per game. 3 hours for $40 minimum but factor in zambo time and actual ice times plus my Gatorade, beers after, gas to get to games hockey equipment that need to be replaced periodically, regular skate sharpening... It’s not cheap.
Now to pay for my hockey I referee the sport, year round in Quebec, 5-10 games per week depending on season. $50 to ref an hour and a half. Also has equipment, food, drink and travel expenses but more than offsets my player cost. Gives me enough play money to throw at a game like this and at my second hobby, Golf.
Now golf you are paying greens fees sometimes as low as $25 at a really crappy course but if you want to play anywhere decent with quality fairways, greens and course amenities you are looking at laying out $40 minimum upwards of $100 for some semi private clubs which comes with lots of extra stuff like club cleaning, valet parking, access to showers, breakfast, carts, range balls. Pay more get more, 100 is my top end budget but you can go triple that or more at the most elite country clubs. Also expensss like clubs, balls, tees, gloves, beers at the turn, a hotdog or two, maybe a hat or sun screen because your forgot yours at home. So 4 hours of entertainment at minimum $40 though likely much more.
Now ESO+ sub, for me $200 Canadian for the year. That’s 5 rounds of golf or 10 hockey games for the same cost. I’m at 322 hours logged so far after 6.5 weeks. I’m getting some serious bang for my buck here with the craft bag, exp boosts, crowns and DLC access. Back in my days hanging with the boys I could drop a $200 bar tab on Friday night and go back for more on Saturday.
Bottom line: The ESO+ sub is definitely an entertainment value.
There is no upside for ZoS to take that enticement away.
Actually, there is.
If a lot of very new players are leaving, after a short amount of time, at least partly because they have found the game too frustrating to play, due at least in part to their first impressions of inv management, that is not good news for ZOS.
There should be advantages to subbing, of course - otherwise, why would anyone do it?
However, if first impressions of the game are too frustrating, people may leave before they even understand how they could improve that experience for themselves, by subbing (or whatever else).
Also, if the solutions are too inexorably tied to a commitment, like subbing, they may not be ready for that commitment, yet.
Or, alternatively, if they do stay long enough to realise there are workarounds, that can provide more storage than subbing, they may just take those workarounds and never sub, at all (outside of free ESO+ trials).
So, from a purely financial perspective, what ZOS need to do, is: a) find a way of making sure people don't leave the game too soon, b) make sure there is enough (partially buyable) extra storage available and c) make sure there are flexible ways people can pay for that extra (buyable) storage, rather than just allowing them to find superior and free (or nearly free) workarounds.