the class audit came and went and templars still have far too many forgotten skills and ultimates.
When it comes to templars ultimates there is really only a problem with 2 morphs, Solar disturbance and praticed incarnation. They are far too similar to the other morphs but they are far less desirable for most situations, and thats saying alot considering these ultimates were very neiche to begin with.
Solar disturbance is often the least chosen morph bcz in pve it would be used on stationary bosses thus making nova the superior morph. When it comes to pvp this is clearly a 2 person ultimate and that synergy is far too valuable to pass up. Either way both of these morphs are far too similar and really dont help service holes in templar tool kit. I feel that removing solar disturbances damage from synergy and replacing that with a few seconds minor vulnerability is a fair tradeoff. Regardless of role (tank, healer, damage dealer) this would be far more of a attractive morph and would more justify how expensive it is than just being as it is now, which is just nova-lite.
Praticed incarnation is again pretty much the same thing as remembrance but it just does less. Okay it last longer and there is always a time and a place for that but then the real holes templars have are never answered. I would like to see this morph lose its channel and instead become a selfish ultimate. Instant cast ultimate that pulsates every 2 seconds for 6 seconds. 1st pulsation is a big self heal, 2nd is a big self boost to stamina and 3rd is a big self boost to magicka. Its kinda like a tri stat potion with conditions. Could also reduces the cost of block while slotted to bring it inline with other comparabale ultimates. Its not super cheap soo it would be hard to be spammed and its give templars (especially tanks) more self reliance.
Radiant aura is nearly the exact same as the base skill and is a far less desirable skill that ele drain. It just does less overall. The AoE delivery of minor mag steal is not very powerful considering only 1 target can grant it. there is also the 10% recovery which is lost on bar swaps. I would like to see this morphed altered into a magicka repenatnce and i also believe that 10% boost should last on both bars for all morphs. We already have BiS sets that have similar funtions as magicka repentance. most templars are only slotting 1 recovery skill. For most scenarios choosing the gurantee of what rune does would be far more sought after over than the maybe of a magicka repentance. There would be times that 1 surpasses the other but either way i see zero reason to that this shouldnt happen.
Healing ritual and all morphs. Its expensive, has short range and is a unforgiving instant heal. its only value is for ball group healers which does not need such a crutch skill. I would like to see this turned into a magicka vigor. Only effects the caster like that vigor morph bcz the alternative could get very problematic. Could even have a morph where it cost magicka but heals off your highest stat so that way stamplars are not wasting stamina to heal. Every class has a BoL heal and i think they are all better because they a guranteed heals for the caster with less conditionality. Templars are suppose to have healing as their primary form of defense and we have the worst forms of self healing.
Explosive charge could very well be a stamina gap closer and i know very few that would bat an eye. Why this hasnt been done yet is beyond me.
Ritual of retribution needs more sauce to it. That small DoT that cooks off every 2 seconds is just not good enough. The 1st DoT should just do damage but the 2nd and 3rd DoT should do more. I believe the 2nd should put a strong snare and the 3rd DoT should stun. It would help templar tanks a little with crowd control but still be the lesser of pvp morph.
There are quite a few other skills that i feel need a looking at but this is starting to get very long.
I will have half of what your drinking my dude 🤣🤣🤣the class audit came and went and templars still have far too many forgotten skills and ultimates.
When it comes to templars ultimates there is really only a problem with 2 morphs, Solar disturbance and praticed incarnation. They are far too similar to the other morphs but they are far less desirable for most situations, and thats saying alot considering these ultimates were very neiche to begin with.
Solar disturbance is often the least chosen morph bcz in pve it would be used on stationary bosses thus making nova the superior morph. When it comes to pvp this is clearly a 2 person ultimate and that synergy is far too valuable to pass up. Either way both of these morphs are far too similar and really dont help service holes in templar tool kit. I feel that removing solar disturbances damage from synergy and replacing that with a few seconds minor vulnerability is a fair tradeoff. Regardless of role (tank, healer, damage dealer) this would be far more of a attractive morph and would more justify how expensive it is than just being as it is now, which is just nova-lite.
Praticed incarnation is again pretty much the same thing as remembrance but it just does less. Okay it last longer and there is always a time and a place for that but then the real holes templars have are never answered. I would like to see this morph lose its channel and instead become a selfish ultimate. Instant cast ultimate that pulsates every 2 seconds for 6 seconds. 1st pulsation is a big self heal, 2nd is a big self boost to stamina and 3rd is a big self boost to magicka. Its kinda like a tri stat potion with conditions. Could also reduces the cost of block while slotted to bring it inline with other comparabale ultimates. Its not super cheap soo it would be hard to be spammed and its give templars (especially tanks) more self reliance.
Radiant aura is nearly the exact same as the base skill and is a far less desirable skill that ele drain. It just does less overall. The AoE delivery of minor mag steal is not very powerful considering only 1 target can grant it. there is also the 10% recovery which is lost on bar swaps. I would like to see this morphed altered into a magicka repenatnce and i also believe that 10% boost should last on both bars for all morphs. We already have BiS sets that have similar funtions as magicka repentance. most templars are only slotting 1 recovery skill. For most scenarios choosing the gurantee of what rune does would be far more sought after over than the maybe of a magicka repentance. There would be times that 1 surpasses the other but either way i see zero reason to that this shouldnt happen.
Healing ritual and all morphs. Its expensive, has short range and is a unforgiving instant heal. its only value is for ball group healers which does not need such a crutch skill. I would like to see this turned into a magicka vigor. Only effects the caster like that vigor morph bcz the alternative could get very problematic. Could even have a morph where it cost magicka but heals off your highest stat so that way stamplars are not wasting stamina to heal. Every class has a BoL heal and i think they are all better because they a guranteed heals for the caster with less conditionality. Templars are suppose to have healing as their primary form of defense and we have the worst forms of self healing.
Explosive charge could very well be a stamina gap closer and i know very few that would bat an eye. Why this hasnt been done yet is beyond me.
Ritual of retribution needs more sauce to it. That small DoT that cooks off every 2 seconds is just not good enough. The 1st DoT should just do damage but the 2nd and 3rd DoT should do more. I believe the 2nd should put a strong snare and the 3rd DoT should stun. It would help templar tanks a little with crowd control but still be the lesser of pvp morph.
There are quite a few other skills that i feel need a looking at but this is starting to get very long.
Dont expect an adequate response. This irrational agenda about "op templars" coming from same people who claiming now that stamnecro is "weakest spec ingame". Ignorance is blind so just ignore them.Soo for some reason people feel the need to comment on this. Great i am all for constructive criticism. As usual the feedback is very dissapointing.
Dont expect an adequate response. This irrational agenda about "op templars" coming from same people who claiming now that stamnecro is "weakest spec ingame". Ignorance is blind so just ignore them.Soo for some reason people feel the need to comment on this. Great i am all for constructive criticism. As usual the feedback is very dissapointing.
Buff templar, lol.
Ok, I know a good way to buff templar that most people would agree on - nerf necro.
Luckylancer wrote: »Second healing skill is such a dead skill. I dont even remember it's name as templar healer lol.
ZoS should dedicate it to tanks or stamplar, whoever needs it most. Magplars and healers wont notice it for years if they wont read patch notes.
ROR should purge a effect every 5 seconds just like wardens netch which is free. While we are at it a DK needs a purge skill also.
soniku4ikblis wrote: »Having played Templar since 2015, Templar is definitely in a better position than it used to be, that is for sure.
I can actually kill more and tank better these days in Overland Cyrodiil. That 10% block mitigation from Ritual is nothing to scoff at.
Even though Living Darkness got a bit of a nerf, I still use it in PVE and PVP. I was so happy they updated this one!
Templars can dominate in a lot more situations and instances now but they are not the all-consuming class for domination.
No, that title right now belongs to anything wielding a greatsword and spamming Onslaught.
Agree on the Templar tanking aspect vs other classes. What a missed opportunity.
Your problem is that you want everything to be on par with every thing mate. things have use but there will always be something better than the other, or there wouldnt be 2morphs anyway.
that's all.
also; there will only be 1 spot on as top1. i hope this helps you in your brainstorming.
clamin that your toughts are for overall grand justice and balance is just you lying to yourself.
StarOfElyon wrote: »It's my time again. I'm going to keep pumping this until ZOS gives in:
My needs for Templar are basically settled on this:
1. The blazing shield morph needs to have the shield strength scale with the max resource. Reason: Magplars should have a class shield that they can use and is unique to them. Tanks don't fully benefit from this morph anyway unless they have high spell damage.
2. Hasty Prayer should be a selfish heal, grant minor expedition, and have its cost reduced by half. Reason: Templars need a selfish heal (all of their heals can affect other players) and they lack mobility. This won't fix the mobility issue completely but it's better than nothing.
3. Vampire's Bane needs a buff. Reason: It got nerfed when ZOS adjusted all DoTs but this was important for Magplars and their class identity.
4. Solar Barrage needs a buff. Reason: Same as with Vampire's Bane, it got nerfed when ZOS adjusted all dots and its very week right now.
5. The passive for Radiant Aura should be active on both bars. This skill does not do enough to justify slotting and gets beat out by Elemental Drain or Siphon Spirit 24/7.
Magplars are far from best pvp class, by the way. Stam classes have that by a mile.