I always get really anxious when I can't jump over the little wall next to the wayshrine in Davon's Watch because I think everyone is looking at me and laughing.
Well it's kind of a realistic jump, it's just we're super used to heroic super jumping in games.LOL seriously though. Its like 2 meters to short. Super GRR
I always get really anxious when I can't jump over the little wall next to the wayshrine in Davon's Watch because I think everyone is looking at me and laughing.
I try to jump, and i cant get over the item for like the next 10 jumps.
Please, i beg of you increase the jump height value by like half of the distance between the foot and knee.
thanks
They are.I always get really anxious when I can't jump over the little wall next to the wayshrine in Davon's Watch because I think everyone is looking at me and laughing.
I feel more vexed by not being able to step over some pebbles (sticks, stones, the occasional shrubbery) because they are -just- that sminge too high to just walk over, and requite a jump. Sheesh, how aggrivating, Even worse when it happens on horseback...This has been one of my biggest gripes since the beginning...
Your character is powerful. You can summon demons, throw bolts of energy, leap across vast distance to attack an enemy even cause the ground itself to do your biding. Yet somehow, you are brought to a complete stop, even bent to your knees by a pebble on the road.
VaranisArano wrote: »Now we know why they invented Levitation by TES III Morrowind.
VaranisArano wrote: »Now we know why they invented Levitation by TES III Morrowind.
We could FLY in TES II Daggerfall!
I not-so-fondly remember having to place a "mark" spell at every dungeon entrace, and a spell to levitate ready, just in case... and finding myself forced to use it every third dungeon. Some days, two outta three. On the other hand, it DID allow for a lot of safe scouting, so there is that...VaranisArano wrote: »Now we know why they invented Levitation by TES III Morrowind.
We could FLY in TES II Daggerfall!
Lol that's because the ground was dangerous and you'd fall into the void at a moment's notice... Fun times. And people think THIS game has bugs. xD
I always get really anxious when I can't jump over the little wall next to the wayshrine in Davon's Watch because I think everyone is looking at me and laughing.
I always get really anxious when I can't jump over the little wall next to the wayshrine in Davon's Watch because I think everyone is looking at me and laughing.
Or the devs could just increase the float/int by about 15-20% of what it is and the problem would go away out right.
Sadly, I wager this isn't possible with the current engine, which is why we got the goofy grappling hooks. Don't get me wrong, the grapple hook thing is fun, but... it's no substitute for our characters being able to actually climb things. This, among other things, is why I'd like to see an ESO2. For a world as large and as interesting as the one we have, revamping it into a new engine that actually allows things like climbing - and underwater exploration while we're at it - would seriously kick it up a notch.
LadySinflower wrote: »And then of course we have those fools who are incapable of walking and have their character jump, everywhere! Jump, jump, jump, effing jump! That is guaranteed to get you a mud ball in the face if I run into you doing that. It's so annoying!