Major and minor defile should have an effect on damage shields

D3N7157
D3N7157
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Sine we have magsorc shieldstacking meta incoming really soon i suggest following tweak to major and minor defile debuffs-

Increase cost of damage shields by 15%/30%

or

Decrease damage shield strenght by 15%/30

this should really be done as damage control towards the reign of terror magsorc is going to bring into PvP next patch

Magsorc is going to be the only unaffected class by healing nerfs and they also get 66% uptime on pirate skeleton next patch.
  • Anyron
    Anyron
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    and im going to write something too..
    shields can crit
  • D3N7157
    D3N7157
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    Anyron wrote: »
    and im going to write something too..
    shields can crit

    oh lord its like in my nightmares
  • oxygen_thief
    oxygen_thief
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    its getting boring. you ignored me last time when i asked you to show a shield stacking build for nocp. why not? you are top tier pvper top tier sorc you can share some knowledge with community. maybe this time we will be lucky and you will show us how it works
  • D3N7157
    D3N7157
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    its getting boring. you ignored me last time when i asked you to show a shield stacking build for nocp. why not? you are top tier pvper top tier sorc you can share some knowledge with community. maybe this time we will be lucky and you will show us how it works

    do you even BGs bro? sorcs are king in bgs i dont understand where you are coming from best sustain and mobility in the game

    literally
  • oxygen_thief
    oxygen_thief
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    D3N7157 wrote: »
    its getting boring. you ignored me last time when i asked you to show a shield stacking build for nocp. why not? you are top tier pvper top tier sorc you can share some knowledge with community. maybe this time we will be lucky and you will show us how it works

    do you even BGs bro? sorcs are king in bgs i dont understand where you are coming from best sustain and mobility in the game

    literally

    yes i do. last match was full of templars and stamnecros. yes there were 2 sorcs me and some guy in a opposing team. dont derail just show a build please
  • D3N7157
    D3N7157
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    im not going to share my builds so that more ppl expoit how broken sorc is
  • D3N7157
    D3N7157
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    this thread is to nerf shields by the means of minor defile not for me to teach you all how to sorc

    refer here to why sorc is going to be a problem, also even if you believe that sorc is not good in noncp which is obviously a lie
    since mobility and sustain is everything in noncp it doesnt mean we need to deal with utterly broken and immortal magsorcs in CP cyrodiil
    here a little reference to you on why you are biased

    1-Shield stacking
    *a fully offensive build magicka sorcerer can now achieve easily 24k shields that inherit all his mitigation including CP and all that on top of already at aleat 20-24k health
    providing the given sorcerer with a healthpool worth of a dk tank in PVE. Light armor hields still provide user with substantial amount of magicka return, but lets be honest
    with the updated bonus and casttime reduction of Dark Conversion sustaining a sorcerer is not a problem, streak cost reduction improved sustain even more but ill talk about
    this issue later. Effectively you can face tank and spam shields with occastional streak against 4-5 players it gets easier if they are of melee variety.

    2-Full ranged capability
    *the only class right now (except maybe magicka templar with force pulse, but thats a stretch with how good jabs are at the moment...) that is capable of taking down targets
    from relative safety distance is sorcerer this favours the class even more now that fighting in melee range is going to become much more dramatic and unforgiving. Sorcs can just
    safely utilise their burst and group healing with the best healing skill in a game twilight matriarch healing two targers for whooping 8-10k (crits almost up to 18k if you really stack a
    ton of magicka, and that is on two targets remember, even magplar heals cant compete and sorc will be the to go healer in pvp should changes go live)

    3-A smal zoo
    *Sorcerer can easily become 5 targets instead of one without sacrificing ANYTHING and here is how:
    -sorcerer himself
    -matriarch
    -atronach
    -ball of lightning
    -engine guardian

    a steup like this is not somethingtoo odd to run at all and makes it almost impossible to hit the sorcerer, because hes going to BOL around and kite around his small zoo
    really annoying and going to be exploited to the maximum just wait and see :)

    4-Streak/ball of lightning, mobility
    One of the strongest point of sorcerer compared to healing based classes/builds streak offers uncomparable levels of mobility at a way too low cost, sustaining this skill
    has become too easy, we will see tens if not hundreds of sorcs spamming BoL creating a target absorbing projectiles (ALL projectiles not just magicka projectiles as it
    used to be in the past) and granting themselves snare immunity for 2 seconds. Hello? less overloaded skills have been nerfed into oblivion in the past). The recent cost
    decrease on this skill made sustaining it with the enormous gap distances you can create to spam Dark Conversion nothing, but simply a joke. This is going to become the
    biggest crutch in the game really quickly and honestly vision of pvp where everyone is constantly on the run in scary. Worth mentioning is that sorc armor buff offers solid
    4 seconds of major expedition should you want to kite around a rock to relive memories of the past :)

    5-Best healing in the game
    Twilight Matriarch a skill qually loved as hated by others, currently it pulls the best numbers of all burst heal skills based on offensive stats (only max magicka in this case same
    as the size of the shields i think the heal should scale of spell damage so you cant have both), it also heals two targets at the same time and gets a a copy of your hardened ward
    making it a lot harder to kill when not fighting a ton of people than the sorc brigade would like us all to believe... Has a DOT hitting every 2 seconds for substanital amount of damage
    thankfully this was nerfed to bearable levels already and most importantly you can kite around it, when fighting 1/2 other players this is really strong, set up the rest of the aforementioned
    zoo with that and you can tank a horde of zergers and if you still cant kill them just streak away who needs to die anyway.
  • oxygen_thief
    oxygen_thief
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    D3N7157 wrote: »
    im not going to share my builds so that more ppl expoit how broken sorc is

    so you trying to convince me that sorcs are op but you cant say how they are op. why should i believe your words then?
  • D3N7157
    D3N7157
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    D3N7157 wrote: »
    im not going to share my builds so that more ppl expoit how broken sorc is

    so you trying to convince me that sorcs are op but you cant say how they are op. why should i believe your words then?

    Refresh the page please...
  • ku5h
    ku5h
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    Ppl are already theory crafting stamNecros with 60k tooltip in 2GCD's with 20k penetration, while this guys has been sweating over shields for last week, pumping nerf tread after tread....lol.
    Like he's in another dimension.
  • ku5h
    ku5h
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    Guess he's sad his major defile won't stick to shields to...lol
  • D3N7157
    D3N7157
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    ku5h wrote: »
    Guess he's sad his major defile won't stick to shields to...lol
    Stamcro is about to go extinct unless they get resistant flesh scaling off highest offensive stats, like cauterize.

    I’ve played stamcro but unless we don’t have one in group I never log onto it.
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  • Alucardo
    Alucardo
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    Yeeeah, I don't think shields are going to be an issue with stupid amount of damage on its way.
  • RedReign
    RedReign
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    Alucardo wrote: »
    Yeeeah, I don't think shields are going to be an issue with stupid amount of damage on its way.

    Let them stack shields, Stuhns+Balorgh+Thrassian Stranglers will handle it.
  • Kadoin
    Kadoin
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    I got a better idea, why don't we delete mag since it seems that's what every forum poster wants these days?
  • Infectious1X
    Infectious1X
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    Alucardo wrote: »
    Yeeeah, I don't think shields are going to be an issue with stupid amount of damage on its way.

    Unless I’m missing something, the majority of changes seem to revolve around lowering armor and increasing pen, both of which have literally ZERO affect on shields.

    Perhaps I need to skim over the patch notes again if I am.
  • Bergzorn
    Bergzorn
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    Alucardo wrote: »
    Yeeeah, I don't think shields are going to be an issue with stupid amount of damage on its way.

    Unless I’m missing something, the majority of changes seem to revolve around lowering armor and increasing pen, both of which have literally ZERO affect on shields.

    Perhaps I need to skim over the patch notes again if I am.

    It's the Murkmire patchnotes you need to read, if I remember corectly.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Anyron
    Anyron
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    Alucardo wrote: »
    Yeeeah, I don't think shields are going to be an issue with stupid amount of damage on its way.

    Unless I’m missing something, the majority of changes seem to revolve around lowering armor and increasing pen, both of which have literally ZERO affect on shields.

    Perhaps I need to skim over the patch notes again if I am.

    Do you know that player resistances included crit resistance apply to shields? So lowering armor does really affecting shield
    Yes you really are missing something
    Edited by Anyron on April 24, 2020 12:45PM
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