Honestly my biggest issue is with the regular ability cost increase. Even without that vampire still wouldn’t be very good (imo), but I’d at least be willing to work with it if that was removed.Unless you specifically build to be a vampire its going to seriously harm you to be one. Its primarily a magicka skill line now on the PTS which feels really weird considering what vampires are in lore. If anything a stamina morph for the melee spammable would have been nice at least, but we don't get that. I'm primarily a mage so it doesn't effect me, but it does make sense for a claw strike attack to have a stamina morph.
In my opinion ((And everyone has their own)) I think the cost increases to regular skills is a bit uncalled for. The insane cost reduction in vampire skills alone makes them more appealing to use compared to the non-vampiric abilities. As some people pointed out vampire only gets one damage dealing ability, a painful to use buff, and an ult that improves your resources by 10k. There are no DOTs or AOE damage dealing abilities in there. Your going to have to supplement this problem with class/weapon skills and with the current PTS build those abilities are costing 5%/10%/15%/20% more depending on your stage.
Its not the best implementation but luckily its on the PTS so it can be tweaked before it hits Live.
Paradisius wrote: »I like the changes, I believe the only added the ability cost because theyre trying to think of detriments that cannot be as easily ignored (They said themselves they wanted to address the issue of most of the playerbase being a vampire because it was a straight buff to the player without noticeable detriments) If the ability cost increase was removed, the health regen reduction and the fire damage just would not be enough to make people choose, they would still be a stage 4 vampire in most cases due to the new stage 4 passives and what not. Ability cost increase is something players have to directly build around to mitigate, is it the perfect balancing act? no, thematically it does not make sense. However it is effective at doing its job: making sure vampire is not an obligatory buff but something you can choose to build around if you so want to
VocalThought wrote: »Paradisius wrote: »I like the changes, I believe the only added the ability cost because theyre trying to think of detriments that cannot be as easily ignored (They said themselves they wanted to address the issue of most of the playerbase being a vampire because it was a straight buff to the player without noticeable detriments) If the ability cost increase was removed, the health regen reduction and the fire damage just would not be enough to make people choose, they would still be a stage 4 vampire in most cases due to the new stage 4 passives and what not. Ability cost increase is something players have to directly build around to mitigate, is it the perfect balancing act? no, thematically it does not make sense. However it is effective at doing its job: making sure vampire is not an obligatory buff but something you can choose to build around if you so want to
Well said. I think this gives more reason to not be a Vampire, just like in lore. Being a Vampire makes you loose your self. Most people choose death, which is why people question why someone would choose to get bitten in the first place.
VocalThought wrote: »Paradisius wrote: »I like the changes, I believe the only added the ability cost because theyre trying to think of detriments that cannot be as easily ignored (They said themselves they wanted to address the issue of most of the playerbase being a vampire because it was a straight buff to the player without noticeable detriments) If the ability cost increase was removed, the health regen reduction and the fire damage just would not be enough to make people choose, they would still be a stage 4 vampire in most cases due to the new stage 4 passives and what not. Ability cost increase is something players have to directly build around to mitigate, is it the perfect balancing act? no, thematically it does not make sense. However it is effective at doing its job: making sure vampire is not an obligatory buff but something you can choose to build around if you so want to
Well said. I think this gives more reason to not be a Vampire, just like in lore. Being a Vampire makes you loose your self. Most people choose death, which is why people question why someone would choose to get bitten in the first place.
I agree with you both no reason to be a vamp in the vampire expansion, yes I get it makes completly sense, eeuuhhh why exactly?
Really guys the only valiable option is to be vamp with only vampire skills that not even fill up 2 bars so being only single bar and eeuuuhh why exactly?
I agree with you both no reason to be a vamp in the vampire expansion, yes I get it makes completly sense, eeuuhhh why exactly?
Really guys the only valiable option is to be vamp with only vampire skills that not even fill up 2 bars so being only single bar and eeuuuhh why exactly?
My main is a vamp stam nb, and my main issue is that if I want fast sneaking, then all my abilities will cost more. It sounds non-viable, but I really need fast sneaking and its one of the main reasons I'm a vamp in the first place. Is there any other way for a stam character to sneak faster? I don't think there is, so I'd be stuck with keeping vamp but the increased ability costs is going to be crippling.
Feel like I'm between a rock and hard place on this. What a rubbish update, a vamp update that ruins being a vamp, for me at least.
Paradisius wrote: »I agree with you both no reason to be a vamp in the vampire expansion, yes I get it makes completly sense, eeuuhhh why exactly?
Really guys the only valiable option is to be vamp with only vampire skills that not even fill up 2 bars so being only single bar and eeuuuhh why exactly?
I understand the backlash to this, but for answer as to "why" its because the devs do notice the fact that the vampire skill line was not really something you took if you wanted to be a vampire, you see it all the time with videos saying "Id recommend vampire, the undeath and supernatural recovery stump out most of the debuffs". The devs did not want this, nor do they want it repeated in the rework. Thus this debuff was added, to make it akin to werewolf where its not meant to be taken just for competitve play, but if you wanted something different. The only differences lie in the detriments, as werewolves must transform to gain all their skills and passives, as well as lose out on their normal abilities and weapon passives. However, i must say that if you build into more recovery or cost reduction, the ability cost increase is definitely workable, Ive tried a few builds where sustain was no longer an issue for me and had enough dps to do content (admittedly, probably not competitvely)
Yorkie_2018 wrote: »As someone that only recently purchased the Crown Store item for Vampirism. Have they said anything about providing refunds for people that have done this? Clearly Vampirism was taken by a lot of people under the auspices of providing greater regen which the skill line now not only removes but now actually increases skill costs.
Seem kinda trash/useless in the next patch. Who would’ve thought that a vampire themed expansion would have nerfed them into the dirt. The stage passives are simply too punishing imo. Thoughts?
Kiralyn2000 wrote: »Yorkie_2018 wrote: »As someone that only recently purchased the Crown Store item for Vampirism. Have they said anything about providing refunds for people that have done this? Clearly Vampirism was taken by a lot of people under the auspices of providing greater regen which the skill line now not only removes but now actually increases skill costs.
What they really need to do is remove the crown purchase. Because all it does is sucker in people who don't know there's millions of sources of vampire bites in-game, and they should never spend crowns on it in the first place.
Seem kinda trash/useless in the next patch. Who would’ve thought that a vampire themed expansion would have nerfed them into the dirt. The stage passives are simply too punishing imo. Thoughts?
Kiralyn2000 wrote: »Yorkie_2018 wrote: »As someone that only recently purchased the Crown Store item for Vampirism. Have they said anything about providing refunds for people that have done this? Clearly Vampirism was taken by a lot of people under the auspices of providing greater regen which the skill line now not only removes but now actually increases skill costs.
What they really need to do is remove the crown purchase. Because all it does is sucker in people who don't know there's millions of sources of vampire bites in-game, and they should never spend crowns on it in the first place.
Agreed. Most people will give it to you for free or dirt cheap!
Paradisius wrote: »I like the changes, I believe the only added the ability cost because theyre trying to think of detriments that cannot be as easily ignored
Paradisius wrote: »However it is effective at doing its job: making sure vampire is not an obligatory buff but something you can choose to build around if you so want to.
I agree, its very different to what we have on live, but thats intentional. Say they only took away the 10% magicka and stamina recovery, kept the same detriments(except ability cost) and added these abilities: youd still run into the problem the devs said themselves they wanted to avoid, most of the player base being stage 4 vampires and running everywhere for any build, if not for undeath, then for unnatural movement or blood frenzy. I disagree however that only RP solo builds can utilize the skill line, it will not be competitve to the tip top meta dps and thats okay but there are ways to turn it into a viable buildWhyMustItBe wrote: »So just take away the 10% recovery if your concern was "it's not fair that WW has to be in form to get theirs."
Not only did they take away the regen completely (in or out of form) but they make all your necessary non-vamp AOE, CC, buff, and utility abilities cost 20% more?
No one can seriously play the game beyond solo RP with that sort of handicap.


So in the end visually i can accept Blood Mist and Mesmerize, at some degree Eviscerate. ZOS ruined 2 out of 3 skills for me and give almost nothing in return.
WhyMustItBe wrote: »So in the end visually i can accept Blood Mist and Mesmerize, at some degree Eviscerate. ZOS ruined 2 out of 3 skills for me and give almost nothing in return.
I could not agree more, after having played it on the PTS. The new drain visual effects are WAY over the top, more like a cartoon than an RPG elder scrolls feel. The original was FAR superior.
I also am not a fan of the blood mist. The whole idea is to become LESS visible when in mist form. The new visuals make it look like someone tossed a smoke bomb in the middle of the room! Not exactly stealthy! Again, the old version was better.
But the real depressing change is that I can no longer rank down to level 1 to do vet dungeons and trials. In the new system even at level 1, with none of the benefits active, you STILL get a flat 5% increased cost to all your skills! That is a straight nerf to your character for no gain whatsoever, just for being a vampire.
Compare this to werewolf who can choose not to slot the ultimate or not transform and suffer NO PENALTY AT ALL.
I feel this disproportionately punishes one group of players for no benefit and should not go live in this form by any means.