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NORD only allowed race in PVP after patch?

Joinovikova
Joinovikova
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So since every deffensive options will be destroy. Nord seems only allowed race for PvP at least for stamina builds( magica builds will be uselees anyway). May I missed something please advise.
  • D3N7157
    D3N7157
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    Well to be fair Nord is probably only class that has a bonus much higher than a mundus Stone the lady adds 2,7k resistance Nord adds 4K, compared to spell dmg bonuses for classes which are much closer to mundus stones i think this Nord passive is nerf material to be honest.

    Just as reference my builds on live are mostly Nord now with BS in heavy armor that’s 36+k resistance (1-1,5k I’m getting from CP passives). Build is still fully damage oriented with 2 dmg sets and dmg enchants India jewelry, nothing to see here not broken at all. 40k stam 4,6k damage and 37% crit chance all that in heavy armor, but yes game is balanced and tank meta is a myth.
    Edited by D3N7157 on April 22, 2020 11:09AM
  • Alucardo
    Alucardo
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    D3N7157 wrote: »
    Nord passive is nerf material to be honest.
    I've had enough nerfs, thanks. Don't give them any ideas.
  • D3N7157
    D3N7157
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    Alucardo wrote: »
    D3N7157 wrote: »
    Nord passive is nerf material to be honest.
    I've had enough nerfs, thanks. Don't give them any ideas.
    My friend this is but the beginning 😇
    Still some things that are blatantly overpowered in the game and simply need to go, at least monster sets are out of the way now.
    I think healing needs more nerf both PvP and pve and shield stacking needs to be removed so that people start dying again.
    Edited by D3N7157 on April 22, 2020 11:02AM
  • ku5h
    ku5h
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    D3N7157 wrote: »
    Alucardo wrote: »
    D3N7157 wrote: »
    Nord passive is nerf material to be honest.
    I've had enough nerfs, thanks. Don't give them any ideas.
    My friend this is but the beginning 😇
    Still some things that are blatantly overpowered in the game and simply need to go, at least monster sets are out of the way now.
    I think healing needs more nerf both PvP and pve and shield stacking needs to be removed so that people start dying again.

    Healing moster sets got buffed if anything. What are you even talking about?
    If anything nerf that ugly Orcs, so i don't have to choose between style and performance of the class.

    You with your shields again. Honestly if you wont be able to delete shields next patch, you really need to find a different game.
  • Joinovikova
    Joinovikova
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    Alucardo wrote: »
    D3N7157 wrote: »
    Nord passive is nerf material to be honest.
    I've had enough nerfs, thanks. Don't give them any ideas.

    I am not fun upcoming changes but if they decided to nerf to ground all Monter deff sets its time to also nerf NORD to keep it "balanced"
  • D3N7157
    D3N7157
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    ku5h wrote: »
    D3N7157 wrote: »
    Alucardo wrote: »
    D3N7157 wrote: »
    Nord passive is nerf material to be honest.
    I've had enough nerfs, thanks. Don't give them any ideas.
    My friend this is but the beginning 😇
    Still some things that are blatantly overpowered in the game and simply need to go, at least monster sets are out of the way now.
    I think healing needs more nerf both PvP and pve and shield stacking needs to be removed so that people start dying again.

    Healing moster sets got buffed if anything. What are you even talking about?
    If anything nerf that ugly Orcs, so i don't have to choose between style and performance of the class.

    You with your shields again. Honestly if you wont be able to delete shields next patch, you really need to find a different game.

    Sorry my dude but earthgore and bogdan are sets used by raids not by unkillable tanks.
  • Joinovikova
    Joinovikova
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    ku5h wrote: »
    D3N7157 wrote: »
    Alucardo wrote: »
    D3N7157 wrote: »
    Nord passive is nerf material to be honest.
    I've had enough nerfs, thanks. Don't give them any ideas.
    My friend this is but the beginning 😇
    Still some things that are blatantly overpowered in the game and simply need to go, at least monster sets are out of the way now.
    I think healing needs more nerf both PvP and pve and shield stacking needs to be removed so that people start dying again.

    Healing moster sets got buffed if anything. What are you even talking about?
    If anything nerf that ugly Orcs, so i don't have to choose between style and performance of the class.

    You with your shields again. Honestly if you wont be able to delete shields next patch, you really need to find a different game.

    If someone have problem with stacking mag sheild just switch to non CP where sheild stacking is dead due to high cost...
  • shimm
    shimm
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    D3N7157 wrote: »
    Just as reference my builds on live are mostly Nord now with BS in heavy armor that’s 36+k resistance (1-1,5k I’m getting from CP passives). Build is still fully damage oriented with 2 dmg sets and dmg enchants India jewelry, nothing to see here not broken at all. 40k stam 4,6k damage and 37% crit chance all that in heavy armor, but yes game is balanced and tank meta is a myth.

    Wow, appreciate you posting this... the high damage tank is something that just shouldn’t even be possible in the game. 4.6k damage is capable enough to kill anything in pvp except (maybe) another tank!
  • Rake
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    If you zerg you can be any race I guess
  • NocturnalSonata
    NocturnalSonata
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    shimm wrote: »
    D3N7157 wrote: »
    Just as reference my builds on live are mostly Nord now with BS in heavy armor that’s 36+k resistance (1-1,5k I’m getting from CP passives). Build is still fully damage oriented with 2 dmg sets and dmg enchants India jewelry, nothing to see here not broken at all. 40k stam 4,6k damage and 37% crit chance all that in heavy armor, but yes game is balanced and tank meta is a myth.

    Wow, appreciate you posting this... the high damage tank is something that just shouldn’t even be possible in the game. 4.6k damage is capable enough to kill anything in pvp except (maybe) another tank!

    and this is why, besides unplayable lag, that pvp is laughably imbalanced. There should always be a give and take balance, not a one HA to rule them all.

    IMO the Heavy armour meta is doing just as much to ruin playability of pvp as the grotesque performance is.
  • D3N7157
    D3N7157
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    shimm wrote: »
    D3N7157 wrote: »
    Just as reference my builds on live are mostly Nord now with BS in heavy armor that’s 36+k resistance (1-1,5k I’m getting from CP passives). Build is still fully damage oriented with 2 dmg sets and dmg enchants India jewelry, nothing to see here not broken at all. 40k stam 4,6k damage and 37% crit chance all that in heavy armor, but yes game is balanced and tank meta is a myth.

    Wow, appreciate you posting this... the high damage tank is something that just shouldn’t even be possible in the game. 4.6k damage is capable enough to kill anything in pvp except (maybe) another tank!

    Don’t forget about my 40k stamina my second set of choice for heavy armor is always hulking draugr, for a big stam pool (can block even more while zergers lose their collective minds)
    4,6k damage on its own is nothing special. My jewelry is always robust with dmg enchantment.
    Edited by D3N7157 on April 22, 2020 2:02PM
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