This has been asked before and in one of the ESO live shows, the said they have said they cant/wont do it because there are too many different pieces of furniture for it. There are more different pieces of furniture than there are mats apparently and it would be too big.
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.

RefLiberty wrote: »If I remember correctly, they said it would bloat a DB additionally thus more strain to servers.
Once you bag a piece of furniture, it becomes a stored txt database record, with its properties. Apparently there is to much different types and variations, that would multipled by players, create a big and sizable databases per player, because every time you open a bag, server needs to query DB, load it's content and send it to you so you can browse it.
Since there is much less types of mats, that can stack, they said they will not do the same for furniture, also due to hoarding habits of player it could lead to sizable DB's.
That's the dev's comment tho, I don't know how really are mats DB big in average to make a comparison, but the fact really is, that DB queries on server are process demanding. Not only here but in general, like webhostig services and such.
Not saying it is not possible but requires adding more resources that is for sure.
This has been asked before and in one of the ESO live shows, the said they have said they cant/wont do it because there are too many different pieces of furniture for it. There are more different pieces of furniture than there are mats apparently and it would be too big.
Then they have to think of a better way to store it - that is just ridiculous - in EVE online i can have up to thousand stacks in every station, but it can be separated into sub-folders and each of them can hold 1000 stacks as well. And this can be done in any station i want to use - if CCP can do it, ZOS can do as well, they are just too lazy.
FlopsyPrince wrote: »I am getting so many furniture items crowding my banker. I want a bag for that rather than having to vendor it, try to sell it or simply dump it in a pile in a house I own.
Make it come with ESO+ like the mat bag.
BXR_Lonestar wrote: »FlopsyPrince wrote: »I am getting so many furniture items crowding my banker. I want a bag for that rather than having to vendor it, try to sell it or simply dump it in a pile in a house I own.
Make it come with ESO+ like the mat bag.
It would be nice to have a "Furniture Box" that acts like one of those chests/coffers you can buy for your house, except that the furniture box provided limitless storage like the craft bag and all items in it can be accessed while decorating any house.
It'd be nice if it came with ESO Plus, but I wouldn't be opposed to it being purchasable from the master writ guy for a large sum of master writs either.
It just plain sucks that you have to spend so much time managing your inventory on this game. I often dedicate Sunday mornings to doing writs, surveys, cleaning out my bank, etc.. Not having to manage furniture would simply be one less thing to worry about, which would be a very welcome change.
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
RefLiberty wrote: »This has been asked before and in one of the ESO live shows, the said they have said they cant/wont do it because there are too many different pieces of furniture for it. There are more different pieces of furniture than there are mats apparently and it would be too big.
Then they have to think of a better way to store it - that is just ridiculous - in EVE online i can have up to thousand stacks in every station, but it can be separated into sub-folders and each of them can hold 1000 stacks as well. And this can be done in any station i want to use - if CCP can do it, ZOS can do as well, they are just too lazy.
Stacking of the same type is different, it is still the same type, and it is just Indexed where the stack is.
Also per steam charts, and that is.steam only, EVE average is 6k players online, ESo is 30K. And that is steam only.
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.
FrancisCrawford wrote: »A lot of my chest space is taken up that way. I agree it would be a great idea. And it would be easy to develop for the same reasons the craft bag was.
Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.
The silly thing with this is, they have to store even more information, if we just drop the furniture into unused houses like in this picture. it is just a very lazy excuse to say it would be too big and cost too much memory in a furniture bag.
The house can only hold a limited amount of furnishings. If the furnishing bag had the same limit players would complain that it is to small. Goes back to the problem of no matter how much space we get we soon fill it and need more.
I don't know if there is a difference in how the server treats furnishings in homes and furnishings otherwise stored. If there is a difference that could be where the problem lies.
I think Surveys and master writs really ought to be "worked off" as they arrive.-Furniture bag
-Motif book
-Survey bag
-Master writ book
Should all be a thing!
This, and this take up the same amount of data as the bag. However as houses are instances its less of an problem.Saucy_Jack wrote: »Even if we couldn't have a one-for-everything bag because the size would be too big, I would settle for multiple furniture bags, one for each type of furniture (blueprints, praxes, etc.)
If THOSE would be too big, I would be quite content with forty bags, all subcategories, because forty furniture bags would still take up waaaaaaaay less space han all the furniture I currently have in my bank and on alts.
Forty bags holding 100 each would be the same as 1 bag holding 4,000 things. All those items still have to be stored, inventoried and tracked by the server. I have a couple of houses that I call hoarding houses filled with crap I haven't used yet so I understand the want for a place to store furniture other than houses. I also understand why we do not have a place to store furniture.
The problem with getting more space is we will quickly fill that space then want more. It is never ending. I've learned to accept I will probably always have a house or two that looks like this.