Mancombe_Nosehair wrote: »Oh fantastic! Another developer thread!
As a designerMancombe_Nosehair wrote: »Oh fantastic! Another developer thread!
Nope, it's designer now
@Amunari mind telling what do you develop and design? Not trolling, genuinely curious.
Mancombe_Nosehair wrote: »Oh fantastic! Another developer thread!
Serious Question: Are you here to troll, or help the game be better?
Mancombe_Nosehair wrote: »Have you considered a career in comedy?
Ps after yesterday's thread, you're my hero.
Mancombe_Nosehair wrote: »Have you considered a career in comedy?
Ps after yesterday's thread, you're my hero.
"Comedy" is not for us elves. We are stern, intelligent, observant, Wise, Knowledgeable, genius, crafty, skilled, beautiful, hansom, lovely, kind, benevolent and some times malevolent (here's looking at you dark elf cousins), but never, ever in 10,000 years will you find an elf that is "funny", a dwarf.. maybe, but never an elf.

Mancombe_Nosehair wrote: »Oh fantastic! Another developer thread!
Serious Question: Are you here to troll, or help the game be better?
Creating a near-mirror image of a closed thread (with just a different title) is going to lead to the same result.
Someone who claims to be a "developer" should be smart enough to realize that, unless they are so full of their self that they can't see anything else.
Mancombe_Nosehair wrote: »Have you considered a career in comedy?
Ps after yesterday's thread, you're my hero.
"Comedy" is not for us elves. We are stern, intelligent, observant, Wise, Knowledgeable, genius, crafty, skilled, beautiful, hansom, lovely, kind, benevolent and some times malevolent (here's looking at you dark elf cousins), but never, ever in 10,000 years will you find an elf that is "funny", a dwarf.. maybe, but never an elf.
VaranisArano wrote: »1. 1vXers aren't a problem that need to be fixed. Unless you lack situation awareness or your group sucks, in which case, the problem to be fixed is your play. This is a Learn2Play issue.
VaranisArano wrote: »2. Again, not happening. ZOS wants casual players to at least try out ALL types of content, as we consistently see with achievements, rewards, and events. Getting players to try out a variety of content is a lot more important to ZOS than a hardcore player trying to gatekeep who should or shouldn't be allowed to participate.
VaranisArano wrote: »4. Ugh, no thanks on the passive doing my role for me, as opposed to actually having to heal or tank. You'd make actual tanking and healing less interesting to make it easier for players to fake the roles. ZOS specifically designed PVE group content to require players to actively perform their role, including the lack of any passive threat which requires the tank to actively manage aggro and CCs while requiring the healer and DDs to be able to take hits from some of the adds. ZOS isn't going to completely redesign their intentions for group content to deal with fake roles when there's a mich simpler solution: if they are causing problems for the group, kick them.
6. This is your personal reading comprehension issue, not something that actually needs to be changed.
And what - there is not even enough room for character and camera - mara's kiss is a disgrace for ZOS, to even offer this as a player home is incredibly insulting.
And what - there is not even enough room for character and camera - mara's kiss is a disgrace for ZOS, to even offer this as a player home is incredibly insulting.
And a major turn off to the entire experience, which could be a huge influx of money for ZoS.
All houses should start at the size of "valserinn's personal quarters" in artaeum or 1 1/2 times that size.
They should work up to manors from there and should also be as open as that room, it is important that the "feel" of the openness is not limited by walls there.
When we have a serious discussion about this we really should look at stripping walls in the houses and in place adding more adds in the "furniture shops" to allow the player to "create" their own floor plans.
If zos really wanted to dot his right they'd do a design pass on the entire thing and make a lot of the tools (like that in essential guild tools addon) and move it into the game, as well as add the ability to build the house from the ground up. a plot of land is so much more attractive if you could place the walls, etc or decide the house (with its floor plan) that is on the plot.
VaranisArano wrote: »1. 1vXers aren't a problem that need to be fixed. Unless you lack situation awareness or your group sucks, in which case, the problem to be fixed is your play. This is a Learn2Play issue.
and there we go with that nonsense "i super good at this game even though im a random no body" egotistical attitude. I /spit on you and players like you who think that your argument "get good kid" is of any value in an shape or form in a conversation about how to fix problems.
BTW, as a developer i also /spit on youVaranisArano wrote: »2. Again, not happening. ZOS wants casual players to at least try out ALL types of content, as we consistently see with achievements, rewards, and events. Getting players to try out a variety of content is a lot more important to ZOS than a hardcore player trying to gatekeep who should or shouldn't be allowed to participate.
Where did ZoS make you the spokesmen for their company? You do not get to decide what they do or do not want or do. Learn your role, you random try-hard wanna be nobody. No one is trying to gatekeep people from pvp, i am am however try to fix this nonsense /afk in battlegrounds. Any developer worth their goblin-meat sticks would fix this issue.VaranisArano wrote: »4. Ugh, no thanks on the passive doing my role for me, as opposed to actually having to heal or tank. You'd make actual tanking and healing less interesting to make it easier for players to fake the roles. ZOS specifically designed PVE group content to require players to actively perform their role, including the lack of any passive threat which requires the tank to actively manage aggro and CCs while requiring the healer and DDs to be able to take hits from some of the adds. ZOS isn't going to completely redesign their intentions for group content to deal with fake roles when there's a mich simpler solution: if they are causing problems for the group, kick them.
6. This is your personal reading comprehension issue, not something that actually needs to be changed.
The queue is like a wheel that has built up momentum. When it slows or stops, it is very difficult to start up again. It is more vital to the game to trample slightly on the roles identity (but providing dps the option to heal slightly less effective then a healer in non-raid based content) then to let that wheel stop.
Im not advocating we invalidate healers, I am advocating that we go in harmony with players queuing as heals or tank for the purpose of doing damage.
It would be more closer to say "we should validate more damage-tank, and damage-healing hybrid play of the game to help resolve queue related issues". Making "hybrid" game play more consistent is acceptable as it does not invalidate dedicated tanking or healing roles but it offers a "less optimized substitute" alternative.
All Inn rooms should be labeled "padded walls, and white jackets not included, will give you severe claustrophobia"
VaranisArano wrote: »1. 1vXers aren't a problem that need to be fixed. Unless you lack situation awareness or your group sucks, in which case, the problem to be fixed is your play. This is a Learn2Play issue.
and there we go with that nonsense "i super good at this game even though im a random no body" egotistical attitude. I /spit on you and players like you who think that your argument "get good kid" is of any value in an shape or form in a conversation about how to fix problems.
BTW, as a developer i also /spit on youVaranisArano wrote: »2. Again, not happening. ZOS wants casual players to at least try out ALL types of content, as we consistently see with achievements, rewards, and events. Getting players to try out a variety of content is a lot more important to ZOS than a hardcore player trying to gatekeep who should or shouldn't be allowed to participate.
Where did ZoS make you the spokesmen for their company? You do not get to decide what they do or do not want or do. Learn your role, you random try-hard wanna be nobody. No one is trying to gatekeep people from pvp, i am am however try to fix this nonsense /afk in battlegrounds. Any developer worth their goblin-meat sticks would fix this issue.VaranisArano wrote: »4. Ugh, no thanks on the passive doing my role for me, as opposed to actually having to heal or tank. You'd make actual tanking and healing less interesting to make it easier for players to fake the roles. ZOS specifically designed PVE group content to require players to actively perform their role, including the lack of any passive threat which requires the tank to actively manage aggro and CCs while requiring the healer and DDs to be able to take hits from some of the adds. ZOS isn't going to completely redesign their intentions for group content to deal with fake roles when there's a mich simpler solution: if they are causing problems for the group, kick them.
6. This is your personal reading comprehension issue, not something that actually needs to be changed.
The queue is like a wheel that has built up momentum. When it slows or stops, it is very difficult to start up again. It is more vital to the game to trample slightly on the roles identity (but providing dps the option to heal slightly less effective then a healer in non-raid based content) then to let that wheel stop.
Im not advocating we invalidate healers, I am advocating that we go in harmony with players queuing as heals or tank for the purpose of doing damage.
It would be more closer to say "we should validate more damage-tank, and damage-healing hybrid play of the game to help resolve queue related issues". Making "hybrid" game play more consistent is acceptable as it does not invalidate dedicated tanking or healing roles but it offers a "less optimized substitute" alternative.
VaranisArano wrote: »
I'm not sure its worth my time to continue to try to debate someone who thinks having situational awareness in a 1vX means being "super good". It just takes practice.
Seriously, I'm down for a debate, but drop the insults.
As for the others:
ZOS' intent: this is easily extrapolated from achievements that require ALL base game content, events that encourage players to get out of their comfort zone, rewards of different types scattered in all types of content (housing rewards in trials, style pages in BGs, etc.), and ZOS' stated desire for class reps to be experienced at PVE and PVP, and of course their desire to balance PVP and PVE together.
With that in mind, its very predictable that ZOS will encourage more casual players to join BGs, not exclude them.
Dungeon roles: this would reverse some of ZOS' original design choices such as no passive threat or balancing for the current roles. Changing that is going to have a big impact on the difficulty of group content, making it easier. ZOS generally opposes power creep - see past updates for proof. I might be wrong, but I seriously doubt they are going to invest the time and effort necessary to revamp old group content to make it fit with your design suggestions instead of continuing to follow their own. Especially not when there are easy solutions available: make your own group or kick the faker.