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What comes after you do the last trial?

ImmortalCX
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I used to play WOW. In that game, every expansion there were new raids, new end game progression.

So you would join a raiding guild and work through the content, which wasn't easy. You got very exclusive drops which you needed to do the next level of difficulty. If you didn't keep building your gear set, you would fall behind. There were always new raids released, so there was always something to do. At the next major expansion, they would wipe out everyone's gear progression. The overland gear was roughly at the level of beginning trial gear.

In ESO, how does progression work in trials? My understanding is that there are roughly 7-8 trial instances. Each one can be completed in an hour or less. The top trial gear isn't
"that much better" than overland gear. Which means there really isn't a prescribed progression through the trials.

I could google the actual instances, but I want to hear peoples impressions on the gear progression and why you do the trials. If you work through all the trials, what happens next. I don't believe there is new trial content added. So, what happens to a trial guild once they have played through everything? Do they disband?



  • Xologamer
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    ImmortalCX wrote: »
    I used to play WOW. In that game, every expansion there were new raids, new end game progression.

    So you would join a raiding guild and work through the content, which wasn't easy. You got very exclusive drops which you needed to do the next level of difficulty. If you didn't keep building your gear set, you would fall behind. There were always new raids released, so there was always something to do. At the next major expansion, they would wipe out everyone's gear progression. The overland gear was roughly at the level of beginning trial gear.

    In ESO, how does progression work in trials? My understanding is that there are roughly 7-8 trial instances. Each one can be completed in an hour or less. The top trial gear isn't
    "that much better" than overland gear. Which means there really isn't a prescribed progression through the trials.

    I could google the actual instances, but I want to hear peoples impressions on the gear progression and why you do the trials. If you work through all the trials, what happens next. I don't believe there is new trial content added. So, what happens to a trial guild once they have played through everything? Do they disband?



    they go for score
  • Nairinhe
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    There are two true end-game activities: fashion and fishing
  • Aznox
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    I'll let others talk about trials because i do don't do much PvE, but i'd say less than 10% of the player base has completed all trials in normal difficulty, maybe less than 1% in veteran difficulty, and achievements for veteran trials gets you into 0.00x% territory.

    However, on the matter of gear, i can tell you that horizontal gear progression through the accumulation of dozens of items sets is one of the best things in this game.

    Let's say next patch brings a few more items sets, and you are a veteran player :

    - experience will let you quickly identify that the new mechanic in new item Y has a strong synergy with item Z that you were using 4 years ago, and while new players will also figure it out through content creators, they'll have to go farm Z from an old Dungeon while you can juste retrieve it from your storage
    - the more item sets you have accumulated, the more combinations you can quickly test in practice (theorycraft has its limits)
    - even if you are in a "low playtime" period when the patch comes out, new gear does not (or maybe during a few weeks until first hotfix) entirely outclass old gear and you can stay competitive with months/years old items.

    So the promise in this game is that gear grind will almost never be wasted.

    (unfortunately this promise is at risk of being broken with the recent vMA/vDSA weapons, we'll know in a few weeks if they still care about our trust)
    Edited by Aznox on April 20, 2020 1:23PM
    Aznox
    PC EU
    Khajiit Orc Bosmer Stamina Sorcerer and Werewolf Stage 3 Vampire
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  • Major_Lag
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    PvP is the real endgame, it never gets old - unless you don't have a clue about what you are doing, in which case it was a L2P issue to begin with anyway.
    Nairinhe wrote: »
    There are two true end-game activities: fashion and fishing
    You forgot about housing!
  • FakeFox
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    Even with only one new trial per year, there are only very few players that actually are completely done with one trial, meaning all achievements, before the next one comes out. We will be getting a new trial in a few weeks and I'm pretty sure under 500 players have made Godslayer (Sunspire hardmode, no death, speedrun) so far.
    Edited by FakeFox on April 20, 2020 1:33PM
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • freespirit
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    New Trials do get added both Summerset and Elsweyr(Chapters) had a trial Cloudrest and Sunspire and there is a new Trial in the upcoming Graymoor.

    Typically for a lot of players Vet hardmode in these Trials takes many weeks of practice to complete, for me personally those settings are still extremely challenging in every Trial :)
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • Darkenarlol
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    gl finishing every trial hm in an hour

    please come back with screenshots

    8 hours later :D
  • wolfbone
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    do them all again! :D
  • AlnilamE
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    I do trials because they are fun.

    If you are doing them on vet, then you are probably working towards Hard Mode and achievements and such.

    The more recent trials, like Asylum Sanctorum and Cloudrest could be done in different ways. You could kill each boss in turn and then fight the final boss (+0), you could kill 2 side bosses and leave one to fight along the final boss (+1) or you could have more bosses at the final fight (+3), which complicated the mechanics quite a bit.

    Usually if a guild is working towards Vet and then hard mode, the first time, they'll probably spend all their time fighting the first boss, then the next time, they'll go a bit further and so on.

    You can work on the trials in any order really, but I'd personally do them in the order they were released if I was starting.
    The Moot Councillor
  • Neoauspex
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    Grindmoor
  • ninibini
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    There are actually multiple levels of progressions through trials
    • normal: you can ignore most mechanics, bosses have less health, can be completed without huge dps requirements, drops blue gear
    • veteran: bosses have more health, mechanics are a lot more unforgiving, coordination and a decent amount of dps is required, drops purple gear, usually skins are linked to completion on veteran
    • weekly: each week one trial is a weekly trial, that gives extra rewards for making it on the weekly leaderboard
    • veteran hardmode: trials bosses can be completed on veteran hardmode, usually the last boss only, in newer trials (sunspire) all bosses have a hardmode.
      hardmode bosses have more health and there might be extra mechanics and a lot more incoming damage.
      this requires usually a lot more dps to get through than basic veteran mode.
      for hardmode you usually get double rewards, and a hardmode achievement
    • veteran achievements: aside from hardmodes there are usually also other achievements, that can be worked on, like speedruns, no-death or the nodeath+speedrun achievements
      titles are often linked to these achievements, like Tick Tock Tormentor or Godslayer
    • score runs: and finally, since there is scoring for the trials and there are leaderboards, you attempt to go for leaderboard scores
  • BlueRaven
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    ImmortalCX wrote: »
    I used to play WOW. In that game, every expansion there were new raids, new end game progression.

    So you would join a raiding guild and work through the content, which wasn't easy. You got very exclusive drops which you needed to do the next level of difficulty. If you didn't keep building your gear set, you would fall behind. There were always new raids released, so there was always something to do. At the next major expansion, they would wipe out everyone's gear progression. The overland gear was roughly at the level of beginning trial gear.

    In ESO, how does progression work in trials? My understanding is that there are roughly 7-8 trial instances. Each one can be completed in an hour or less. The top trial gear isn't
    "that much better" than overland gear. Which means there really isn't a prescribed progression through the trials.

    I could google the actual instances, but I want to hear peoples impressions on the gear progression and why you do the trials. If you work through all the trials, what happens next. I don't believe there is new trial content added. So, what happens to a trial guild once they have played through everything? Do they disband?



    Hi,

    While some trials are more difficult then others, there is not a defined path of progression like there is in wow. You do not go from trial “A” to trial “B” and so on.

    That being said all trials have several layers of difficulty built in with increasingly better rewards. Most trials have normal, vet, and hard mode vet variations.

    Some trials have additional layers such as doing the final boss, plus additional bosses at the same time. These variations are also available in normal and vet modes.

    Also trial “quests” drop a transmute currency that is important for modifying gear.

    While you can trade gear between players, it will most likely take several trips through a trial until you get the armor and gear you want.

    Yes, trials can be done in about an hour (with a good group), but there is no week long timer lockout like in wow. If the group chooses they can reset the trial and do it again immediately. (The quests do have a cool down however.)
    Edited by BlueRaven on April 20, 2020 2:16PM
  • mairwen85
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    Major_Lag wrote: »
    PvP is the real endgame, it never gets old - unless you don't have a clue about what you are doing, in which case it was a L2P issue to begin with anyway.
    Nairinhe wrote: »
    There are two true end-game activities: fashion and fishing
    You forgot about housing!

    You forgot zone chat. Zone chat is the real end-game. (and staring at load screens)
    Edited by mairwen85 on April 20, 2020 2:17PM
  • ImmortalCX
    ImmortalCX
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    ninibini wrote: »
    There are actually multiple levels of progressions through trials
    • normal: you can ignore most mechanics, bosses have less health, can be completed without huge dps requirements, drops blue gear
    • veteran: bosses have more health, mechanics are a lot more unforgiving, coordination and a decent amount of dps is required, drops purple gear, usually skins are linked to completion on veteran
    • weekly: each week one trial is a weekly trial, that gives extra rewards for making it on the weekly leaderboard
    • veteran hardmode: trials bosses can be completed on veteran hardmode, usually the last boss only, in newer trials (sunspire) all bosses have a hardmode.
      hardmode bosses have more health and there might be extra mechanics and a lot more incoming damage.
      this requires usually a lot more dps to get through than basic veteran mode.
      for hardmode you usually get double rewards, and a hardmode achievement
    • veteran achievements: aside from hardmodes there are usually also other achievements, that can be worked on, like speedruns, no-death or the nodeath+speedrun achievements
      titles are often linked to these achievements, like Tick Tock Tormentor or Godslayer
    • score runs: and finally, since there is scoring for the trials and there are leaderboards, you attempt to go for leaderboard scores

    How do the leaderboards work? Total time to complete the trial? or some other criteria?
  • Altyrann
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    Nairinhe wrote: »
    There are two true end-game activities: fashion and fishing

    Some sort of fashionable fishing contest is in order :)
  • ninibini
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    Leaderboards scores are a combination of vitality, time and bosses killed.

    As a basis, you start with 24 vitality, that gets reduced by 1 whenever someone dies. 1 vitality roughly translates to 1k leaderboard score.

    For each trial, there's a target time and you get a time bonus if you're faster than that.

    Also you get points for killing bosses and trash in trials. So if you're skipping adds somewhere you will get less points.
    Edited by ninibini on April 20, 2020 2:45PM
  • Major_Lag
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    mairwen85 wrote: »
    Major_Lag wrote: »
    PvP is the real endgame, it never gets old - unless you don't have a clue about what you are doing, in which case it was a L2P issue to begin with anyway.
    Nairinhe wrote: »
    There are two true end-game activities: fashion and fishing
    You forgot about housing!

    You forgot zone chat. Zone chat is the real end-game. (and staring at load screens)
    You mean the Cyrodiil zonechat, right? Because that's where all the real PvP endgame is :D
    BlueRaven wrote: »
    Also trial “quests” drop a transmute currency that is important for modifying gear.
    You can also get this transmute currency from PvP, which is arguably the most lucrative source of it in the game. :wink:
    No, really. Most of the good PvPers I know have so many geodes that they are actively destroying any new ones - just because they get tons of them, and hoarding them is rather pointless past the first 100 or so.
    ImmortalCX wrote: »
    I used to play WOW. In that game, every expansion there were new raids, new end game progression.
    (...)
    In ESO, how does progression work in trials? My understanding is that there are roughly 7-8 trial instances. Each one can be completed in an hour or less.
    Well, ESO is not WOW, in so many ways.

    If you are one of the players who can "complete every trial in 1 hour or less" - congratulations, you are officially in the top ~0.01% of ESO's playerbase.
    It takes months, if not years, of hard work to reach that point. So I guess you could say that this is ESO's endgame progression, right there.
  • BlueRaven
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    Major_Lag wrote: »
    BlueRaven wrote: »
    Also trial “quests” drop a transmute currency that is important for modifying gear.
    You can also get this transmute currency from PvP, which is arguably the most lucrative source of it in the game. :wink:
    No, really. Most of the good PvPers I know have so many geodes that they are actively destroying any new ones - just because they get tons of them, and hoarding them is rather pointless past the first 100 or so.

    This is true, but I was talking specially about trials and the “why” of running them.
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