Blynjubitr wrote: »For a long time i was wondering why it is so rare that you actually see a let alone vet trial group in zone chat a vet dungeon group. And after having some conversation with some people who are over 810 CP and stilll haven't done many vet content, they always point out it is not because they are not interested in the stuff but they are not interested in people who are doing the stuff. [snip]
I have 2 dedicated PvE guilds rn and when i have low CP players in my group i always try to help them instead of instantly kicking them, same goes for high CP low dps or low exp. Because even if you cannot clear the contet you can help people see their limits and make them realize they can improve in some areas instead of pushing them away from it.
So please be helpfull not toxic. Otherwise we are doomed to play this game alone.
Edit: I should add this because a lot of people misunderstood my point, i am not saying run vet content with complete low CP group. But having few of them around and making them see for themselves they are not ready for the content doesn't really hurt the progress of the content(because usually they are dead most of the time and at the end of the run they understand if they are ready or not.). For example if i have few low cp players in my group, i always invite some guildies that i trust so we can compansate for them. If dps is so undoable you can politely point out to related parties they should work out o certain areas so they can run the place successfully. But i have seen some ugly conversations against new players that i would rather never see again, because it is disgusting.
[edited for baiting/bashing]
better to be evil and toxic. What is wrong with being bad?
Lying and misleading other people is good, why did you get the idea that this is bad?
You’re just misleading yourself that helping people is good, actually it’s not
zantarizb14_ESO wrote: »I don't think it's ALWAYS a good thing to be helpful. I once played another game with a friend of mine who was max level and me being a new player, he ran through the content and I couldn't even keep up with them to get a hit in. That is no fun at all.
zantarizb14_ESO wrote: »Just as a side note, I'm sometimes amused by the loudest of the elitist players are those who stand in the fire and expect to be healed through it. If they die, it's your fault and you don't belong.
I actually prefer normal mode anyway because there is allowance for players to make mistakes. If I'm the one who makes a mistake and doesn't move out of the danger zone fast enough and ends up having to have somebody rez me instead of doing their job, I don't have to worry that the imminent wipe is solely due to my death.
Being passive aggressive and calling people toxic elitists are just as toxic.
zantarizb14_ESO wrote: »Just as a side note, I'm sometimes amused by the loudest of the elitist players are those who stand in the fire and expect to be healed through it. If they die, it's your fault and you don't belong.
My comment wasn't intended for the OP. It was intended for the silent crowd, avoiding participation and progress because they assume they'll be yelled at by toxic elitists. Propagating this is passive aggressive. My point was, if that fits someone, they can do something about it.
Sort of like "If you're not part of the solution, you're part of the problem"?
Sort of like "If you're not part of the solution, you're part of the problem"?
No. Since I haven't been able to clearly communicate my point (or maybe I have and this is trolling). The clearest analogy I can give you is, if you want something, go get it. It's not going to come fall in your lap. Fretting about it not happening and painting the world as elitist because nobody is coming to save you is passive aggressive.
Chicharron wrote: »it's like in real life, there are good people and bad people, you can't expect everyone to be good.
It is a human being who is behind the screen, being anonymous they are not afraid to show how pathetic they are.
Did you play Everquest? I played for about 3 years from launch. Through SoV, EQ servers usually had amazing communities. What made EQ communities amazing was the incredible interdependence. Even midgame dungeons usually required groups. Only a couple of classes could solo effectively. In order to be considered for a pick up group, you had to have a good rep on the server. Or at least not a bad rep. That kept players in line.Been MMOing for 22 years and I have never had a harder go with a community as I have with ESO. Been playing ESO for 9.5 months and the comments I have gotten and the number of times I have been kicked from group before we killed a single mob has floored me. Most are unforgiving. But I have found a really good guild.
Did you play Everquest? I played for about 3 years from launch. Through SoV, EQ servers usually had amazing communities. What made EQ communities amazing was the incredible interdependence. Even midgame dungeons usually required groups. Only a couple of classes could solo effectively. In order to be considered for a pick up group, you had to have a good rep on the server. Or at least not a bad rep. That kept players in line.Been MMOing for 22 years and I have never had a harder go with a community as I have with ESO. Been playing ESO for 9.5 months and the comments I have gotten and the number of times I have been kicked from group before we killed a single mob has floored me. Most are unforgiving. But I have found a really good guild.
The thing is, even though it was an amazing community, you still had to know how to do your job. Sometimes you would get players who would get to levels 40-50(max level) by soloing or duoing overland content, and then would be HUGE detriments to groups. EQ was very punishing, so one mistake by an ill-prepared group member could cost the group hours in corpse recoveries, lost gear and lost experience.
So yeah, EQ had an amazing community, but not just because players were nice and helpful. But aslo because of community ethics that enforced honesty, role expertise, reliability and preparedness. If the average ESO player tried to pug it in lower guk in 1999, they would have probably thought it to be incredibly toxic because they would be so bad at it.
ESO end game players are like that. With people who show up prepared to learn. I think almost everyone who played EQ to 50 in 1999 was hardcore by modern standards. You'd teach boss mechanics, but what about the healers that were meleeing instead of medding? The the tanks who couldn't hold agro -- which was more than pressing 1 button then. On Cazic, Lanys and Vazaelle, that would get you blacklisted from pickup groups and guilds pretty quickly.Yes, I played EQ at launch in 1999. I can't count how many players I helped with teaching the game. People taking 15 min before each boss fight to type out each boss fight mechanics. Spending weeks helping new players get the gear they needed in lower end raids so they could join us. If 40% of the ESO community acted like that, end game would have way more active players. In 9.5 months, outside of my guild, only 2 players have stopped to be kind and help my wife and I. Chapter House has saved this game for my wife and I.
ESO end game players are like that. With people who show up prepared to learn. I think almost everyone who played EQ to 50 in 1999 were hardcore by modern standards. You'd teach boss mechanics, but what about the healers that were meleeing instead of medding? The the tanks who couldn't hold agro -- which was more than pressing 1 button then. On Cazic, Lanys and Vazaelle, that would get you blacklisted from pickup groups and guilds pretty quickly.Yes, I played EQ at launch in 1999. I can't count how many players I helped with teaching the game. People taking 15 min before each boss fight to type out each boss fight mechanics. Spending weeks helping new players get the gear they needed in lower end raids so they could join us. If 40% of the ESO community acted like that, end game would have way more active players. In 9.5 months, outside of my guild, only 2 players have stopped to be kind and help my wife and I. Chapter House has saved this game for my wife and I.
But that's what we see in ESO dungeons because most players don't know the basics because they don't need to. Often everything about their build is wrong. There is too much to teach and because of the diversity of the community, you can't expect a rapport. Time urgent, competitive minded players should never be queued with very casual noobies. It's a recipe for disaster.
When ESO launched in 2014, levels 1-50 were so easy, I didn't learn how to play without realizing it. I didn't bother to learn how much things like break-free and bash cost, or even how to properly distribute attribute points. Like many ESO players, I ended up with a sort of hybrid. Then I hit vet content like a brick wall. Vet content at launch was far more difficult than today. It was nerfed a couple of months after launch. My character was useless. I got mad at the game. I raged to myself a little. I sent angry feedback. And then I looked in the mirror and realized I didn't actually understand the rules. I learned how to build characters, and even though I stuck with Stamina then, I was easily able to complete vet content.
I think that happens to most ESO players. I think they get to CP 160 and assume they're pretty good at the game because they breezed through it. They may have some zip to their suboptimal routines that they feel great about, and then they hit a vet dlc dungeon... like a wall.
No one in their pug is going to be able to hand hold them through that knowledge gap. Nor should they. Sure it's nice when someone wants to help, but that should not be an expectation. Thousands of hours into a game, I don't enjoy spoonfeeding someone who doesn't intuitively google the knowledge they're missing. That's not why I play games. Consider how many times a 5-10k hour player has completed some of these dungeons. It might be in the thousands. So no, they might not care if someone wants to read the dialog anymore.
My comment wasn't intended for the OP. It was intended for the silent crowd, avoiding participation and progress because they assume they'll be yelled at by toxic elitists. Propagating this is passive aggressive. My point was, if that fits someone, they can do something about it.
Sort of like "If you're not part of the solution, you're part of the problem"?
No. Since I haven't been able to clearly communicate my point (or maybe I have and this is trolling). The clearest analogy I can give you is, if you want something, go get it. It's not going to come fall in your lap. Fretting about it not happening and painting the world as elitist because nobody is coming to save you is passive aggressive.
It's funny, I have a very different perspective. Taking 30 seconds before a boss fight just to say, when you see a red circle following you in this fight, just block. Sure you may wipe first go with new players when they experience a fight for the first time. But I have made many new friends who have thanked me, friended me to team again. From chain wipe too seeing them become good players. Taking a few mins, most times is all it takes. Only twice has someone done that for me in 9.5 months I have played ESO. That's a broken community.
ESO end game players are like that. With people who show up prepared to learn. I think almost everyone who played EQ to 50 in 1999 were hardcore by modern standards. You'd teach boss mechanics, but what about the healers that were meleeing instead of medding? The the tanks who couldn't hold agro -- which was more than pressing 1 button then. On Cazic, Lanys and Vazaelle, that would get you blacklisted from pickup groups and guilds pretty quickly.Yes, I played EQ at launch in 1999. I can't count how many players I helped with teaching the game. People taking 15 min before each boss fight to type out each boss fight mechanics. Spending weeks helping new players get the gear they needed in lower end raids so they could join us. If 40% of the ESO community acted like that, end game would have way more active players. In 9.5 months, outside of my guild, only 2 players have stopped to be kind and help my wife and I. Chapter House has saved this game for my wife and I.
But that's what we see in ESO dungeons because most players don't know the basics because they don't need to. Often everything about their build is wrong. There is too much to teach and because of the diversity of the community, you can't expect a rapport. Time urgent, competitive minded players should never be queued with very casual noobies. It's a recipe for disaster.
When ESO launched in 2014, levels 1-50 were so easy, I didn't learn how to play without realizing it. I didn't bother to learn how much things like break-free and bash cost, or even how to properly distribute attribute points. Like many ESO players, I ended up with a sort of hybrid. Then I hit vet content like a brick wall. Vet content at launch was far more difficult than today. It was nerfed a couple of months after launch. My character was useless. I got mad at the game. I raged to myself a little. I sent angry feedback. And then I looked in the mirror and realized I didn't actually understand the rules. I learned how to build characters, and even though I stuck with Stamina then, I was easily able to complete vet content.
I think that happens to most ESO players. I think they get to CP 160 and assume they're pretty good at the game because they breezed through it. They may have some zip to their suboptimal routines that they feel great about, and then they hit a vet dlc dungeon... like a wall.
No one in their pug is going to be able to hand hold them through that knowledge gap. Nor should they. Sure it's nice when someone wants to help, but that should not be an expectation. Thousands of hours into a game, I don't enjoy spoonfeeding someone who doesn't intuitively google the knowledge they're missing. That's not why I play games. Consider how many times a 5-10k hour player has completed some of these dungeons. It might be in the thousands. So no, they might not care if someone wants to read the dialog anymore.
It's funny, I have a very different perspective. Taking 30 seconds before a boss fight just to say, when you see a red circle following you in this fight, just block. Sure you may wipe first go with new players when they experience a fight for the first time. But I have made many new friends who have thanked me, friended me to team again. From chain wipe too seeing them become good players. Taking a few mins, most times is all it takes. Only twice has someone done that for me in 9.5 months I have played ESO. That's a broken community.
I think that happens to most ESO players. I think they get to CP 160 and assume they're pretty good at the game because they breezed through it. They may have some zip to their suboptimal routines that they feel great about, and then they hit a vet dlc dungeon... like a brick wall.