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About the Healing nerf in upcoming patch

nesakinter
nesakinter
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So the Battle Spirit healing debuff of 50% is increased to 60%. This is a very commendable approach as it does not affect PvE and currently healing is overpowered in PvP by a long shot for most classes. However, not all classes have tons of heal skills or buffs to rely on. Namely NB.

Magblade lacks any kind of real burst heal whatsoever and needs to stack multiple HoTs to survive, which is not exactly reliable currently, one of the reasons for its current state.
Stamblade has the worst healing in the game ever since the nerf to Dark Cloak Bleed blades. This is clearly shown in nocp PvP, which shows exactly how bad the class' toolkit is, especially in BGs.

NB is currently the worst class to play and the healing nerf will ruin it further. Though, I still believe the healing nerf is needed to balance PvP as a whole, classes with weak healing should be compensated in some way.
  • D3N7157
    D3N7157
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    10% healing recieved barely going to affect my builds :D
  • Moonsorrow
    Moonsorrow
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    WTS pocket healer services! o:)

    You better use Titanborn so my fake healing benefits you.. *cough*

    Edited by Moonsorrow on April 18, 2020 2:26AM
    PC/EU
    Grey Host, mostly.. also Ravenwatch, IC & bgs
    Solo & small scale
    1300+ CP
    Baby don't hurt me!
  • Abyssmol
    Abyssmol
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    olsborg wrote: »
    Agree. IMO they shouldnt blanket nerf all the heals, stamblade and stamsorc already have pretty crap healing and dont need it reduced further, the other classes like templar and necro already overheal by a bunch. NBs need some way to increase selfhealing, specially stam.

    10% of a big heal is a big nerf. 10% of a small heal is a small nerf. 10% across the board sounds good to me...
  • Luckylancer
    Luckylancer
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    It is not 10% healing nerf. It is 20%!
    We are healing, lets say, 50 hp per heal. In pts we gonna heal 40. Diffrence is 20%.

    How to increase healers? Nerf heal to increase demand? No. You buff heal and healers become OP.

    ZoS nerf heal. I think classes that did not used much heal will be stronger. Their weaker side is nerfed but other classes'strong side is nerfed
  • Alucardo
    Alucardo
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    olsborg wrote: »
    Agree. IMO they shouldnt blanket nerf all the heals, stamblade and stamsorc already have pretty crap healing and dont need it reduced further, the other classes like templar and necro already overheal by a bunch. NBs need some way to increase selfhealing, specially stam.

    Yeah, if I'm honest when I read this title my no CP stam sorc immediately started to sweat. At the very least, stamblade has cloak or shadow image to get away and heal up. Stam sorc is left there in the open with very little utility to protect themselves.
    Not gonna lie, but I'm a little worried.
    (sqweee )>--- ۜ\(סּںסּَ` )/ۜ
  • Banana
    Banana
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    My 25k ap might take a little longer.
  • Ruder
    Ruder
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    Battle spirit should reduce the healing taken by 55%, baby steps please ZOS......


    Otherwise everyone and their mother will switch to magicka shield stackers...
  • Sneaky-Snurr
    Sneaky-Snurr
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    nesakinter wrote: »
    So the Battle Spirit healing debuff of 50% is increased to 60%. This is a very commendable approach as it does not affect PvE and currently healing is overpowered in PvP by a long shot for most classes. However, not all classes have tons of heal skills or buffs to rely on. Namely NB.

    Magblade lacks any kind of real burst heal whatsoever and needs to stack multiple HoTs to survive, which is not exactly reliable currently, one of the reasons for its current state.
    Stamblade has the worst healing in the game ever since the nerf to Dark Cloak Bleed blades. This is clearly shown in nocp PvP, which shows exactly how bad the class' toolkit is, especially in BGs.

    NB is currently the worst class to play and the healing nerf will ruin it further. Though, I still believe the healing nerf is needed to balance PvP as a whole, classes with weak healing should be compensated in some way.
    @nesakinter
    Your logic is completely flawed, friend. You just said so yourself that NBs do not have good burst heals and will continue to have the worst heals and also reduced heals by 20%. How is that balanced?

    Do you realise that CP is the actual problem? 30% more healing from red and blue tree plus 33% from Major + Minor Mending which equates to a whopping 63% more self-heals! My guts say that your build isn't optimised and you haven't poured little or some time to give good thoughts on theorycrafting your build. Maybe try to up your resists and include percentage buffs to heals and dmg reduction (minor/manor protection) into your build?
    Trust me, if you think the healing nerf is going to be good, it will surely come to haunt you back in an abysmal manner. Mark my words.

    If anything, ZOS should tweak CP to reduce the overtuned healing which you are effectively claiming. No-CP Cyro and BG are the most balanced they've ever been now. If ZOS, goes thru with this, it's going to be the nail in the coffin for PvP.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • precambria
    precambria
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    It's probably a good thing, keep in mind it effects everyone so your damage will stick better and your need to sustain that extra healing will be less. The nerf to dots was a proxy buff to healing and blocking, probably dots need buffed again in conjunction with this healing nerf which best part is doesn't affect PVE so it might be headed towards at the very least balance being addressed.
  • Sneaky-Snurr
    Sneaky-Snurr
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    precambria wrote: »
    It's probably a good thing, keep in mind it effects everyone so your damage will stick better and your need to sustain that extra healing will be less. The nerf to dots was a proxy buff to healing and blocking, probably dots need buffed again in conjunction with this healing nerf which best part is doesn't affect PVE so it might be headed towards at the very least balance being addressed.
    @precambria
    No it's not a matter of probability, this is a definite matter that's made worse if the changes go through. Trust me, you're not going to be fine or good with the changes since your healing as it is on Live will be reduced by 20% effectively. It will bite you back, you'll see.

    ZOS could, alternatively, tweak the Alliance War skill line passive that buffs heal to cap the healing power.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Wlnamp
    Wlnamp
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    i dont see healers on BG.
    I tried to heal on BG as a clear heal, but the battles are very quick. Mana regen doesn't matter in pvp.
    Not to mention the fact that the heal on BG needs plate armor in order to withstand the damage of 2 players at least somehow.
    Maximum you can drain all mana and prolong the battle by 10 seconds.
    +u can collect about 3500 crit ressist ( it's about -15% chance) that in conditions when everyone has a 60% chance of crit and more it's just ridiculous
  • Curious_Death
    Curious_Death
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    i posted once... LIMIT HEALING RESOURCES to TWO or even THREE max - in one SECOND! makes zergs or ballgroups mortal again... but no ... lets make harder to survive a ZERGMOORE!
    DON'T HATE THE PLAYER! HATE THE GAME!
  • Wlnamp
    Wlnamp
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    1x1 battles themselves are very fast.
    For an example, the average player on bg has a HP margin of 15k + -.
    with crits of 6-8k, this is almost half the health reserve, that is, the duration of the battle is 2-5 seconds.
    Edited by Wlnamp on April 18, 2020 12:08PM
  • Major_Lag
    Major_Lag
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    Wlnamp wrote: »
    1x1 battles themselves are very fast.
    For an example, the average player on bg has a HP margin of 15k + -.
    with crits of 6-8k, this is almost half the health reserve, that is, the duration of the battle is 2-5 seconds.
    Yeah - when fighting a "potato" who does not know how to mitigate damage and pressure the attacker back, in which case that sounds about right.

    But when 2 skilled players are fighting each other, the fight will usually last much longer than that - even in noCP PvP.
    And in CP PvP, 2 skilled players can easily fight for an eternity and never run out of resources.

    And about your general BG healing remarks: are you by any chance a relatively new player?
    Until the beginning of this year, it was still possible to queue as a group into BGs.
    Many such groups had a "dedicated healer" as part of their composition, and it was not uncommon for those groups to finish the match with 0 deaths - and sometimes with 0 kills also, if all 3 teams had a dedicated healer.

    BTW, in this context a "dedicated healer" does NOT mean a player who uses nothing else except heals/buffs/debuffs. There's much more to it than that.

    With the BG group queue disabled, it is now more important than ever to go into BGs with multiple different gear sets and be prepared to switch gear/build (with addon) as needed, depending on what kind of group you end up with.
  • Cirantille
    Cirantille
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    I dont play in CP
    I dont play in ball groups
    So this change was not done for people like me
    It doesnt work anyway
    So they can even throw Cyrodiil server away idc at this point
  • nsmurfer
    nsmurfer
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    This will ruin nbs and stamsorc. I can't imagine how NBs will even play in noCP after this.
  • precambria
    precambria
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    precambria wrote: »
    It's probably a good thing, keep in mind it effects everyone so your damage will stick better and your need to sustain that extra healing will be less. The nerf to dots was a proxy buff to healing and blocking, probably dots need buffed again in conjunction with this healing nerf which best part is doesn't affect PVE so it might be headed towards at the very least balance being addressed.
    @precambria
    No it's not a matter of probability, this is a definite matter that's made worse if the changes go through. Trust me, you're not going to be fine or good with the changes since your healing as it is on Live will be reduced by 20% effectively. It will bite you back, you'll see.

    ZOS could, alternatively, tweak the Alliance War skill line passive that buffs heal to cap the healing power.

    Well I mean for overall health of PvP it could improve, I rely very heavily on healing in BG (cyrodil is a unplayable pile of lag) partially because well magden can't finish people because of the stun/execute not being a thing so I offheal a TON losing 20% effectiveness would hit me harder than most BUT it also will help with the fact a high WD vigor can cancel out any non burst damage.
    The problem I see happening with this is it's another proxy nerf to DW, nightblades, Mag in general and what happens when nerfs hit everyone is the people who have it good will have it great so it will be a buff to SORC, 2hander, BLOCK, DEFILE and hard CC.... so basically all the most anti fun things in the game already. It means they will have to buff at some point which is were balance can be restored, just by virtue of them using battle spirit to adjust things is a good sign you gotta think about the future since the current meta is trash anyway.
  • FatherDelve
    FatherDelve
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    There would have been an easier way to adress healing. Remove Cross Healing between groups in Cyrodiil, give Purge a Cooldown in Cyro etc.

    Ballzergs are the problem, nothing else.
  • Nanfoodle
    Nanfoodle
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    This is going to hurt healers the most. This should not nerf heals, it should nerf self heals. This game is doing a good job of making healers less and less relevant.
  • mocap
    mocap
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    just saw the ball group (non CP). They perfectly stand under 6 oils, shooting stars and some players (including me) spam Detonation. I don't mind ball groups, but this is out of control.
  • red_emu
    red_emu
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    ZOS really, really, really hates noCP Pvp :neutral:

    Ball groups will be completely unaffected. Ungrouped players will now have 0 chance to stop a ball group.

    Why not just grant a god mode to any group that uses discord?

    I have a sneaky feeling, that NonCP campaigns will be going away and BGs will be CP again. They found it too hard to balance the two, so it's easier to just delete the mode thay has less players. Watch this space!
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • olsborg
    olsborg
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    They should not go through with nerfing healing through battlespirit, they should instead nerf healing on certain skills that overperform and % mitigation thats too easy to achieve.
    Altmer Sorceror, magicka
    Bosmer Nightblade, stamina.
    Imperial Templar, stamina
    Redguard Warden, stamina

    Aldmeri Dominion!
    PC EU
    PvP only
  • YandereGirlfriend
    YandereGirlfriend
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    If they deleted any PvP mode it ought to be CP Cyrodiil.

    It's the fount of the worst balance and performance issues and it is hostile to newer players.

    Balancing PvP would be so much easier without having to account for all of the power creep and freebie stats that come with the CP format.
    Edited by YandereGirlfriend on April 18, 2020 7:51PM
  • brandonv516
    brandonv516
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    Unless they individually buff some of NBs healing skills or take a look into adjusting passives, I see the class even worse 6 months from now.
  • ZOS_AntonioP
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  • Mr_Walker
    Mr_Walker
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    Do you realise that CP is the actual problem? 30% more healing from red and blue tree plus 33% from Major + Minor Mending which equates to a whopping 63% more self-heals!

    The real issue is you have healing classes (hi templar), that also double as massive dps classes (hi templar).
  • Langeston
    Langeston
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    nsmurfer wrote: »
    This will ruin nbs and stamsorc. I can't imagine how NBs will even play in noCP after this.

    I'm a magblade and I'm actually looking forward to seeing how these changes pan out — I suspect that it's actually going to be the opposite of that you're saying.

    I think that this will be a relative buff to most NBs since we already don't really rely on heals, we rely on damage avoidance. Personally, I think I'm going to like it.
  • catnamedwill
    catnamedwill
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    Langeston wrote: »
    nsmurfer wrote: »
    This will ruin nbs and stamsorc. I can't imagine how NBs will even play in noCP after this.

    I'm a magblade and I'm actually looking forward to seeing how these changes pan out — I suspect that it's actually going to be the opposite of that you're saying.

    I think that this will be a relative buff to most NBs since we already don't really rely on heals, we rely on damage avoidance. Personally, I think I'm going to like it.

    @Langeston There is only so much damage you can avoid. Only NB variant that will gain from this are raw gankers such calurion-zaan magblades, bomblades and snipers, which really doesn't need any buff. The more universal variants of NB does not fully rely on stealth purely and stacks heals as well such as the average hot-stacking magblade and roller stamblade. You will never see a good rollerblade drop Vigor and they refresh Rally much more than any other class. There is a massive nerf to stamblade viability in general.
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