I’m thinking of converting my Magplar (which I quite like but have played to death recently) into a Stamplar to run a specific build, and am wondering if anyone has any thoughts about it before I bother respeccing and trying to get the gear for it. Please bear in mind that, in terms of PvP, I play essentially exclusively no-CP (mostly BGs). Note that I have some questions at the bottom of this post.
Here’s the build I’m thinking of.
Race: Wood Elf
Mundus Stone: Serpent (Stamina Recovery)
Food: Dubious Cameran Throne (OR Artaeum Takeaway Broth)
Potion: Tri-Stat
Gear:
5x New Moon Acolyte
5x Knightmare
2x Bloodspawn OR 1x Pirate Skeleton & 1x Lord Warden
2x BRP DW
In an ideal world, I’d have one Knightmare armor piece on a big piece, the rest of the armor be medium NMA, and the monster set pieces would be 1 medium and 1 light.
The gear would all be impenetrable, though I probably wouldn’t bother transmuting a well-fitted piece. Ideally, everything would have tri-stat glyphs on it, but that’d take some time, and I’d start with the big pieces.
The jewelry glyphs would be 2x weapon damage and 1x stamina recovery OR stamina cost reduction (I think there’s a named Knightmare ring that has stamina cost reduction, which I wouldn’t bother switching). The jewelry will all be Robust (though I believe that will require transmutes for all of them).
The front bar would be a 2H. Ideally, probably a Maul, but I think a Greatsword would actually be similarly good, depending on what skills I run. Either way, the 2H would be Nirnhoned, with a weapon damage enchant. The back bar would ideally be daggers. The main hand would be infused with a shock damage enchant, and the off hand would be defending or powered. The enchant on the off hand weapon wouldn’t really matter.
I think it probably makes sense to front bar the Knightmare set, since you won’t be triggering the 5-piece when you’re on the back bar. But it might also be nice to avoid NMA’s cost increases on the back bar, so I could go either way on which one is front-barred.
Skills:
Front Bar:
Biting Jabs
Critical Rush
Rally
Camouflaged Hunter
Binding Javelin OR Turn Evil
Onslaught OR Crescent Sweep OR Dawnbreaker of Smiting
Back Bar:
Restoring Focus
Extended Ritual
Resolving Vigor
Quick Cloak
Repentance OR Power of the Light
Remembrance OR Reviving Barrier OR Temporal Guard OR Solar Prison
Concept:
The idea is basically that this should strike a good balance between damage, tankiness, sustain, mobility, and team utility.
NMA + Stamplar should naturally be quite a lot of damage. You’re looking at about 4600 weapon damage permanently in no-CP, along with 26-27k stamina, and between Critical Rush and Jabs, I believe the minor berserk from Camo Hunter should be up a ton. There are glass cannon builds with more damage, of course, but this should still be a lot.
Meanwhile, this build should be very tanky. With Bloodspawn triggered, it should have just over 27k spell resistance and just over 24k physical resistance, in no-CP. But the biggest thing would be the various sources of damage reduction. You’d get minor protection from Jabs, major protection from Quick Cloak and Remembrance, major evasion from Quick Cloak, and I believe Jabs will proc minor maim essentially constantly on everyone near you because of the Knightmare set. If all of those damage reductions are up at once, you’re looking at 59% additional damage reduction of AOE damage and 45% damage reduction for everything else. And that’s on top of 27k and 24k resistances. Meanwhile, Vigor, Rally, Extended Ritual, and Repentance should be a decent bit of healing.
The sustain should be good too, even despite the NMA cost increase. With Bloodspawn, the buffed up no-CP Stam recovery should be over 2,400 (even higher if I kept this character as a Vampire), and I’ve got Restoring Focus and will be using tri-stat potion. Repentance would provide even more sustain if I used it.
The mobility should be good. I’d have access to major expedition, an additional 10% extra movement speed after roll dodging, and a gap closer.
The team utility should also be good. Extended Ritual by itself is great team utility and healing, but also Knightmare will put minor maim on tons of people in BGs, which would be a big help to the entire team. If I used Repentance, there’d be some situational additional team healing, while if I used PotL instead then I’d be providing minor fracture/breach and minor sorcery. Unless I went for Temporal Guard, the back bar ultimate would also either be a fight reset for teammates or provide a powerful damage synergy and major maim.
Questions:
1. Is about 26-27k or so stamina too low?
I’m not super experienced with stamina builds, and magicka builds tend to have higher max magicka than stamina builds have stamina, so it’s hard to really compare. Obviously, the stamina would be higher in CP, but in no-CP it’d be 26-27k. Is that too low, even with over 2,400 stamina recovery, Restoring Focus, tri-stat potions, and possibly Repentance?
2. How do Stamplar players feel about Executioner?
I know Executioner is very strong. I die to it enough to know that. But it’s hard to find bar space for it, and I know that on a Magplar, I actually don’t really feel the need to have an execute, because Sweeps finishes people off just fine—at least in no-CP. And the only times on a Magplar I kind of wish I was running an execute is when people start dodge rolling constantly—because Jesus Beam can actually finish them—but Executioner is dodgeable. By analogy, it seems like I wouldn’t necessarily feel like I needed an execute on a Stamplar either, particularly as I’d also potentially have Onslaught to break down tanky people.
3. Would Selene’s work well on a Stamplar?
One other option is to scrap the defensive monster set, and run an offensive one. Grothdarr would be a decent option, but I am intrigued by Selene’s. I’ve never used it, but my understanding is that it procs on Jabs (and if so, then Jabs would proc it very quickly). Personally, I don’t really get hit by Selene’s that much, but I’m wondering if it maybe works well in conjunction with the snare on Jabs.