Agree. IMO they shouldnt blanket nerf all the heals, stamblade and stamsorc already have pretty crap healing and dont need it reduced further, the other classes like templar and necro already overheal by a bunch. NBs need some way to increase selfhealing, specially stam.
Agree. IMO they shouldnt blanket nerf all the heals, stamblade and stamsorc already have pretty crap healing and dont need it reduced further, the other classes like templar and necro already overheal by a bunch. NBs need some way to increase selfhealing, specially stam.
@nesakinternesakinter wrote: »So the Battle Spirit healing debuff of 50% is increased to 60%. This is a very commendable approach as it does not affect PvE and currently healing is overpowered in PvP by a long shot for most classes. However, not all classes have tons of heal skills or buffs to rely on. Namely NB.
Magblade lacks any kind of real burst heal whatsoever and needs to stack multiple HoTs to survive, which is not exactly reliable currently, one of the reasons for its current state.
Stamblade has the worst healing in the game ever since the nerf to Dark Cloak Bleed blades. This is clearly shown in nocp PvP, which shows exactly how bad the class' toolkit is, especially in BGs.
NB is currently the worst class to play and the healing nerf will ruin it further. Though, I still believe the healing nerf is needed to balance PvP as a whole, classes with weak healing should be compensated in some way.
@precambriaprecambria wrote: »It's probably a good thing, keep in mind it effects everyone so your damage will stick better and your need to sustain that extra healing will be less. The nerf to dots was a proxy buff to healing and blocking, probably dots need buffed again in conjunction with this healing nerf which best part is doesn't affect PVE so it might be headed towards at the very least balance being addressed.
Yeah - when fighting a "potato" who does not know how to mitigate damage and pressure the attacker back, in which case that sounds about right.1x1 battles themselves are very fast.
For an example, the average player on bg has a HP margin of 15k + -.
with crits of 6-8k, this is almost half the health reserve, that is, the duration of the battle is 2-5 seconds.
Sneaky-Snurr wrote: »@precambriaprecambria wrote: »It's probably a good thing, keep in mind it effects everyone so your damage will stick better and your need to sustain that extra healing will be less. The nerf to dots was a proxy buff to healing and blocking, probably dots need buffed again in conjunction with this healing nerf which best part is doesn't affect PVE so it might be headed towards at the very least balance being addressed.
No it's not a matter of probability, this is a definite matter that's made worse if the changes go through. Trust me, you're not going to be fine or good with the changes since your healing as it is on Live will be reduced by 20% effectively. It will bite you back, you'll see.
ZOS could, alternatively, tweak the Alliance War skill line passive that buffs heal to cap the healing power.
Sneaky-Snurr wrote: »
Do you realise that CP is the actual problem? 30% more healing from red and blue tree plus 33% from Major + Minor Mending which equates to a whopping 63% more self-heals!
This will ruin nbs and stamsorc. I can't imagine how NBs will even play in noCP after this.
This will ruin nbs and stamsorc. I can't imagine how NBs will even play in noCP after this.
I'm a magblade and I'm actually looking forward to seeing how these changes pan out — I suspect that it's actually going to be the opposite of that you're saying.
I think that this will be a relative buff to most NBs since we already don't really rely on heals, we rely on damage avoidance. Personally, I think I'm going to like it.