Sneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
MrBrownstone wrote: »Lol 60 - 50 = 10 learn math dude xD
Ragnaroek93 wrote: »Sneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
The solution then is to nerf stam necro, not nerfing everything across the board. The builds which already have low healing will suffer from this, it'll definitely not be the 6k+ wpndmg stamdens/stamcros who get nerfed by this.
Healing is currently overpowered in PVP.
This change to healing is welcomed and well deserved
Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.
Healing is currently overpowered in PVP.
This change to healing is welcomed and well deserved
Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.
This change doesn't change the current imbalance. Overperforming healing classws such as stamcro, warden, stamdk and general crosshealing will still remain strong for bigger groups and zergs. Solo players and smaller groups (who doesn't need more nerfs) and classes such as nightblade and stamsorc, will feel the biggest impact, since their healing is already one of the weakest.
This change doesn't fix anything
@UniverseHealing is currently overpowered in PVP.
This change to healing is welcomed and well deserved
Instead of complaining about this change, I suggest to enjoy a better balanced combat when it will be released.
This change doesn't change the current imbalance. Overperforming healing classws such as stamcro, warden, stamdk and general crosshealing will still remain strong for bigger groups and zergs. Solo players and smaller groups (who doesn't need more nerfs) and classes such as nightblade and stamsorc, will feel the biggest impact, since their healing is already one of the weakest.
This change doesn't fix anything
It doesn't seem like it.
Anyway I think it will be best to wait for the PTS actual testing instead of making assumptions.
The PTS will be available on Monday so at least it will be possible to test it soon
@KalanteSneaky-Snurr wrote: »@KalanteSneaky-Snurr wrote: »@KalanteSneaky-Snurr wrote: »
Not really, bursting people will be a lot easier instead of them getting instant carry by spamming a fat heal that gives them back more than half their health. Do you even play pvp? Have you seen stam necro passive healing and mag plar healing?
Do I even play PvP? *laughs in Battle Spirit when it was just 25%*
I've seen issues and have been in this game long enough to know how this will be effectively worse for you and everyone else. That includes the ones who are advocating for the 20% heal nerfs. It's your choice to play the all-out burst with little to no survival tactics and counter-heals rotation so don't blame it on strong heals. You lack the rotation needed to interrupt someone from healing effectively.
I can hardly bash interrupt someone resing, you expect me to have a clean rotation with this terrible lag? I know a thing or two about my rotation its not like ive mained the stam nb for over 300 days. Also how do you heal interrupt a stam necro exactly? who's heals are passive. They just pop up that little wraith and that's it no skill needed. Here two scenarios that need to happen perfectly. The only way to kill a decent stam necro is for them to hopefully forget that their wraith is down and then incap stun relentless light, SA them, thats the first scenario, the second one is to hope and pray to god that the server is not having a stroke at that precise moment of the burst. If not otherwise they will just get up and instantly heal again because of that broken passive that they have, the lower the health the stronger the mending is.
Gosh don't take the interrupt literally. I'm talking about skills and attacks that impede healing by a memorable amount. DoTs, soft and hard CCs, major/minor defile, penetration, cost increase poisons perhaps? Build to stack for one or two aspects and you'll find that those heals, aren't so OP after all.
Sometimes an opponent has to be worn down first before you can kill them. Other times, it's a straight case of putting down DoT pressure and stuns to get the kill. Can't believe I have to write this down for you.
do you play stam nb? please tell me what Im doing wrong. It's not like 10k impen with minor defile, minor beserker, relentless incap hard cc combo with minor vulnerability isn't enough. Do you have something better than that?
Luckylancer wrote: »Lets say our BoL heal 10k in PvE. If you enter PvP, it will heal 5k.
In PTS, it gonna heal 4k. 4/5=80% of current healing at PvP.
Therefore healing nerf is -20% of current PvP numbers.
Battle spirit is the final multiplayer of damage calculations and it is never addative. Healers cant compansate with getting +20% healing from somewhere else. That +20% will dilute with dimishing returns because it is addative.
Thx for reading. Lets see how it will play out.
The selection you highlighted is still correct though. It's a 20% reduction, not 25%.Luckylancer wrote: »Lets say our BoL heal 10k in PvE. If you enter PvP, it will heal 5k.
In PTS, it gonna heal 4k. 4/5=80% of current healing at PvP.
Therefore healing nerf is -20% of current PvP numbers.
Battle spirit is the final multiplayer of damage calculations and it is never addative. Healers cant compansate with getting +20% healing from somewhere else. That +20% will dilute with dimishing returns because it is addative.
Thx for reading. Lets see how it will play out.
Actually you need 25% more healing now to have the pre nerf values.
4k now to get 5k (prenerf) it means I need 25% more healing.
This is like major mending all the time.
Luckylancer wrote: »...-20% nerf at battle spirit triumphs all other way of nerf. Because battle spirit in never addative, it is the final multiplayer of damage calculation. It is where they should strike. Lets try the changes at ptr...
Sneaky-Snurr wrote: »
have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage
SMH my head
on pc eu you have an epidemy of magplars wiith 35-45k hp just spamming healing ults every time you push
BXR_Lonestar wrote: »Sneaky-Snurr wrote: »
have you tried to fight 10-20 ppl with a grp of 3? you know how hard it is to kill anything because of templar healing ults and mutagen stacking? its not like healing is the only way to remedy damage
SMH my head
on pc eu you have an epidemy of magplars wiith 35-45k hp just spamming healing ults every time you push
To be honest, if your in a group of 3 going against a zerg of 10-20, that is a fight you SHOULD lose anyways, unless your going against a zerg of all pve players who are not in inpen and don't know what they're doing. Other than that situation, you shouldn't be looking to take on a zerg that big with a group that small and expect to win. Under those circumstances, I'm not quite sure what your beef is with healing. Should just chalk it up to fighting a battle you didn't have a lot of hope to win in the first place and time to move on to find a smaller group to take on.