MartiniDaniels wrote: »You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
Or do you want another round of decreased on 66%, increased by 33% like in U23-24?
MartiniDaniels wrote: »You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
Or do you want another round of decreased on 66%, increased by 33% like in U23-24?
Healing is only overturned in CP pvp. There isn't a healing problem in cyrodil or bgs outside of the occasional dedicated healer.
Which is only a problem because of the mmr reset and the fact that many good players have quit due to terrible performance. Bad players cant kill healers.
A blanket change to battlespirit slightly improves CP cyrodil at the expense of no cp.
Uncalled for? What game are you playing? Healing is overtuned, people aren't dying, they just hold block and heal. This is a good change.
@IskiabAh I missed this update. Not a bad change, just have to make some tweaks to shields.
@Gilvothi love the changes and hope they stay.
and i am absolutely sure i am not alone in that thinking.
Healing and defenses are WAY too Strong right now, and the changes @ZOS_BrianWheeler is suggesting, sounds and looks like a Right step in that direction.
@Vlad9425Final nail in the coffin for solo play but obviously the big zergs which have like 15 healers will hardly notice this nerf making it completely pointless.
@MaxJrFTWUncalled for? What game are you playing? Healing is overtuned, people aren't dying, they just hold block and heal. This is a good change.
@Taleof2CitiesTaleof2Cities wrote: »It’s too early to say the sky is falling.
Let’s see what the numbers are on PTS, folks.
There is going to be some character improvement resulting from the new baseline for Crit Resist ... resulting in more options (especially in CP PvP).
@VaranisAranoVaranisArano wrote: »I doubt it has anything to do with balancing ball groups. They'll be fine. They can tell their group members "hey, we need another healer or three" and they won't be hurting.
Solo players and disorganized groups, on the other hand, can't compensate so easily.
@JeremyIt doesn't surprise me they are nerfing healing. The developers of this game have always been hostile to the concept of players being able to actually counter damage with healing. So every time healing gets strong enough to where it can actually keep players alive here comes the nerf stick because DPS has to be > everything else.
This has a lot more to do with CP than anything. Because these invincible tank/healer "metas" I keep hearing people go on about simply do not exist in none CP PvP. And the reason so many players stack heals and armor is because it's one of the few ways you can actually stay alive, especially during nasty burst damage or a lag spike. Otherwise it's just a rat race to see who lands their burst of doom first which doesn't make for very interesting or fun combat. Either you or the other guy just go splat. Wow, so fun.
Anyway, to those players on this forum who think healing is OP on this game, you should try playing some other MMORPGs out there as a healer. You would feel like a God. Healing has been in a better place on this game since the regeneration changes, but it is still miles below other games out there.
@MartiniDanielsMartiniDaniels wrote: »You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
Or do you want another round of decreased on 66%, increased by 33% like in U23-24?
@ArchMikemSneaky-Snurr wrote: »I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players, who don't even want to spend miniscule amount of time to theorycraft gearsets to better their stats by improving on their weaknesses (simple SWOT analysis anyone?)
I can't believe I get to ask this more than once on this forum, but is this Starcraft? Why did Actions Per Minute even become a saying for this game anyway.
I've had to fight too many mega healing players to not be a little happy for a heal nerf, and since I'm one of those glass cannons that loses the fight after three hits anyway, the nerf won't affect me much. You can't call the change to Impen a nerf since they're going to give everyone a base Crit Resist buff to compensate, which will be nice for a lot of players who don't want to mess with their traits.
@BeardimusDefence is too strong right now, heal bot templars bursting back up. Let's try it and see before we comment as I don't think it's a bad thing.
Sneaky-Snurr wrote: »Excerpt from https://forums.elderscrollsonline.com/en/discussion/521860/update-26-combat-preview/p1ZOS_BrianWheeler wrote: »Greetings Gang!
(...)
Lastly, in this update we are making some small adjustments to Critical Resistance and Healing affecting PvP specifically. Over the years, we’ve seen healing become quite volatile in PvP with the ability to negate a high amount of damage in just 1 ability cast for many players at once. This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.
Gearing up for PvP isn’t a simple task because of the need for Critical Resistance. The other issue regarding itemization in PvP is that it’s very limiting due to the need for building Critical Resistance. This means other popular traits and builds aren’t as viable in PvP unless you’re a glass cannon or top-end player. To bring more viable stat and set combinations into PvP play, we are now granting a baseline Critical Resistance. In conjunction with that change, we are making several adjustments to item sets which grant Critical Resistance. We also are making changes to the Impenetrable trait by reducing the value.
We hope these updates enhance your day to day adventures in ESO, and we’ll see you in Tamriel! We look forward to your feedback regarding the changes above, as well as item sets and your general playtesting experience when Update 26 hits PTS next week!
I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players, who don't even want to spend miniscule amount of time to theorycraft gearsets to better their stats by improving on their weaknesses (simple SWOT analysis anyone?)? Do you realise that it's a 20% HEALING NERF in PvP compared to what we have now? I play in no-CP and the heals are already not too 'volatile' to start with. If you're arguing about ball groups, then large heals are to be expected and players must do well to counter groups with organised play.
Let's suppose if these changes to Battle Spirit go into Live. Do you think it's going to solve the 'volatility' of heals (I call BS for @ZOS_BrianWheeler's reasoning) players have ie. well-geared players (WG) vs. poorly-geared players (PG)? Answer is a definite NO. What it will do is nerf everyone's heals to a large degree (20% nerf!) till those PG players can't even cope to go around Cyro/BGs with at least a fighting chance to survive.
Just please @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert, do not go through with the Battle Spirit changes, please reconsider. It will not serve the whole PvP community well especially new and PG PvP-centric players. Feeling the brunt of the nerf, I'm sure the uninstall button/New World MMO is going to sound more appealing to them. Do not mess this up, ZOS.
xinvidiousx wrote: »paul.olesonb14_ESO wrote: »I'm more surprised that "Hardened Ward" and similar shields weren't NERF'd some way or some how, battlegrounds is just filled with Sorcerers spamming "Hardened Ward" builds... Super boring meta to play in if you're not a Sorcerer also spamming "Hardened Ward".
i mean if you dont have any substantial heal (non pet build) what else they supposed to use? leave the sorcs alone they been nerfed enough, dont need to be in NB status
@D3N7157im happy with the healing nerf, its going to create a real diffrience between good and bad playersxinvidiousx wrote: »paul.olesonb14_ESO wrote: »I'm more surprised that "Hardened Ward" and similar shields weren't NERF'd some way or some how, battlegrounds is just filled with Sorcerers spamming "Hardened Ward" builds... Super boring meta to play in if you're not a Sorcerer also spamming "Hardened Ward".
i mean if you dont have any substantial heal (non pet build) what else they supposed to use? leave the sorcs alone they been nerfed enough, dont need to be in NB status
ok petsorc
Sneaky-Snurr wrote: »I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players, who don't even want to spend miniscule amount of time to theorycraft gearsets to better their stats by improving on their weaknesses (simple SWOT analysis anyone?)
I can't believe I get to ask this more than once on this forum, but is this Starcraft? Why did Actions Per Minute even become a saying for this game anyway.
I've had to fight too many mega healing players to not be a little happy for a heal nerf, and since I'm one of those glass cannons that loses the fight after three hits anyway, the nerf won't affect me much. You can't call the change to Impen a nerf since they're going to give everyone a base Crit Resist buff to compensate, which will be nice for a lot of players who don't want to mess with their traits.
@QbikenImagine ZOS nerfing solo- and smallscale even further. A 20% healing nerf for a ballgroup or zerg is nothing, but for a solo or smaller group it's going to be devastating. Solo- and smallscale needs buffs, not the opposite.
paul.olesonb14_ESO wrote: »I'm more surprised that "Hardened Ward" and similar shields weren't NERF'd some way or some how, battlegrounds is just filled with Sorcerers spamming "Hardened Ward" builds... Super boring meta to play in if you're not a Sorcerer also spamming "Hardened Ward".
Sneaky-Snurr wrote: »Excerpt from https://forums.elderscrollsonline.com/en/discussion/521860/update-26-combat-preview/p1ZOS_BrianWheeler wrote: »Greetings Gang!
(...)
Lastly, in this update we are making some small adjustments to Critical Resistance and Healing affecting PvP specifically. Over the years, we’ve seen healing become quite volatile in PvP with the ability to negate a high amount of damage in just 1 ability cast for many players at once. This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.
Gearing up for PvP isn’t a simple task because of the need for Critical Resistance. The other issue regarding itemization in PvP is that it’s very limiting due to the need for building Critical Resistance. This means other popular traits and builds aren’t as viable in PvP unless you’re a glass cannon or top-end player. To bring more viable stat and set combinations into PvP play, we are now granting a baseline Critical Resistance. In conjunction with that change, we are making several adjustments to item sets which grant Critical Resistance. We also are making changes to the Impenetrable trait by reducing the value.
We hope these updates enhance your day to day adventures in ESO, and we’ll see you in Tamriel! We look forward to your feedback regarding the changes above, as well as item sets and your general playtesting experience when Update 26 hits PTS next week!
I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players,
Can someone explain to me why all of healing needed to be nerfed when only these places healing was op:
1. HoTs
2. Sets that also ironically provide HoTs
3. HP% healing that will remain less affected than heals that required stat investment.
Really ZOS lost the plot...