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So, is everyone going to ignore Battle Spirit changes which is uncalled for?

  • Jakx
    Jakx
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    Yea its a trash change made for CP cyrodiil which already should have been abolished. CP doesn't work, the performance is horrendous. Get rid of CP cyrodiil.

    For non-CP this is an awful change. It just further tries to prevent people from keeping themselves alive and makes BGs infinitely worse and even more beholden to getting super lucky with competent teammates.

    This game goes 4 steps back for every 1 step forward.
    Joined September 2013
  • MartiniDaniels
    MartiniDaniels
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    You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
    Or do you want another round of decreased on 66%, increased by 33% like in U23-24?
  • iCaliban
    iCaliban
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    You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
    Or do you want another round of decreased on 66%, increased by 33% like in U23-24?

    Healing is only overturned in CP pvp. There isn't a healing problem in cyrodil or bgs outside of the occasional dedicated healer.

    Which is only a problem because of the mmr reset and the fact that many good players have quit due to terrible performance. Bad players cant kill healers.

    A blanket change to battlespirit slightly improves CP cyrodil at the expense of no cp.
  • pod88kk
    pod88kk
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    Guess the tower farmers are just going to have 1 healer in the group to deal with the tier1 players.....oooohhhhh the humanity
  • MartiniDaniels
    MartiniDaniels
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    iCaliban wrote: »
    You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
    Or do you want another round of decreased on 66%, increased by 33% like in U23-24?

    Healing is only overturned in CP pvp. There isn't a healing problem in cyrodil or bgs outside of the occasional dedicated healer.

    Which is only a problem because of the mmr reset and the fact that many good players have quit due to terrible performance. Bad players cant kill healers.

    A blanket change to battlespirit slightly improves CP cyrodil at the expense of no cp.

    How you played in no-CP then, before recent patches (U23-U25) when healing was buffed and ton of offense means were nerfed?
  • GetAgrippa
    GetAgrippa
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    I can't wait to be in a bg, cc'd by a meteor that hasn't even hit me yet, break free and waste my stam because I'm just rubberbanded back into the aoe, all while being major defiled. The only thing saving me during an awful, buggy mess like that, which happens EVERY BG, is a decent burst heal. And no, they'll destroy that too. Block cancelling was destroyed. Blocking was destroyed. Half the time when I bar swap to block, I don't even block, with full stam! So yes, let's nerf the healing in no-cp. That's definitely the answer.
  • Mettaricana
    Mettaricana
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    At this point just be glad they didnt nerf all the skills that heal rather than a just a battle spirit penalty
  • evoniee
    evoniee
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    FIX THE BROKEN OP ABILITY INSTEAD NERF EVERYBODY
    thanks
    might just quit the game entirely if next patch is another disappointment and sh0tty performance
  • phoenixkungfu
    phoenixkungfu
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    WE NEED BATTLE SPIRT CHANGES DONT LET THE OP HEALING CLASS PULL IT. GO THROUGH WITH THIS ONE PLEASE DO LET THEM PULL ANOTHER HEAVY ATTACK CHANNEL SAGA
  • Faulgor
    Faulgor
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    MaxJrFTW wrote: »
    Uncalled for? What game are you playing? Healing is overtuned, people aren't dying, they just hold block and heal. This is a good change.

    So I kept hearing, but I don't notice this as much in noCP.
    I'm not opposed to this change, but a 20% nerf might be a bit much.

    Also looking forward to using other traits than impen.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Sneaky-Snurr
    Sneaky-Snurr
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    Iskiab wrote: »
    Ah I missed this update. Not a bad change, just have to make some tweaks to shields.
    @Iskiab
    Do you realise that shield stacking is going to make a comeback as the meta again and is going to benefit only mag players since an overwhelming majority of mag-users use shield stacks for the lack of defense?
    If you think this is going to be good for the game (more specifically to you), then prepare for incoming shield nerfs in the future all because of complaints and whines from low APM players who, having their reduced heals by the 20% nerf, can't even keep up with their defenses since the shield-stacking player will have an edge by having to spam more shields while on the offensive (it after all, is a temporary HP increase). Shield-stackers won't even have to worry a thing about healing themselves. The root problem actually comes from CP system.
    Please refer to my reply to @Gilvoth below.

    Gilvoth wrote: »
    i love the changes and hope they stay.
    and i am absolutely sure i am not alone in that thinking.
    Healing and defenses are WAY too Strong right now, and the changes @ZOS_BrianWheeler is suggesting, sounds and looks like a Right step in that direction.
    @Gilvoth
    I respectfully strongly disagree. The root problem is not OP defenses and healing. The problem is CHAMPION POINT SYSTEM (CP).
    You can imagine getting a total of 30% more healing from CP alone (15% Quick Recovery red tree + 15% Blessed blue tree), this is greater than Major Mending (25%) alone. Add both for a hefty 55% more heals (heals are additive right?). CP is a completely unnecessary and broken system for having a faux-buff that's causing huge imbalances between CP PvP and no-CP PVP. This will affect even CP campaigns should the changes go through but the impact to no-CP & BG is going to be even more pronounced.

    Vlad9425 wrote: »
    Final nail in the coffin for solo play but obviously the big zergs which have like 15 healers will hardly notice this nerf making it completely pointless.
    @Vlad9425
    Wholeheartedly agreed. A group is a group and will have multitude of healing sources to come from.

    MaxJrFTW wrote: »
    Uncalled for? What game are you playing? Healing is overtuned, people aren't dying, they just hold block and heal. This is a good change.
    @MaxJrFTW
    May I ask, have you checked your build quality SWOT? Have you tried making tweaks to your build/rotation/playstyles? Are you playing in CP campaign? If so, do remember that the green tree CP gives additional block cost reduction up to 25%.
    If so, check my replies to @Iskiab and @Gilvoth above. Also, it's a 20% healing nerf just so you know, plug that nerf into your current heals and see if it is actually a viable solution and test it in BG when the latest PTS patch comes out. If you have not much of great self healing in the first place, this will come to haunt you back. Mark my words.

    See, the reason you feel it's overtuned is because of CP alone because as it is in no-CP Cyro & BG, things are pretty much the most balanced it has ever been.

    It’s too early to say the sky is falling.

    Let’s see what the numbers are on PTS, folks.

    There is going to be some character improvement resulting from the new baseline for Crit Resist ... resulting in more options (especially in CP PvP).
    @Taleof2Cities
    Tho I quite understand your reasoning, there's one number we can definitely deduce atm which is 20% healing reduction.
    That can't be a good tweak. It's horrendous!

    I doubt it has anything to do with balancing ball groups. They'll be fine. They can tell their group members "hey, we need another healer or three" and they won't be hurting.

    Solo players and disorganized groups, on the other hand, can't compensate so easily.
    @VaranisArano
    Knowing ZOS, you shouldn't doubt that since their reasonings can be illogical at best (eg. The newly termed APM that apparently came out from nowhere). I agree, solo and disorg groups (which are mostly and usually 'low APM' players) are going to suffer greatly. Out come the new threads in the forum from them and ZOS will come about with another bout of nerfs to resistance etc just to please the overwhelming majority of them. *crushes crystal ball*

    Jeremy wrote: »
    It doesn't surprise me they are nerfing healing. The developers of this game have always been hostile to the concept of players being able to actually counter damage with healing. So every time healing gets strong enough to where it can actually keep players alive here comes the nerf stick because DPS has to be > everything else.

    This has a lot more to do with CP than anything. Because these invincible tank/healer "metas" I keep hearing people go on about simply do not exist in none CP PvP. And the reason so many players stack heals and armor is because it's one of the few ways you can actually stay alive, especially during nasty burst damage or a lag spike. Otherwise it's just a rat race to see who lands their burst of doom first which doesn't make for very interesting or fun combat. Either you or the other guy just go splat. Wow, so fun.

    Anyway, to those players on this forum who think healing is OP on this game, you should try playing some other MMORPGs out there as a healer. You would feel like a God. Healing has been in a better place on this game since the regeneration changes, but it is still miles below other games out there.
    @Jeremy
    Agree agree agreed! ZOS should look at tweaking CHAMPION POINTS not a blanket nerf.

    You are absolutely wrong that it is uncalled. A lot of players are sure that healing is overpowered in PVP, and nerfing it on battle spirit level is best way to deal with it without ruining actual healing abilities.
    Or do you want another round of decreased on 66%, increased by 33% like in U23-24?
    @MartiniDaniels
    Like @iCaliban has said, it's not a problem with heals themselves, it's mostly due to CP. Other than that, PvP is the most balanced at this point of time particularly no-CP Cyro and BGs.

    20% healing nerf is uncalled for.
    Edited by Sneaky-Snurr on April 18, 2020 7:27AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • xshatox
    xshatox
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    I still don't understand about reducing critical resistance on impenetrable trait and adding critical resistance to other trait.
  • dcam86b14_ESO
    dcam86b14_ESO
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    All I hope for is that the nerf gets tuned down after some testing but as it is now that's a lot of healing gone. It's bad enough to try to sustain healing in lag cyro with what we have now, I dont want to see after ..yikes
  • Sneaky-Snurr
    Sneaky-Snurr
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    ArchMikem wrote: »
    I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players, who don't even want to spend miniscule amount of time to theorycraft gearsets to better their stats by improving on their weaknesses (simple SWOT analysis anyone?)

    I can't believe I get to ask this more than once on this forum, but is this Starcraft? Why did Actions Per Minute even become a saying for this game anyway.

    I've had to fight too many mega healing players to not be a little happy for a heal nerf, and since I'm one of those glass cannons that loses the fight after three hits anyway, the nerf won't affect me much. You can't call the change to Impen a nerf since they're going to give everyone a base Crit Resist buff to compensate, which will be nice for a lot of players who don't want to mess with their traits.
    @ArchMikem
    I never said anything about impen nerfs. And due respect to you, you do realise you're a glass canon. If you're playing in CP, that kind of predicament is expected. You cannot outdmg someone who has specced for heals and tankiness with timed burst dmg combos to finish you off.
    CP is the problem. The healing buffs it offers can mount up to 63% more to self heals. People are saying heals are overtuned but in no CP and BG, it is the most balanced it has ever been.

    Maybe a solution to all this would be to (not proud of saying this) adjust the Alliance War healing passive? That alone can already reduce one aspect of healing without unnecessarily nerfing everything across the board.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Beardimus
    Beardimus
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    Defence is too strong right now, heal bot templars bursting back up. Let's try it and see before we comment as I don't think it's a bad thing.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
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    Xbox One | NA | EP
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  • Sneaky-Snurr
    Sneaky-Snurr
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    Beardimus wrote: »
    Defence is too strong right now, heal bot templars bursting back up. Let's try it and see before we comment as I don't think it's a bad thing.
    @Beardimus
    *scratches head*
    I don't see how resistance/defence is too strong atm. Please enlighten me.
    Also, is the heal bot templar in a group/pug/zerg ball? If so, it is essentially a group vs group matter. 'Templar heal bots' are only capable of healing, I'm sure their dmg isn't too strong either since most good endgame Templar healers I know use any % buff (that includes major and minor buffs) to heals and resistances wherever that may come from.
    Also, you're a Sorc pet healer. Your heals are definitely huge to start with so 20% healing nerf will definitely affect you adversely.

    If anything, CP should be looked at. Or maybe the Alliance War heal buff passive as a start. Not a mindless blanket nerf to heals across the board.
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Idinuse
    Idinuse
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    Excerpt from https://forums.elderscrollsonline.com/en/discussion/521860/update-26-combat-preview/p1
    Greetings Gang!

    (...)

    Lastly, in this update we are making some small adjustments to Critical Resistance and Healing affecting PvP specifically. Over the years, we’ve seen healing become quite volatile in PvP with the ability to negate a high amount of damage in just 1 ability cast for many players at once. This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.

    Gearing up for PvP isn’t a simple task because of the need for Critical Resistance. The other issue regarding itemization in PvP is that it’s very limiting due to the need for building Critical Resistance. This means other popular traits and builds aren’t as viable in PvP unless you’re a glass cannon or top-end player. To bring more viable stat and set combinations into PvP play, we are now granting a baseline Critical Resistance. In conjunction with that change, we are making several adjustments to item sets which grant Critical Resistance. We also are making changes to the Impenetrable trait by reducing the value.

    We hope these updates enhance your day to day adventures in ESO, and we’ll see you in Tamriel! We look forward to your feedback regarding the changes above, as well as item sets and your general playtesting experience when Update 26 hits PTS next week!

    I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players, who don't even want to spend miniscule amount of time to theorycraft gearsets to better their stats by improving on their weaknesses (simple SWOT analysis anyone?)? Do you realise that it's a 20% HEALING NERF in PvP compared to what we have now? I play in no-CP and the heals are already not too 'volatile' to start with. If you're arguing about ball groups, then large heals are to be expected and players must do well to counter groups with organised play.

    Let's suppose if these changes to Battle Spirit go into Live. Do you think it's going to solve the 'volatility' of heals (I call BS for @ZOS_BrianWheeler's reasoning) players have ie. well-geared players (WG) vs. poorly-geared players (PG)? Answer is a definite NO. What it will do is nerf everyone's heals to a large degree (20% nerf!) till those PG players can't even cope to go around Cyro/BGs with at least a fighting chance to survive.

    Just please @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_RichLambert, do not go through with the Battle Spirit changes, please reconsider. It will not serve the whole PvP community well especially new and PG PvP-centric players. Feeling the brunt of the nerf, I'm sure the uninstall button/New World MMO is going to sound more appealing to them. Do not mess this up, ZOS.

    This all just makes so much easier not to log in to this... What they really should focus on are all players dishing out 9K hits through 32K mitigation plus armor plus shield and take 300 dmg themselves from buffed hits 3,2K SD and 15K pen. ^^b These people need zero heals and will have an ever bigger easy/god mode. I'm surprised they aren't bored to death already.
    Edited by Idinuse on April 18, 2020 8:54AM
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  • D3N7157
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    im happy with the healing nerf, its going to create a real diffrience between good and bad players :)
    I'm more surprised that "Hardened Ward" and similar shields weren't NERF'd some way or some how, battlegrounds is just filled with Sorcerers spamming "Hardened Ward" builds... Super boring meta to play in if you're not a Sorcerer also spamming "Hardened Ward".

    i mean if you dont have any substantial heal (non pet build) what else they supposed to use? leave the sorcs alone they been nerfed enough, dont need to be in NB status

    ok petsorc
    Edited by D3N7157 on April 18, 2020 8:56AM
  • Sneaky-Snurr
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    D3N7157 wrote: »
    im happy with the healing nerf, its going to create a real diffrience between good and bad players :)
    I'm more surprised that "Hardened Ward" and similar shields weren't NERF'd some way or some how, battlegrounds is just filled with Sorcerers spamming "Hardened Ward" builds... Super boring meta to play in if you're not a Sorcerer also spamming "Hardened Ward".

    i mean if you dont have any substantial heal (non pet build) what else they supposed to use? leave the sorcs alone they been nerfed enough, dont need to be in NB status

    ok petsorc
    @D3N7157
    That's what you're saying now. Wait till PTS gets the update next week and you're most likely going to sing a different tune after testing it then. It is going to affect you by a large margin. Look, just plug in the -20% nerf to your healings (which is presumably weak to start with) in Live and tell me how that's going to be good for you.

    Your reply also reeks of the NB vs Sorc debacle this community has seen in the past, a year into the launch of the game all those years back. Oh my how history repeats itself. I've been here long enough to know how this will end.

    Just remember that it's not a 10% heal nerf. It's actually a 20% nerf to heals and you are affected the worst if you don't have strong heals to start with.
    Edited by Sneaky-Snurr on April 18, 2020 9:08AM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Qbiken
    Qbiken
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    Imagine ZOS nerfing solo- and smallscale even further. A 20% healing nerf for a ballgroup or zerg is nothing, but for a solo or smaller group it's going to be devastating. Solo- and smallscale needs buffs, not the opposite.
  • Muskrap
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    ArchMikem wrote: »
    I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players, who don't even want to spend miniscule amount of time to theorycraft gearsets to better their stats by improving on their weaknesses (simple SWOT analysis anyone?)

    I can't believe I get to ask this more than once on this forum, but is this Starcraft? Why did Actions Per Minute even become a saying for this game anyway.

    I've had to fight too many mega healing players to not be a little happy for a heal nerf, and since I'm one of those glass cannons that loses the fight after three hits anyway, the nerf won't affect me much. You can't call the change to Impen a nerf since they're going to give everyone a base Crit Resist buff to compensate, which will be nice for a lot of players who don't want to mess with their traits.

    You realize that every videogame has a certain measure of APM right? The best players are generally Higher on that scale for APM. In ESO high APM players were the players that would block cancel animations to not lose GCDs while buffing, or Bash cancel executioner for the maximum amount of damage possible. There are alot of combat mechanics that are going to be lost and or nerfed based on the players being able to perform multiple actions in fast order. As far as crit resist. Its going to be a nerf across the board. Even if they give players a base amount of crit resist its not going to make up for the fact that they just nerfed healing by 20%. They shouldnt just flat reduce healing across the board, solo player healing isnt bad anyways. Should have nerfed cross healing
  • Aedaryl
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    Shields being not touched is actually great.

    They cost actually way too much for being self defense while burst heals are either cheaper/multi target and benefit from all healing modifer.

    Having shield gaining undirect buff was much needed.

    Shields has no healing modifier and are used by Light amor player, which have low resistances.

    A shield is destroyed in 2 GCD by a single player and cost 3655/3885 magicka.
  • Sneaky-Snurr
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    Qbiken wrote: »
    Imagine ZOS nerfing solo- and smallscale even further. A 20% healing nerf for a ballgroup or zerg is nothing, but for a solo or smaller group it's going to be devastating. Solo- and smallscale needs buffs, not the opposite.
    @Qbiken
    People need to realise what you said above. It's true, what ZOS is doing with the nerf is effectively killing off solo/small scale players thus requiring ppl to ball up into zergs to survive any sort of skirmishes.
    This nerf is akin to the very recent (fortunately it didn't go through) blanket nerf to light attacks where ZoS themselves thought would narrow down the skill gap but in reality, would make everyone worse off as shown by several testing by player(s) on YouTube (search theasiangod).
    Players with good heals will feel it slightly but players with bad heals are going to end up whining on the forums asking to nerf dmg after they fail to cover themselves with their reduced heals because "my enemy's damage is OP". Cycle repeats until we're left with light and heavy attacks ESO.
    Edited by Sneaky-Snurr on April 18, 2020 1:30PM
    The Order of the Shadows: Nightmare
      EP CP810 Nightblade
      AD CP810 Templar
      AD CP810 Dragon Knight
      AD Lvl 25 Sorceror
      DC Lvl 23 Nightblade
    {PC•NA•no-CP Ravenwatch}

    Shadow hide you. -Unknown
    There is no clean fight in a war. -Shun Izaki
  • Jakx
    Jakx
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    This directly hurts no-CP and small group/solo play. The EXACT two groups that Zos does NOT want to affect they are affecting.

    Zos the answer is all too simple. Get rid of CP pvp.

    .... get rid of CP.

    Sorry but priorities are so backwards at this company. You'd think performance would be paramount to fix. You've already acknowledged CP is a large part of the poor performance. So why are you making changes around a broken system that you admit is going away when the answer is to start phasing it out.

    Joined September 2013
  • ZOS_Lunar
    ZOS_Lunar
    admin
    Greetings! We've removed some posts from this thread due to their baiting nature.

    It’s okay to disagree and debate on the official ESO forums, but we do ask that you keep all disagreements civil, constructive, and on-topic. It is never appropriate to resort to personal comments or jabs about those participating in the thread discussion.
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  • Joinovikova
    Joinovikova
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    I'm more surprised that "Hardened Ward" and similar shields weren't NERF'd some way or some how, battlegrounds is just filled with Sorcerers spamming "Hardened Ward" builds... Super boring meta to play in if you're not a Sorcerer also spamming "Hardened Ward".

    .. sheidls already gets masive nerf 20% decrease of strenght and 20% increase of cost....
  • Kadoin
    Kadoin
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    Can someone explain to me why all of healing needed to be nerfed when only these places healing was op:

    1. HoTs
    2. Sets that also ironically provide HoTs
    3. HP% healing that will remain less affected than heals that required stat investment.

    Really ZOS lost the plot...
  • Reverb
    Reverb
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    I get where Brian’s team is going with this, but it shows how little they understand player behavior. This won’t have the desired impact. This change will further encourage zerging and ball groups, and might kill off the no-CP campaign completely. Small groups will stop running healers at all in favor of stacking resistances, and big groups and coordinated ball groups will just add another healer.

    In short, this will exacerbate faction starting and the tanking meta.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • idk
    idk
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    Excerpt from https://forums.elderscrollsonline.com/en/discussion/521860/update-26-combat-preview/p1
    Greetings Gang!

    (...)

    Lastly, in this update we are making some small adjustments to Critical Resistance and Healing affecting PvP specifically. Over the years, we’ve seen healing become quite volatile in PvP with the ability to negate a high amount of damage in just 1 ability cast for many players at once. This isn’t just 1 ability that causes this type of health bar swinging, so we are making adjustments to Battlespirit which now reduces healing taken by 60% instead of 50%.

    Gearing up for PvP isn’t a simple task because of the need for Critical Resistance. The other issue regarding itemization in PvP is that it’s very limiting due to the need for building Critical Resistance. This means other popular traits and builds aren’t as viable in PvP unless you’re a glass cannon or top-end player. To bring more viable stat and set combinations into PvP play, we are now granting a baseline Critical Resistance. In conjunction with that change, we are making several adjustments to item sets which grant Critical Resistance. We also are making changes to the Impenetrable trait by reducing the value.

    We hope these updates enhance your day to day adventures in ESO, and we’ll see you in Tamriel! We look forward to your feedback regarding the changes above, as well as item sets and your general playtesting experience when Update 26 hits PTS next week!

    I don't know about you guys/gals but the above looks, smells and sounds like ZOS again catering to players with low APM a.k.a bad players,

    Not really and it seems more of an excuse to suggest that. What is really is, Zos catering to complaints in the forums. It would be irrelevant if the two groups are the same as Zos has shown their willingness to cater to the squeaky wheel regardless of actual reasoning or sound logic.

    Faction locks, BG solo only queue, and now this who a very solid pattern. In the first two cases, Zos' first reason given for doing those changes was that people had asked for it. Not a smart way to run a game, to make such changes to the game due to the vocal minority, but it is what it is.
  • Iskiab
    Iskiab
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    Kadoin wrote: »
    Can someone explain to me why all of healing needed to be nerfed when only these places healing was op:

    1. HoTs
    2. Sets that also ironically provide HoTs
    3. HP% healing that will remain less affected than heals that required stat investment.

    Really ZOS lost the plot...

    So you’re saying they should have nerfed rapid regen and vigor instead?
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
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