UntilValhalla13 wrote: »It's pretty rough. Having to memorize almost every skill's picture as it constantly fluctuates back and forth across a tiny bar is kind of a pain. It's really bad on classes like magplar where every skill is gold. XD
I agree it's almost to the point of unusable. Really wish they would also add Action Duration Reminder function as well. Unfortunately, it does not look like either of these will ever happen. It has been asked for numerous times and ignored as many times but here’s hoping with you.
UntilValhalla13 wrote: »It's pretty rough. Having to memorize almost every skill's picture as it constantly fluctuates back and forth across a tiny bar is kind of a pain. It's really bad on classes like magplar where every skill is gold. XD
Scion_of_Yggdrasil wrote: »Agree with OP, but would also like the flipside: Hardcore mode, No HUD. If I want to remove things, I have to go through the big menu and its too much work for something I really only want to use when im not doing dungeons, or other group content (so imagine having to go through this multiple times in one play sitting, which is literally how I would be using the no hud option, every time Im done with a dungeon? No hud).
I just want a simple option at the top of the menu that can be turned on and off.
Also, more HUD customizations are always welcome.
awesomedave55 wrote: »Having buff icons that don't match the skills is nonsensical they feel like random tiny pictures. Also I would absolutely love to see a Skill cool down counter. Something that PC players have an add-on for. Would improve everyone's dps capabilities on console.
ZarkingFrued wrote: »Is anyone interested in seeing the devs make some adjustments to our customization options for our HUD? The buff bar is entirely unusable even at its most filtered state, not to mention tiny and you can't prioritize any buff/debuffs.
And an on screen dmg counter would be simply perfect.
Would love to be able to have better options, and with ZoS talking about how the climb to a higher tier is not fun for most players it makes sense to update our methods of tracking damage and effects to be more user friendly. You can't be good at ESO on console until you've played so long you just have an eye for animations and know literally every effect length so you know what's going on. Not asking for a miracle here, just a little bit of help will do.
ZarkingFrued wrote: »Is anyone interested in seeing the devs make some adjustments to our customization options for our HUD? The buff bar is entirely unusable even at its most filtered state, not to mention tiny and you can't prioritize any buff/debuffs.
And an on screen dmg counter would be simply perfect.
Would love to be able to have better options, and with ZoS talking about how the climb to a higher tier is not fun for most players it makes sense to update our methods of tracking damage and effects to be more user friendly. You can't be good at ESO on console until you've played so long you just have an eye for animations and know literally every effect length so you know what's going on. Not asking for a miracle here, just a little bit of help will do.
so i would say jsut implement srendarr fpr the base game? problem solved
SpLaTTyDaDDy wrote: »For them to think their is an issue they would have to log onto console. Since pc is basically an addonsfest. And we all know zos dont touch consoles they just port to Sony and microsoft on their chosen day and go.