60% is not at all unreasonable for a decently skilled player in an otherwise subpar group. (and don't even get me started on the kind of groups where I was doing over 40% of the group DPS as a real tank!)kylewwefan wrote: »I was figuring something was wrong with it or I’m reading it wrong somehow. It shows what the bosses total health was and how much percent damage I did to it. Most times I’m around %60 but there have been some extreme ones like that %98. I’m not some kind of dps monster, but confused to how trustworthy this thing is.
And the ads too. But they’re weird. It always shows me doing like %2 damage to the ads. I figure I must be reading something wrong here.
Yes, and outside of those you don't even need CMX to see if the group is performing well or not - you can see that perfectly fine by just taking note of how long the fights last.There’s little point in seeing the damage other players are doing outside a structured progression group
There’s little point in seeing the damage other players are doing outside a structured progression group
It’s easy to misuse or misunderstand the data, which helps no one.
You could, for instance, do 90% of damage to a boss simply by running ahead and attacking it first ... doesn’t mean you were good, or effective, but hey it’s great if you like big numbers with no meaning.
Use the stats to analyse what you did and what you might do better (eg buff uptimes, LA weaving) rather than focusing on things that are not in your control (like others’ performance). Wasting time worrying about what others did is valueless at best, highly negative at worst.